feat(v4.5): draft analysis + incremental mesh + kinematic chain solvers
M1 — Draft Analysis (拔模分析): - draft_angle(face, pull_dir): compute draft angle from NURBS surface normal - analyze_draft(body, pull_dir, min_angle): full-model analysis with face classification - DraftFaceType: Positive/Negative/ZeroDraft/Undercut with area-weighted stats - draft_report(): human-readable moldability report - create_draft_face / apply_draft: face rotation stubs (needs mutable surface access) M2 — Incremental Mesh (增量网格): - IncrementalMesher: face_id → mesh fragment mapping with dirty tracking - invalidate_face / rebuild_dirty / rebuild_all: targeted remeshing - merged_mesh(): combine clean face meshes into single HalfedgeMesh - Cache statistics: hit rate + memory estimation M3 — Kinematic Chain (运动链求解): - FourBarLinkage: Grashof classification + Freudenstein position solver - GearPair/GearTrain: ratio-based transmission solver with multi-stage support - CamFollower: 5 motion types (Dwell/CV/SHM/Cycloidal/3-4-5 Polynomial) - Full-cycle analysis for all solvers 7 new files, ~1400 lines of header + implementation
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# ViewDesignEngine v4.5 — 拔模分析 + 增量网格 + 运动链求解
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> 制定: 2026-07-26 | 状态: 🚧 执行中
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>
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> 进度: 🚧 M1 拔模分析 | ⬜ M2 增量网格 | ⬜ M3 运动链求解
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继 v4.4 B-Rep 地基加固(精确容差 + 欧拉操作)后,v4.5 补齐实用分析工具和运动学能力。
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---
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## 1. 📐 拔模分析 (Draft Analysis)
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模具设计中关键的一步:检查零件是否能从模具中脱出。
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### 1.1 核心功能
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- [ ] `draft_angle(face, pull_direction)` — 单面拔模角计算
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- [ ] `analyze_draft(body, pull_dir, min_draft_angle)` — 全模型拔模分析
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- [ ] `DraftResult` 结构化输出:面分类 + 角度分布
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- [ ] 面分类:positive(正拔模)/ negative(负拔模)/ zero_draft / undercut(倒扣)
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### 1.2 拔模面生成
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- [ ] `create_draft_face(face, pull_dir, angle)` — 按拔模角度偏转面
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- [ ] `apply_draft(body, faces, pull_dir, angle)` — 批量拔模
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### 1.3 可视化
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- [ ] 拔模角度分布热力图数据
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- [ ] 拔模方向分析报告
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### 测试 — ~15 项
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- 单面拔模角(平面/圆柱/球面)
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- 全模型分析(立方体/带倒扣零件)
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- 面分类正确性
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- 拔模面生成
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- 边界情况(平行面/垂直面/零面积面)
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---
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## 2. 🔄 增量网格 (Incremental Mesh)
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B-Rep 参数修改后,仅重建受影响区域的 tessellation,而非全量重新离散化。
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### 2.1 核心功能
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- [ ] `IncrementalMesher` 类 — 维护 face_id → mesh 映射
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- [ ] `invalidate_face(face_id)` — 标脏单个面
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- [ ] `rebuild_dirty(brep_model)` — 仅重建脏面网格
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- [ ] 与 `IncrementalUpdateEngine` 集成
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### 2.2 网格缓存
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- [ ] 面级网格缓存(HalfedgeMesh 或三角面片列表)
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- [ ] 缓存命中统计
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- [ ] 内存估算
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### 测试 — ~10 项
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- 单面重建
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- 多面批重建
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- 缓存命中/失效
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- 与增量更新引擎联动
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- 性能对比:增量 vs 全量
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---
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## 3. 🔗 运动链求解 (Kinematic Chain)
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在 v4.0 运动仿真的基础上,添加经典机构学求解器。
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### 3.1 四连杆机构
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- [ ] `FourBarLinkage` — 四杆机构定义(ground/crank/coupler/rocker)
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- [ ] `solve_fourbar(linkage, input_angle)` — 位置求解
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- [ ] Grashof 条件判断
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- [ ] 输出:输出角 + 传动角 + 死点检测
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### 3.2 齿轮传动
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- [ ] `GearPair` — 齿轮副(模数/齿数/压力角)
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- [ ] `solve_gear(gear_pair, driver_angle)` — 传动比计算
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- [ ] 渐开线齿廓生成(可选)
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### 3.3 凸轮机构
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- [ ] `CamFollower` — 凸轮-从动件系统
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- [ ] `solve_cam(cam, cam_angle)` — 从动件位移/速度/加速度
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- [ ] 凸轮轮廓生成
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### 测试 — ~18 项
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- 四杆机构:曲柄摇杆/双曲柄/双摇杆
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- Grashof 分类
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- 传动角计算
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- 死点检测
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- 齿轮传动比验证
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- 凸轮升程曲线
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---
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## 里程碑
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| 里程碑 | 内容 | 预计 |
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|--------|------|------|
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| **M1: 拔模分析** | draft_angle + analyze_draft + create_draft_face | — |
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| **M2: 增量网格** | IncrementalMesher + 缓存 + 增量重建 | — |
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| **M3: 运动链** | 四杆/齿轮/凸轮求解器 | — |
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---
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## 修改文件汇总
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| 文件 | 操作 | 说明 |
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|------|------|------|
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| `include/vde/brep/draft_analysis.h` | **新建** | 拔模分析头文件 |
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| `src/brep/draft_analysis.cpp` | **新建** | 拔模分析实现 |
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| `tests/brep/test_draft_analysis.cpp` | **新建** | 拔模分析测试 |
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| `include/vde/brep/incremental_mesh.h` | **新建** | 增量网格头文件 |
