69 inline double sdf_sphere(
double x,
double y,
double z,
double cx,
double cy,
double cz,
double r) {
70 return std::sqrt((x-cx)*(x-cx) + (y-cy)*(y-cy) + (z-cz)*(z-cz)) - r;
82 inline double sdf_box(
double x,
double y,
double z,
double hx,
double hy,
double hz) {
83 double dx = std::abs(x) - hx, dy = std::abs(y) - hy, dz = std::abs(z) - hz;
84 return std::sqrt(std::max(dx,0.0)*std::max(dx,0.0)
85 + std::max(dy,0.0)*std::max(dy,0.0)
86 + std::max(dz,0.0)*std::max(dz,0.0))
87 + std::min(std::max({dx,dy,dz}), 0.0);
101 namespace {
inline double lerp_impl(
double a,
double b,
double t) {
return a + t * (b - a); } }
103 double h = std::clamp(0.5 + 0.5*(d2-d1)/k, 0.0, 1.0);
104 return lerp_impl(d2, d1, h) - k*h*(1.0-h);
119 double h = std::clamp(0.5 - 0.5*(d2+d1)/k, 0.0, 1.0);
120 return lerp_impl(d2, -d1, h) + k*h*(1.0-h);
MCMesh marching_cubes(const std::function< double(double, double, double)> &f, double iso_level, const Point3D &bmin, const Point3D &bmax, int resolution)
Marching Cubes 等值面提取
double sdf_smooth_subtraction(double d1, double d2, double k)
SDF 平滑差集(Smooth Subtraction)
double sdf_box(double x, double y, double z, double hx, double hy, double hz)
SDF 立方体函数(轴对齐,中心在原点)
double sdf_sphere(double x, double y, double z, double cx, double cy, double cz, double r)
SDF 球体函数
foundation::Point2D Point2D
双精度二维点(重新导出)
foundation::Vector3D Vector3D
双精度三维向量(重新导出)
foundation::Point3D Point3D
双精度三维点(重新导出)
double sdf_smooth_union(double d1, double d2, double k)
std::vector< Point3D > vertices
顶点坐标
std::vector< std::array< int, 3 > > triangles
三角形索引