ViewDesignEngine  3.1.0
高性能 CAD 计算几何引擎
marching_cubes.h
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1 #pragma once
2 #include "vde/core/point.h"
3 #include <vector>
4 #include <array>
5 #include <functional>
6 #include <cmath>
7 #include <algorithm>
8 
9 namespace vde::mesh {
10 using core::Point2D;
11 using core::Point3D;
12 using core::Vector3D;
13 
18 struct MCMesh {
19  std::vector<Point3D> vertices;
20  std::vector<std::array<int, 3>> triangles;
21 };
22 
49 MCMesh marching_cubes(const std::function<double(double,double,double)>& f,
50  double iso_level,
51  const Point3D& bmin, const Point3D& bmax,
52  int resolution);
53 
69 inline double sdf_sphere(double x, double y, double z, double cx, double cy, double cz, double r) {
70  return std::sqrt((x-cx)*(x-cx) + (y-cy)*(y-cy) + (z-cz)*(z-cz)) - r;
71 }
72 
82 inline double sdf_box(double x, double y, double z, double hx, double hy, double hz) {
83  double dx = std::abs(x) - hx, dy = std::abs(y) - hy, dz = std::abs(z) - hz;
84  return std::sqrt(std::max(dx,0.0)*std::max(dx,0.0)
85  + std::max(dy,0.0)*std::max(dy,0.0)
86  + std::max(dz,0.0)*std::max(dz,0.0))
87  + std::min(std::max({dx,dy,dz}), 0.0);
88 }
89 
101 namespace { inline double lerp_impl(double a, double b, double t) { return a + t * (b - a); } }
102 inline double sdf_smooth_union(double d1, double d2, double k) {
103  double h = std::clamp(0.5 + 0.5*(d2-d1)/k, 0.0, 1.0);
104  return lerp_impl(d2, d1, h) - k*h*(1.0-h);
105 }
106 
118 inline double sdf_smooth_subtraction(double d1, double d2, double k) {
119  double h = std::clamp(0.5 - 0.5*(d2+d1)/k, 0.0, 1.0);
120  return lerp_impl(d2, -d1, h) + k*h*(1.0-h);
121 }
122 
123 } // namespace vde::mesh
MCMesh marching_cubes(const std::function< double(double, double, double)> &f, double iso_level, const Point3D &bmin, const Point3D &bmax, int resolution)
Marching Cubes 等值面提取
double sdf_smooth_subtraction(double d1, double d2, double k)
SDF 平滑差集(Smooth Subtraction)
double sdf_box(double x, double y, double z, double hx, double hy, double hz)
SDF 立方体函数(轴对齐,中心在原点)
double sdf_sphere(double x, double y, double z, double cx, double cy, double cz, double r)
SDF 球体函数
foundation::Point2D Point2D
双精度二维点(重新导出)
Definition: point.h:29
foundation::Vector3D Vector3D
双精度三维向量(重新导出)
Definition: point.h:49
foundation::Point3D Point3D
双精度三维点(重新导出)
Definition: point.h:31
double sdf_smooth_union(double d1, double d2, double k)
Marching Cubes 输出网格
std::vector< Point3D > vertices
顶点坐标
std::vector< std::array< int, 3 > > triangles
三角形索引