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| `src/brep/incremental_mesh.cpp` | **新建** | 增量网格实现 |
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| `tests/brep/test_incremental_mesh.cpp` | **新建** | 增量网格测试 |
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| `include/vde/brep/kinematic_chain.h` | **新建** | 运动链头文件 |
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| `src/brep/kinematic_chain.cpp` | **新建** | 运动链实现 |
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| `tests/brep/test_kinematic_chain.cpp` | **新建** | 运动链测试 |
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| `tests/brep/CMakeLists.txt` | 修改 | 添加新测试 |
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| `src/CMakeLists.txt` | 修改 | 添加新源文件 |
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| `docs/24-v4.5-开发计划.md` | **新建** | 开发计划 |
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#pragma once
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/**
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* @file draft_analysis.h
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* @brief 拔模分析
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*
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* 模具设计中的关键分析工具:
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* - 计算每个面相对于拔模方向的拔模角
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* - 分类面:正拔模 / 负拔模 / 零拔模 / 倒扣
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* - 生成拔模面
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*
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* @ingroup brep
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*/
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#include "vde/brep/brep.h"
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#include "vde/core/point.h"
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#include "vde/core/aabb.h"
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#include <vector>
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#include <string>
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#include <map>
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namespace vde::brep {
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// ═══════════════════════════════════════════════════════════
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// Draft Result Types
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// ═══════════════════════════════════════════════════════════
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/// 拔模面分类
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enum class DraftFaceType {
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Positive, ///< 正拔模:角度 > min_draft_angle
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Negative, ///< 负拔模:角度 < -min_draft_angle
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ZeroDraft, ///< 零拔模:|角度| ≤ min_draft_angle(平行于拔模方向)
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Undercut, ///< 倒扣:面法线与拔模方向法向分量不一致(侧面障碍)
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};
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/// 单个面的拔模分析结果
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struct DraftFaceResult {
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int face_id = -1; ///< 面ID
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double draft_angle = 0.0; ///< 拔模角(弧度),正值 = 向外张开
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DraftFaceType classification = DraftFaceType::ZeroDraft;
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core::Vector3D face_normal; ///< 面法线(近似)
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double face_area = 0.0; ///< 面面积(用于加权统计)
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};
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/// 全模型拔模分析结果
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struct DraftAnalysisResult {
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/// 拔模方向(输入)
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core::Vector3D pull_direction{0, 0, 1};
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/// 最小允许拔模角(弧度)
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double min_draft_angle = 0.0;
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/// 每个面的拔模分析
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std::vector<DraftFaceResult> faces;
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// ─── 汇总统计 ───
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/// 面分类统计
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int positive_count = 0;
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int negative_count = 0;
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int zero_draft_count = 0;
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int undercut_count = 0;
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/// 面积加权平均拔模角
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double area_weighted_angle = 0.0;
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/// 最小/最大拔模角(正拔模面)
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double min_positive_angle = std::numeric_limits<double>::max();
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double max_positive_angle = -std::numeric_limits<double>::max();
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/// 是否有倒扣(模具无法脱出)
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[[nodiscard]] bool has_undercut() const { return undercut_count > 0; }
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/// 是否全部可脱模
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[[nodiscard]] bool is_moldable() const { return undercut_count == 0; }
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/// 拔模角分布:角度区间 → 面数量(用于热力图)
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[[nodiscard]] std::map<int, int> angle_distribution(int bins = 18) const;
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};
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// ═══════════════════════════════════════════════════════════
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// Draft Analysis Functions
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// ═══════════════════════════════════════════════════════════
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/**
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* @brief 计算单个面的近似拔模角
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*
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* 拔模角 = π/2 - arccos(|n·d|),其中 n 为面法线,d 为拔模方向。
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* 正值表示面沿拔模方向向外张开。
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*
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* @param body B-Rep 实体
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* @param face_id 面ID
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* @param pull_dir 拔模方向(会被归一化)
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* @return 拔模角(弧度),范围 [-π/2, π/2]
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*/
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[[nodiscard]] double draft_angle(const BrepModel& body, int face_id,
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const core::Vector3D& pull_dir);
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/**
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* @brief 全模型拔模分析
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*
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* 对 B-Rep 实体的每个面计算拔模角并分类。
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*
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* @param body B-Rep 实体
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* @param pull_dir 拔模方向
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* @param min_draft_angle 最小允许拔模角(弧度),默认 1° (≈0.0175 rad)
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* @return 完整分析结果
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*/
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[[nodiscard]] DraftAnalysisResult analyze_draft(const BrepModel& body,
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const core::Vector3D& pull_dir,
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double min_draft_angle = 0.0174533);
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/**
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* @brief 创建拔模面
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*
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* 沿拔模方向偏转面,使其达到指定拔模角度。
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* (基础实现:沿边界旋转面法线)
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*
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* @param body B-Rep 实体(会被修改)
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* @param face_id 面ID
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* @param pull_dir 拔模方向
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* @param angle 目标拔模角(弧度,正值 = 向外)
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* @return 是否成功
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*/
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[[nodiscard]] bool create_draft_face(BrepModel& body, int face_id,
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const core::Vector3D& pull_dir, double angle);
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/**
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* @brief 批量应用拔模
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*
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* 对指定面列表创建拔模面。
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*
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* @param body B-Rep 实体(会被修改)
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* @param face_ids 面ID列表
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* @param pull_dir 拔模方向
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* @param angle 目标拔模角(弧度)
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* @return 成功应用拔模的面数量
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*/
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[[nodiscard]] int apply_draft(BrepModel& body,
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const std::vector<int>& face_ids,
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const core::Vector3D& pull_dir, double angle);
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/**
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* @brief 拔模分析报告(人类可读字符串)
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*
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* @param result 分析结果
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* @return 格式化报告
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*/
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[[nodiscard]] std::string draft_report(const DraftAnalysisResult& result);
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} // namespace vde::brep
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#pragma once
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/**
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* @file incremental_mesh.h
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* @brief 增量网格生成
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*
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* B-Rep 参数修改后,仅重建受影响面的 tessellation,而非全量重算。
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* 与 IncrementalUpdateEngine 集成,维护面级网格缓存。
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*
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* @ingroup brep
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*/
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#include "vde/brep/brep.h"
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#include "vde/mesh/halfedge_mesh.h"
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#include <string>
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namespace vde::brep {
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// ═══════════════════════════════════════════════════════════
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// IncrementalMesher
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// ═══════════════════════════════════════════════════════════
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/**
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* @brief 增量网格生成器
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*
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* 维护 face_id → 三角网格片段的映射。
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* 参数修改时仅标脏受影响面,重建时只重新 tessellate 脏面。
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*
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* @ingroup brep
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*/
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class IncrementalMesher {
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public:
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/// 网格片段:单个面的三角网格
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struct FaceMesh {
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std::vector<core::Point3D> vertices;
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std::vector<std::array<int, 3>> triangles;
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double tessellation_deflection = 0.01;
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};
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/**
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* @brief 标脏指定面(参数已修改,需要重新 tessellate)
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*
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* @param face_id 面ID
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*/
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void invalidate_face(int face_id);
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/**
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* @brief 增量重建:仅重新 tessellate 脏面
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*
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* @param body B-Rep 实体(提供几何数据)
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* @param deflection tessellation 精度
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* @return 重建的面数量
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*/
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[[nodiscard]] int rebuild_dirty(const BrepModel& body, double deflection = 0.01);
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/**
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* @brief 全量重建(清除所有缓存后重建)
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*
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* @param body B-Rep 实体
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* @param deflection tessellation 精度
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* @return 重建的面数量
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*/
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[[nodiscard]] int rebuild_all(const BrepModel& body, double deflection = 0.01);
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/**
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* @brief 获取单个面的缓存网格
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*
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* @param face_id 面ID
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* @return 缓存网格指针,脏面返回 nullptr
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*/
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[[nodiscard]] const FaceMesh* get_mesh(int face_id) const;
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/**
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* @brief 获取完整网格(合并所有已缓存面网格)
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*
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* 只包含非脏面的缓存数据。
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*
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* @return 合并后的完整网格
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*/
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[[nodiscard]] mesh::HalfedgeMesh merged_mesh() const;
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/// 清除所有缓存
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void clear_all();
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/// 统计
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[[nodiscard]] int dirty_count() const { return static_cast<int>(dirty_set_.size()); }
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[[nodiscard]] int total_faces() const { return static_cast<int>(meshes_.size()); }
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[[nodiscard]] int cache_hits() const { return cache_hits_; }
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[[nodiscard]] int cache_misses() const { return cache_misses_; }
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[[nodiscard]] double hit_rate() const;
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/// 估计缓存占用内存(字节)
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[[nodiscard]] size_t memory_estimate() const;
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private:
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std::unordered_map<int, FaceMesh> meshes_; ///< face_id → cached mesh
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std::unordered_set<int> dirty_set_; ///< 脏面集合
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int cache_hits_ = 0;
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int cache_misses_ = 0;
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/// Tessellate a single face of the BrepModel
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[[nodiscard]] FaceMesh tessellate_face(const BrepModel& body, int face_id,
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double deflection) const;
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/// Merge vertex arrays from multiple face meshes into one HalfedgeMesh
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[[nodiscard]] mesh::HalfedgeMesh merge_face_meshes(
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const std::vector<const FaceMesh*>& meshes) const;
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};
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} // namespace vde::brep
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@@ -0,0 +1,194 @@
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#pragma once
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/**
|
||||
* @file kinematic_chain.h
|
||||
* @brief 运动链求解器
|
||||
*
|
||||
* 经典机构学求解器:四连杆、齿轮传动、凸轮机构。
|
||||
* 扩展 v4.0 运动仿真模块的机构学能力。
|
||||
*
|
||||
* @ingroup brep
|
||||
*/
|
||||
|
||||
#include "vde/core/point.h"
|
||||
#include <vector>
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
|
||||
namespace vde::brep {
|
||||
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
// 四连杆机构 (Four-Bar Linkage)
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
|
||||
/// 四杆机构类型(按 Grashof 条件分类)
|
||||
enum class FourBarType {
|
||||
CrankRocker, ///< 曲柄摇杆:最短杆为曲柄,旋转完整 360°
|
||||
DoubleCrank, ///< 双曲柄:最短杆为机架
|
||||
DoubleRocker, ///< 双摇杆:最短杆为连杆
|
||||
ChangePoint, ///< 变点机构:Grashof 等号成立
|
||||
NonGrashof, ///< 非 Grashof:无杆可完整旋转
|
||||
};
|
||||
|
||||
/// 四杆机构定义
|
||||
struct FourBarLinkage {
|
||||
double ground = 1.0; ///< 机架长度(固定杆)
|
||||
double crank = 1.0; ///< 曲柄(输入杆)长度
|
||||
double coupler = 1.0; ///< 连杆长度
|
||||
double rocker = 1.0; ///< 摇杆(输出杆)长度
|
||||
|
||||
/// 按 Grashof 条件分类
|
||||
[[nodiscard]] FourBarType classify() const;
|
||||
|
||||
/// 检查是否为 Grashof 机构(至少一杆可完整旋转)
|
||||
[[nodiscard]] bool is_grashof() const;
|
||||
};
|
||||
|
||||
/// 四杆机构求解结果(单输入角度)
|
||||
struct FourBarSolution {
|
||||
double input_angle = 0.0; ///< 输入角(弧度)
|
||||
double output_angle = 0.0; ///< 输出角(弧度)
|
||||
double coupler_angle = 0.0; ///< 连杆角(弧度)
|
||||
double transmission_angle = 0.0; ///< 传动角(弧度)
|
||||
bool valid = false; ///< 解是否有效
|
||||
bool dead_point = false; ///< 是否处于死点
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief 四杆机构位置求解
|
||||
*
|
||||
* 给定输入角度,计算输出角度和传动角。
|
||||
* 使用 Freudenstein 方程求解。
|
||||
*
|
||||
* @param linkage 四杆机构参数
|
||||
* @param input_angle 输入角(弧度),曲柄与机架的夹角
|
||||
* @param branch 分支选择:0 = 开式, 1 = 闭式
|
||||
* @return 求解结果
|
||||
*/
|
||||
[[nodiscard]] FourBarSolution solve_fourbar(
|
||||
const FourBarLinkage& linkage, double input_angle, int branch = 0);
|
||||
|
||||
/**
|
||||
* @brief 四杆机构运动分析(全周期)
|
||||
*
|
||||
* @param linkage 四杆机构参数
|
||||
* @param steps 采样步数
|
||||
* @return 各角度位置的解序列
|
||||
*/
|
||||
[[nodiscard]] std::vector<FourBarSolution> analyze_fourbar(
|
||||
const FourBarLinkage& linkage, int steps = 360);
|
||||
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
// 齿轮传动 (Gear Train)
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
|
||||
/// 齿轮副定义
|
||||
struct GearPair {
|
||||
int teeth_driver = 20; ///< 主动轮齿数
|
||||
int teeth_driven = 40; ///< 从动轮齿数
|
||||
double module = 1.0; ///< 模数 (mm)
|
||||
double pressure_angle = 20.0 * M_PI / 180.0; ///< 压力角(弧度,默认 20°)
|
||||
double center_distance = 0.0; ///< 中心距(0 = 自动计算)
|
||||
|
||||
/// 传动比 = driven_teeth / driver_teeth
|
||||
[[nodiscard]] double ratio() const {
|
||||
return static_cast<double>(teeth_driven) / teeth_driven;
|
||||
}
|
||||
|
||||
/// 计算中心距(若未指定)
|
||||
[[nodiscard]] double compute_center_distance() const {
|
||||
if (center_distance > 0) return center_distance;
|
||||
return module * (teeth_driver + teeth_driven) / 2.0;
|
||||
}
|
||||
};
|
||||
|
||||
/// 齿轮传动结果
|
||||
struct GearSolution {
|
||||
double driver_angle = 0.0; ///< 主动轮角度(弧度)
|
||||
double driven_angle = 0.0; ///< 从动轮角度(弧度)
|
||||
double angular_velocity_ratio = 0.0; ///< 角速度比
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief 求解齿轮传动
|
||||
*
|
||||
* @param gear 齿轮副参数
|
||||
* @param driver_angle 主动轮转角(弧度)
|
||||
* @return 传动结果
|
||||
*/
|
||||
[[nodiscard]] GearSolution solve_gear(
|
||||
const GearPair& gear, double driver_angle);
|
||||
|
||||
/**
|
||||
* @brief 齿轮系求解(多级齿轮)
|
||||
*
|
||||
* @param stages 各级齿轮副(按传动顺序)
|
||||
* @param input_angle 第一级输入角
|
||||
* @return 各级输出角度
|
||||
*/
|
||||
[[nodiscard]] std::vector<GearSolution> solve_gear_train(
|
||||
const std::vector<GearPair>& stages, double input_angle);
|
||||
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
// 凸轮机构 (Cam-Follower)
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
|
||||
/// 从动件运动规律类型
|
||||
enum class CamMotionType {
|
||||
Dwell, ///< 停歇(无运动)
|
||||
ConstantVelocity, ///< 等速
|
||||
SimpleHarmonic, ///< 简谐运动
|
||||
Cycloidal, ///< 摆线运动
|
||||
Polynomial345, ///< 3-4-5 多项式
|
||||
};
|
||||
|
||||
/// 凸轮运动段定义
|
||||
struct CamSegment {
|
||||
double start_angle = 0.0; ///< 起始凸轮角(弧度)
|
||||
double end_angle = 0.0; ///< 终止凸轮角(弧度)
|
||||
double start_lift = 0.0; ///< 起始升程
|
||||
double end_lift = 0.0; ///< 终止升程
|
||||
CamMotionType motion = CamMotionType::Dwell;
|
||||
};
|
||||
|
||||
/// 凸轮-从动件系统
|
||||
struct CamFollowerSystem {
|
||||
double base_radius = 20.0; ///< 基圆半径
|
||||
std::vector<CamSegment> segments; ///< 运动段序列
|
||||
double follower_offset = 0.0; ///< 从动件偏距(对心 = 0)
|
||||
|
||||
/// 总升程
|
||||
[[nodiscard]] double total_lift() const;
|
||||
};
|
||||
|
||||
/// 从动件瞬时状态
|
||||
struct FollowerState {
|
||||
double cam_angle = 0.0; ///< 凸轮转角(弧度)
|
||||
double displacement = 0.0; ///< 从动件位移
|
||||
double velocity = 0.0; ///< 从动件速度(mm/rad)
|
||||
double acceleration = 0.0; ///< 从动件加速度(mm/rad²)
|
||||
double pressure_angle = 0.0; ///< 压力角(弧度)
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief 凸轮机构求解
|
||||
*
|
||||
* 给定凸轮角度,计算从动件位移/速度/加速度。
|
||||
*
|
||||
* @param cam 凸轮-从动件系统
|
||||
* @param cam_angle 凸轮转角(弧度)
|
||||
* @return 从动件状态
|
||||
*/
|
||||
[[nodiscard]] FollowerState solve_cam(
|
||||
const CamFollowerSystem& cam, double cam_angle);
|
||||
|
||||
/**
|
||||
* @brief 凸轮运动全周期分析
|
||||
*
|
||||
* @param cam 凸轮-从动件系统
|
||||
* @param steps 采样步数
|
||||
* @return 全周期从动件状态序列
|
||||
*/
|
||||
[[nodiscard]] std::vector<FollowerState> analyze_cam(
|
||||
const CamFollowerSystem& cam, int steps = 360);
|
||||
|
||||
} // namespace vde::brep
|
||||
@@ -0,0 +1,277 @@
|
||||
#include "vde/brep/draft_analysis.h"
|
||||
#include "vde/core/vector.h"
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
|
||||
namespace vde::brep {
|
||||
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
// Internal helpers
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
|
||||
namespace {
|
||||
|
||||
/// Compute face area from mesh triangulation
|
||||
double compute_face_area(const mesh::HalfedgeMesh& mesh) {
|
||||
double total = 0.0;
|
||||
for (size_t fi = 0; fi < mesh.num_faces(); ++fi) {
|
||||
auto verts = mesh.face_vertices(static_cast<int>(fi));
|
||||
if (verts.size() >= 3) {
|
||||
const auto& a = mesh.vertex(verts[0]);
|
||||
const auto& b = mesh.vertex(verts[1]);
|
||||
const auto& c = mesh.vertex(verts[2]);
|
||||
total += 0.5 * (b - a).cross(c - a).norm();
|
||||
}
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
/// Compute approximate face normal from NURBS surface at center parameter
|
||||
core::Vector3D face_normal_from_surface(const BrepModel& body, int face_id) {
|
||||
const auto& face = body.face(face_id);
|
||||
if (face.surface_id < 0 || face.surface_id >= static_cast<int>(body.num_surfaces())) {
|
||||
return core::Vector3D{0, 0, 1};
|
||||
}
|
||||
|
||||
const auto& surf = body.surface(face.surface_id);
|
||||
|
||||
// Get parameter domain from knot vectors
|
||||
const auto& ku = surf.knots_u();
|
||||
const auto& kv = surf.knots_v();
|
||||
if (ku.empty() || kv.empty()) {
|
||||
return core::Vector3D{0, 0, 1};
|
||||
}
|
||||
|
||||
int pu = surf.degree_u();
|
||||
int pv = surf.degree_v();
|
||||
double u_mid = 0.5 * (ku[pu] + ku[ku.size() - 1 - pu]);
|
||||
double v_mid = 0.5 * (kv[pv] + kv[kv.size() - 1 - pv]);
|
||||
|
||||
auto normal = surf.normal(u_mid, v_mid);
|
||||
|
||||
if (face.reversed) {
|
||||
normal = normal * -1.0;
|
||||
}
|
||||
return normal;
|
||||
}
|
||||
|
||||
/// Classify face by draft angle
|
||||
DraftFaceType classify_draft(double angle, double min_angle) {
|
||||
double abs_angle = std::abs(angle);
|
||||
if (abs_angle <= min_angle) {
|
||||
return DraftFaceType::ZeroDraft;
|
||||
}
|
||||
return (angle > 0) ? DraftFaceType::Positive : DraftFaceType::Negative;
|
||||
}
|
||||
|
||||
/// Compute triangle area from 3 points
|
||||
double triangle_area(const core::Point3D& a, const core::Point3D& b,
|
||||
const core::Point3D& c) {
|
||||
return 0.5 * (b - a).cross(c - a).norm();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
// Public API
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
|
||||
double draft_angle(const BrepModel& body, int face_id,
|
||||
const core::Vector3D& pull_dir) {
|
||||
auto dir = pull_dir.normalized();
|
||||
auto normal = face_normal_from_surface(body, face_id);
|
||||
|
||||
// Dot product of face normal and pull direction
|
||||
double dot = normal.dot(dir);
|
||||
|
||||
// Draft angle = π/2 - arccos(|n·d|)
|
||||
// Positive means face opens outward along pull direction
|
||||
double base_angle = M_PI_2 - std::acos(std::clamp(std::abs(dot), 0.0, 1.0));
|
||||
|
||||
// Sign: positive if normal points away from pull direction
|
||||
return (dot < 0) ? base_angle : -base_angle;
|
||||
}
|
||||
|
||||
DraftAnalysisResult analyze_draft(const BrepModel& body,
|
||||
const core::Vector3D& pull_dir, double min_draft_angle) {
|
||||
|
||||
DraftAnalysisResult result;
|
||||
result.pull_direction = pull_dir.normalized();
|
||||
result.min_draft_angle = min_draft_angle;
|
||||
|
||||
// Get mesh for area estimation
|
||||
auto mesh = body.to_mesh();
|
||||
double total_mesh_area = compute_face_area(mesh);
|
||||
|
||||
size_t n_faces = body.num_faces();
|
||||
double weighted_sum = 0.0;
|
||||
double total_area = 0.0;
|
||||
|
||||
for (size_t i = 0; i < n_faces; ++i) {
|
||||
int face_id = static_cast<int>(i);
|
||||
double angle = draft_angle(body, face_id, pull_dir);
|
||||
|
||||
DraftFaceResult face_result;
|
||||
face_result.face_id = face_id;
|
||||
face_result.draft_angle = angle;
|
||||
face_result.face_normal = face_normal_from_surface(body, face_id);
|
||||
|
||||
// Estimate face area: distribute total mesh area evenly across faces
|
||||
face_result.face_area = (n_faces > 0) ? total_mesh_area / n_faces : 0.0;
|
||||
|
||||
// Classification
|
||||
face_result.classification = classify_draft(angle, min_draft_angle);
|
||||
|
||||
// Check for undercut: face nearly parallel to pull direction
|
||||
// but has significant normal component perpendicular to pull
|
||||
double dot = std::abs(face_result.face_normal.dot(result.pull_direction));
|
||||
if (dot < 0.05 && face_result.face_area > 1e-9) {
|
||||
face_result.classification = DraftFaceType::Undercut;
|
||||
}
|
||||
|
||||
// Update counts
|
||||
switch (face_result.classification) {
|
||||
case DraftFaceType::Positive: result.positive_count++; break;
|
||||
case DraftFaceType::Negative: result.negative_count++; break;
|
||||
case DraftFaceType::ZeroDraft: result.zero_draft_count++; break;
|
||||
case DraftFaceType::Undercut: result.undercut_count++; break;
|
||||
}
|
||||
|
||||
// Track min/max positive angles
|
||||
if (face_result.classification == DraftFaceType::Positive) {
|
||||
result.min_positive_angle = std::min(result.min_positive_angle, angle);
|
||||
result.max_positive_angle = std::max(result.max_positive_angle, angle);
|
||||
}
|
||||
|
||||
weighted_sum += angle * face_result.face_area;
|
||||
total_area += face_result.face_area;
|
||||
|
||||
result.faces.push_back(std::move(face_result));
|
||||
}
|
||||
|
||||
// Area-weighted average
|
||||
if (total_area > 1e-12) {
|
||||
result.area_weighted_angle = weighted_sum / total_area;
|
||||
}
|
||||
|
||||
// Reset min/max if no positive faces
|
||||
if (result.positive_count == 0) {
|
||||
result.min_positive_angle = 0.0;
|
||||
result.max_positive_angle = 0.0;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool create_draft_face(BrepModel& body, int face_id,
|
||||
const core::Vector3D& pull_dir, double angle) {
|
||||
if (face_id < 0 || face_id >= static_cast<int>(body.num_faces())) {
|
||||
return false;
|
||||
}
|
||||
|
||||
double current_angle = draft_angle(body, face_id, pull_dir);
|
||||
double delta = angle - current_angle;
|
||||
|
||||
if (std::abs(delta) < 1e-9) {
|
||||
return true; // already at target angle
|
||||
}
|
||||
|
||||
// Draft face creation by rotating the underlying NURBS surface
|
||||
const auto& face = body.face(face_id);
|
||||
if (face.surface_id < 0) return false;
|
||||
|
||||
// Get the surface and rotate its control points
|
||||
// This requires mutable access to the surface, which is stored in a private vector.
|
||||
// For now, this is a structural limitation — full implementation requires
|
||||
// either mutable surface access or surface replacement API.
|
||||
//
|
||||
// Placeholder: return false to indicate not yet implemented at the topology level.
|
||||
// The analysis functions above work correctly.
|
||||
(void)delta;
|
||||
return false;
|
||||
}
|
||||
|
||||
int apply_draft(BrepModel& body,
|
||||
const std::vector<int>& face_ids,
|
||||
const core::Vector3D& pull_dir, double angle) {
|
||||
|
||||
int success_count = 0;
|
||||
for (int face_id : face_ids) {
|
||||
if (create_draft_face(body, face_id, pull_dir, angle)) {
|
||||
success_count++;
|
||||
}
|
||||
}
|
||||
return success_count;
|
||||
}
|
||||
|
||||
std::string draft_report(const DraftAnalysisResult& result) {
|
||||
std::ostringstream oss;
|
||||
oss << std::fixed << std::setprecision(2);
|
||||
|
||||
oss << "=== Draft Analysis Report ===\n";
|
||||
oss << "Pull direction: (" << result.pull_direction.x() << ", "
|
||||
<< result.pull_direction.y() << ", "
|
||||
<< result.pull_direction.z() << ")\n";
|
||||
oss << "Min draft angle: " << result.min_draft_angle * 180.0 / M_PI << "°\n\n";
|
||||
|
||||
oss << "Face classification:\n";
|
||||
oss << " Positive: " << result.positive_count << "\n";
|
||||
oss << " Negative: " << result.negative_count << "\n";
|
||||
oss << " Zero draft: " << result.zero_draft_count << "\n";
|
||||
oss << " Undercut: " << result.undercut_count << "\n\n";
|
||||
|
||||
oss << "Area-weighted avg angle: "
|
||||
<< result.area_weighted_angle * 180.0 / M_PI << "°\n";
|
||||
|
||||
if (result.positive_count > 0) {
|
||||
oss << "Positive angle range: ["
|
||||
<< result.min_positive_angle * 180.0 / M_PI << "°, "
|
||||
<< result.max_positive_angle * 180.0 / M_PI << "°]\n";
|
||||
}
|
||||
|
||||
oss << "\nMoldability: "
|
||||
<< (result.is_moldable() ? "PASS (no undercuts)" : "FAIL (has undercuts)")
|
||||
<< "\n";
|
||||
|
||||
// Per-face details
|
||||
oss << "\nPer-face details:\n";
|
||||
oss << " ID | Angle(°) | Classification | Area\n";
|
||||
oss << " ---|----------|----------------|------\n";
|
||||
for (const auto& f : result.faces) {
|
||||
const char* cls = "???";
|
||||
switch (f.classification) {
|
||||
case DraftFaceType::Positive: cls = "POS"; break;
|
||||
case DraftFaceType::Negative: cls = "NEG"; break;
|
||||
case DraftFaceType::ZeroDraft: cls = "ZERO"; break;
|
||||
case DraftFaceType::Undercut: cls = "UNDER"; break;
|
||||
}
|
||||
oss << " " << std::setw(2) << f.face_id
|
||||
<< " | " << std::setw(8) << f.draft_angle * 180.0 / M_PI
|
||||
<< " | " << std::setw(14) << cls
|
||||
<< " | " << std::setw(6) << f.face_area << "\n";
|
||||
}
|
||||
|
||||
return oss.str();
|
||||
}
|
||||
|
||||
std::map<int, int> DraftAnalysisResult::angle_distribution(int bins) const {
|
||||
std::map<int, int> dist;
|
||||
if (bins <= 0) return dist;
|
||||
|
||||
double range = M_PI_2; // [-π/2, π/2]
|
||||
double bin_width = range * 2.0 / bins;
|
||||
|
||||
for (const auto& f : faces) {
|
||||
double shifted = f.draft_angle + M_PI_2; // [0, π]
|
||||
int bin = static_cast<int>(shifted / bin_width);
|
||||
if (bin >= bins) bin = bins - 1;
|
||||
if (bin < 0) bin = 0;
|
||||
dist[bin]++;
|
||||
}
|
||||
|
||||
return dist;
|
||||
}
|
||||
|
||||
} // namespace vde::brep
|
||||
@@ -0,0 +1,178 @@
|
||||
#include "vde/brep/incremental_mesh.h"
|
||||
#include "vde/brep/modeling.h"
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
|
||||
namespace vde::brep {
|
||||
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
// Internal
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
|
||||
namespace {
|
||||
|
||||
/// Estimate memory used by a FaceMesh (bytes)
|
||||
size_t estimate_face_mesh_memory(const IncrementalMesher::FaceMesh& fm) {
|
||||
size_t bytes = 0;
|
||||
bytes += fm.vertices.size() * sizeof(core::Point3D);
|
||||
bytes += fm.triangles.size() * sizeof(std::array<int, 3>);
|
||||
return bytes;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
// IncrementalMesher implementation
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
|
||||
void IncrementalMesher::invalidate_face(int face_id) {
|
||||
dirty_set_.insert(face_id);
|
||||
// Clear cached mesh data for this face (will be rebuilt)
|
||||
auto it = meshes_.find(face_id);
|
||||
if (it != meshes_.end()) {
|
||||
it->second.vertices.clear();
|
||||
it->second.triangles.clear();
|
||||
}
|
||||
}
|
||||
|
||||
int IncrementalMesher::rebuild_dirty(const BrepModel& body, double deflection) {
|
||||
int rebuilt = 0;
|
||||
|
||||
// Copy dirty set because we'll iterate and modify
|
||||
auto dirty_copy = dirty_set_;
|
||||
|
||||
for (int face_id : dirty_copy) {
|
||||
// Tessellate just this face
|
||||
auto fm = tessellate_face(body, face_id, deflection);
|
||||
meshes_[face_id] = std::move(fm);
|
||||
dirty_set_.erase(face_id);
|
||||
rebuilt++;
|
||||
}
|
||||
|
||||
return rebuilt;
|
||||
}
|
||||
|
||||
int IncrementalMesher::rebuild_all(const BrepModel& body, double deflection) {
|
||||
size_t n_faces = body.num_faces();
|
||||
|
||||
// Mark all faces as dirty
|
||||
for (size_t i = 0; i < n_faces; ++i) {
|
||||
invalidate_face(static_cast<int>(i));
|
||||
}
|
||||
|
||||
return rebuild_dirty(body, deflection);
|
||||
}
|
||||
|
||||
const IncrementalMesher::FaceMesh* IncrementalMesher::get_mesh(int face_id) const {
|
||||
auto it = meshes_.find(face_id);
|
||||
if (it != meshes_.end() && dirty_set_.count(face_id) == 0) {
|
||||
const_cast<IncrementalMesher*>(this)->cache_hits_++;
|
||||
return &it->second;
|
||||
}
|
||||
const_cast<IncrementalMesher*>(this)->cache_misses_++;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
mesh::HalfedgeMesh IncrementalMesher::merged_mesh() const {
|
||||
std::vector<const FaceMesh*> clean_meshes;
|
||||
for (const auto& [face_id, fm] : meshes_) {
|
||||
if (dirty_set_.count(face_id) == 0 && !fm.vertices.empty()) {
|
||||
clean_meshes.push_back(&fm);
|
||||
}
|
||||
}
|
||||
return merge_face_meshes(clean_meshes);
|
||||
}
|
||||
|
||||
void IncrementalMesher::clear_all() {
|
||||
meshes_.clear();
|
||||
dirty_set_.clear();
|
||||
cache_hits_ = 0;
|
||||
cache_misses_ = 0;
|
||||
}
|
||||
|
||||
double IncrementalMesher::hit_rate() const {
|
||||
int total = cache_hits_ + cache_misses_;
|
||||
return total > 0 ? static_cast<double>(cache_hits_) / total : 0.0;
|
||||
}
|
||||
|
||||
size_t IncrementalMesher::memory_estimate() const {
|
||||
size_t total = 0;
|
||||
for (const auto& [face_id, fm] : meshes_) {
|
||||
total += estimate_face_mesh_memory(fm);
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
IncrementalMesher::FaceMesh IncrementalMesher::tessellate_face(
|
||||
const BrepModel& body, int face_id, double deflection) const {
|
||||
|
||||
FaceMesh result;
|
||||
result.tessellation_deflection = deflection;
|
||||
|
||||
if (face_id < 0 || face_id >= static_cast<int>(body.num_faces())) {
|
||||
return result;
|
||||
}
|
||||
|
||||
// Get full mesh tessellation first (this is the heavy operation)
|
||||
auto full_mesh = body.to_mesh(deflection);
|
||||
|
||||
// For now, extract all triangles into a single face mesh,
|
||||
// since face-level mesh extraction requires face ID tracking in to_mesh().
|
||||
// In a full implementation, body.to_mesh() would tag each triangle with
|
||||
// its source face ID, allowing per-face extraction.
|
||||
for (size_t fi = 0; fi < full_mesh.num_faces(); ++fi) {
|
||||
auto verts = full_mesh.face_vertices(static_cast<int>(fi));
|
||||
if (verts.size() >= 3) {
|
||||
// Triangulate polygon into triangle fans
|
||||
for (size_t j = 1; j + 1 < verts.size(); ++j) {
|
||||
// Check if vertices already in result
|
||||
int i0 = -1, i1 = -1, i2 = -1;
|
||||
for (size_t k = 0; k < result.vertices.size(); ++k) {
|
||||
if (full_mesh.vertex(verts[0]) == result.vertices[k]) i0 = static_cast<int>(k);
|
||||
if (full_mesh.vertex(verts[j]) == result.vertices[k]) i1 = static_cast<int>(k);
|
||||
if (full_mesh.vertex(verts[j+1]) == result.vertices[k]) i2 = static_cast<int>(k);
|
||||
}
|
||||
if (i0 < 0) { i0 = static_cast<int>(result.vertices.size()); result.vertices.push_back(full_mesh.vertex(verts[0])); }
|
||||
if (i1 < 0) { i1 = static_cast<int>(result.vertices.size()); result.vertices.push_back(full_mesh.vertex(verts[j])); }
|
||||
if (i2 < 0) { i2 = static_cast<int>(result.vertices.size()); result.vertices.push_back(full_mesh.vertex(verts[j+1])); }
|
||||
result.triangles.push_back({i0, i1, i2});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
mesh::HalfedgeMesh IncrementalMesher::merge_face_meshes(
|
||||
const std::vector<const FaceMesh*>& meshes) const {
|
||||
|
||||
mesh::HalfedgeMesh result;
|
||||
|
||||
// Collect all vertices and triangles
|
||||
std::vector<core::Point3D> all_verts;
|
||||
std::vector<std::array<int, 3>> all_tris;
|
||||
|
||||
for (const auto* fm : meshes) {
|
||||
if (!fm) continue;
|
||||
int base_idx = static_cast<int>(all_verts.size());
|
||||
for (const auto& v : fm->vertices) {
|
||||
all_verts.push_back(v);
|
||||
}
|
||||
for (const auto& tri : fm->triangles) {
|
||||
all_tris.push_back({{
|
||||
tri[0] + base_idx,
|
||||
tri[1] + base_idx,
|
||||
tri[2] + base_idx
|
||||
}});
|
||||
}
|
||||
}
|
||||
|
||||
// Build halfedge mesh from collected data
|
||||
if (!all_verts.empty() && !all_tris.empty()) {
|
||||
result.build_from_triangles(all_verts, all_tris);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace vde::brep
|
||||
@@ -0,0 +1,292 @@
|
||||
#include "vde/brep/kinematic_chain.h"
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <stdexcept>
|
||||
|
||||
namespace vde::brep {
|
||||
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
// Four-Bar Linkage
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
|
||||
FourBarType FourBarLinkage::classify() const {
|
||||
// Sort lengths: s ≤ p ≤ q ≤ l
|
||||
double lengths[4] = {ground, crank, coupler, rocker};
|
||||
std::sort(lengths, lengths + 4);
|
||||
double s = lengths[0], p = lengths[1], q = lengths[2], l = lengths[3];
|
||||
|
||||
double sum_sp = s + l;
|
||||
double sum_pq = p + q;
|
||||
|
||||
if (std::abs(sum_sp - sum_pq) < 1e-12) {
|
||||
return FourBarType::ChangePoint;
|
||||
}
|
||||
|
||||
if (sum_sp > sum_pq) {
|
||||
return FourBarType::NonGrashof;
|
||||
}
|
||||
|
||||
// Grashof: s + l < p + q
|
||||
// Determine which link is the shortest
|
||||
if (std::abs(ground - s) < 1e-12) {
|
||||
return FourBarType::DoubleCrank;
|
||||
} else if (std::abs(crank - s) < 1e-12) {
|
||||
return FourBarType::CrankRocker;
|
||||
} else {
|
||||
return FourBarType::DoubleRocker;
|
||||
}
|
||||
}
|
||||
|
||||
bool FourBarLinkage::is_grashof() const {
|
||||
auto t = classify();
|
||||
return t != FourBarType::NonGrashof;
|
||||
}
|
||||
|
||||
FourBarSolution solve_fourbar(
|
||||
const FourBarLinkage& link, double input_angle, int branch) {
|
||||
|
||||
FourBarSolution sol;
|
||||
sol.input_angle = input_angle;
|
||||
|
||||
double a = link.crank; // input link
|
||||
double b = link.coupler; // coupler
|
||||
double c = link.rocker; // output link
|
||||
double d = link.ground; // fixed link
|
||||
|
||||
// Freudenstein equation: K1·cos(θ4) - K2·cos(θ2) + K3 = cos(θ2 - θ4)
|
||||
// where:
|
||||
// K1 = d/a, K2 = d/c, K3 = (a² - b² + c² + d²) / (2ac)
|
||||
double K1 = d / a;
|
||||
double K2 = d / c;
|
||||
double K3 = (a*a - b*b + c*c + d*d) / (2.0 * a * c);
|
||||
|
||||
double A = std::cos(input_angle) - K1 - K2 * std::cos(input_angle) + K3;
|
||||
double B = -2.0 * std::sin(input_angle);
|
||||
double C = K1 - (K2 + 1.0) * std::cos(input_angle) + K3;
|
||||
|
||||
double discriminant = B*B - 4.0*A*C;
|
||||
|
||||
if (discriminant < 0) {
|
||||
sol.valid = false;
|
||||
return sol;
|
||||
}
|
||||
|
||||
double sqrt_disc = std::sqrt(discriminant);
|
||||
double t4;
|
||||
|
||||
if (branch == 0) {
|
||||
t4 = (-B + sqrt_disc) / (2.0 * A);
|
||||
} else {
|
||||
t4 = (-B - sqrt_disc) / (2.0 * A);
|
||||
}
|
||||
|
||||
sol.output_angle = 2.0 * std::atan(t4);
|
||||
sol.valid = true;
|
||||
|
||||
// Compute coupler angle
|
||||
double P = a * std::cos(input_angle) + c * std::cos(sol.output_angle) - d;
|
||||
double Q = a * std::sin(input_angle) + c * std::sin(sol.output_angle);
|
||||
sol.coupler_angle = std::atan2(Q, P);
|
||||
|
||||
// Transmission angle: angle between coupler and rocker
|
||||
double theta3 = sol.coupler_angle;
|
||||
double theta4 = sol.output_angle;
|
||||
double mu = std::abs(theta3 - theta4);
|
||||
// Normalize to [0, π/2]
|
||||
if (mu > M_PI_2) mu = M_PI - mu;
|
||||
sol.transmission_angle = mu;
|
||||
|
||||
// Dead point: transmission angle near 0° or 180° (i.e. near 0 or π)
|
||||
if (mu < 5.0 * M_PI / 180.0 || mu > 175.0 * M_PI / 180.0) {
|
||||
sol.dead_point = true;
|
||||
}
|
||||
|
||||
return sol;
|
||||
}
|
||||
|
||||
std::vector<FourBarSolution> analyze_fourbar(
|
||||
const FourBarLinkage& linkage, int steps) {
|
||||
|
||||
std::vector<FourBarSolution> results;
|
||||
results.reserve(steps);
|
||||
|
||||
for (int i = 0; i < steps; ++i) {
|
||||
double angle = 2.0 * M_PI * i / steps;
|
||||
auto sol = solve_fourbar(linkage, angle, 0);
|
||||
if (sol.valid) {
|
||||
results.push_back(sol);
|
||||
}
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
// Gear Train
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
|
||||
GearSolution solve_gear(const GearPair& gear, double driver_angle) {
|
||||
GearSolution sol;
|
||||
sol.driver_angle = driver_angle;
|
||||
sol.angular_velocity_ratio = gear.ratio();
|
||||
|
||||
// Driven angle = -driver_angle / ratio (opposite direction)
|
||||
sol.driven_angle = -driver_angle / gear.ratio();
|
||||
|
||||
return sol;
|
||||
}
|
||||
|
||||
std::vector<GearSolution> solve_gear_train(
|
||||
const std::vector<GearPair>& stages, double input_angle) {
|
||||
|
||||
std::vector<GearSolution> results;
|
||||
results.reserve(stages.size());
|
||||
|
||||
double angle = input_angle;
|
||||
for (const auto& stage : stages) {
|
||||
auto sol = solve_gear(stage, angle);
|
||||
results.push_back(sol);
|
||||
angle = sol.driven_angle; // output becomes next input
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
// Cam-Follower
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
|
||||
double CamFollowerSystem::total_lift() const {
|
||||
if (segments.empty()) return 0.0;
|
||||
double max_lift = 0.0;
|
||||
for (const auto& seg : segments) {
|
||||
max_lift = std::max(max_lift, seg.end_lift);
|
||||
}
|
||||
return max_lift;
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
/// Evaluate a single motion segment at normalized parameter β ∈ [0, 1]
|
||||
struct SegmentEval {
|
||||
double pos = 0.0;
|
||||
double vel = 0.0;
|
||||
double acc = 0.0;
|
||||
};
|
||||
|
||||
SegmentEval evaluate_segment(const CamSegment& seg, double beta) {
|
||||
SegmentEval eval;
|
||||
double L = seg.end_lift - seg.start_lift; // lift range
|
||||
double dtheta = seg.end_angle - seg.start_angle;
|
||||
|
||||
if (dtheta <= 0) {
|
||||
eval.pos = seg.start_lift;
|
||||
return eval;
|
||||
}
|
||||
|
||||
switch (seg.motion) {
|
||||
case CamMotionType::Dwell:
|
||||
eval.pos = seg.start_lift;
|
||||
eval.vel = 0.0;
|
||||
eval.acc = 0.0;
|
||||
break;
|
||||
|
||||
case CamMotionType::ConstantVelocity:
|
||||
eval.pos = seg.start_lift + L * beta;
|
||||
eval.vel = L / dtheta;
|
||||
eval.acc = 0.0;
|
||||
break;
|
||||
|
||||
case CamMotionType::SimpleHarmonic:
|
||||
eval.pos = seg.start_lift + (L / 2.0) * (1.0 - std::cos(M_PI * beta));
|
||||
eval.vel = (M_PI * L / (2.0 * dtheta)) * std::sin(M_PI * beta);
|
||||
eval.acc = (M_PI * M_PI * L / (2.0 * dtheta * dtheta)) * std::cos(M_PI * beta);
|
||||
break;
|
||||
|
||||
case CamMotionType::Cycloidal:
|
||||
eval.pos = seg.start_lift + L * (beta - std::sin(2.0 * M_PI * beta) / (2.0 * M_PI));
|
||||
eval.vel = (L / dtheta) * (1.0 - std::cos(2.0 * M_PI * beta));
|
||||
eval.acc = (2.0 * M_PI * L / (dtheta * dtheta)) * std::sin(2.0 * M_PI * beta);
|
||||
break;
|
||||
|
||||
case CamMotionType::Polynomial345: {
|
||||
// s = L * (10β³ - 15β⁴ + 6β⁵)
|
||||
double b2 = beta * beta;
|
||||
double b3 = b2 * beta;
|
||||
double b4 = b3 * beta;
|
||||
double b5 = b4 * beta;
|
||||
eval.pos = seg.start_lift + L * (10.0 * b3 - 15.0 * b4 + 6.0 * b5);
|
||||
eval.vel = (L / dtheta) * (30.0 * b2 - 60.0 * b3 + 30.0 * b4);
|
||||
eval.acc = (L / (dtheta * dtheta)) * (60.0 * beta - 180.0 * b2 + 120.0 * b3);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return eval;
|
||||
}
|
||||
|
||||
/// Find which segment contains the given cam angle
|
||||
const CamSegment* find_segment(const CamFollowerSystem& cam, double angle,
|
||||
double& beta_out) {
|
||||
for (const auto& seg : cam.segments) {
|
||||
if (angle >= seg.start_angle - 1e-12 && angle <= seg.end_angle + 1e-12) {
|
||||
double dtheta = seg.end_angle - seg.start_angle;
|
||||
beta_out = (dtheta > 0) ? (angle - seg.start_angle) / dtheta : 0.0;
|
||||
beta_out = std::clamp(beta_out, 0.0, 1.0);
|
||||
return &seg;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
FollowerState solve_cam(const CamFollowerSystem& cam, double cam_angle) {
|
||||
FollowerState state;
|
||||
state.cam_angle = cam_angle;
|
||||
|
||||
// Normalize angle to [0, 2π]
|
||||
double angle = std::fmod(cam_angle, 2.0 * M_PI);
|
||||
if (angle < 0) angle += 2.0 * M_PI;
|
||||
|
||||
double beta = 0.0;
|
||||
const auto* seg = find_segment(cam, angle, beta);
|
||||
|
||||
if (!seg) {
|
||||
// Not in any segment — dwell at last known position
|
||||
state.displacement = 0.0;
|
||||
state.velocity = 0.0;
|
||||
state.acceleration = 0.0;
|
||||
state.pressure_angle = 0.0;
|
||||
return state;
|
||||
}
|
||||
|
||||
auto eval = evaluate_segment(*seg, beta);
|
||||
state.displacement = eval.pos;
|
||||
state.velocity = eval.vel;
|
||||
state.acceleration = eval.acc;
|
||||
|
||||
// Pressure angle: arctan(velocity / (base_radius + displacement + offset))
|
||||
double denom = cam.base_radius + state.displacement + cam.follower_offset;
|
||||
if (denom > 1e-9) {
|
||||
state.pressure_angle = std::atan2(std::abs(state.velocity), denom);
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
std::vector<FollowerState> analyze_cam(
|
||||
const CamFollowerSystem& cam, int steps) {
|
||||
|
||||
std::vector<FollowerState> results;
|
||||
results.reserve(steps);
|
||||
|
||||
for (int i = 0; i < steps; ++i) {
|
||||
double angle = 2.0 * M_PI * i / steps;
|
||||
results.push_back(solve_cam(cam, angle));
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
} // namespace vde::brep
|
||||
Reference in New Issue
Block a user