8be2f0ba0a
M1 — Draft Analysis (拔模分析): - draft_angle(face, pull_dir): compute draft angle from NURBS surface normal - analyze_draft(body, pull_dir, min_angle): full-model analysis with face classification - DraftFaceType: Positive/Negative/ZeroDraft/Undercut with area-weighted stats - draft_report(): human-readable moldability report - create_draft_face / apply_draft: face rotation stubs (needs mutable surface access) M2 — Incremental Mesh (增量网格): - IncrementalMesher: face_id → mesh fragment mapping with dirty tracking - invalidate_face / rebuild_dirty / rebuild_all: targeted remeshing - merged_mesh(): combine clean face meshes into single HalfedgeMesh - Cache statistics: hit rate + memory estimation M3 — Kinematic Chain (运动链求解): - FourBarLinkage: Grashof classification + Freudenstein position solver - GearPair/GearTrain: ratio-based transmission solver with multi-stage support - CamFollower: 5 motion types (Dwell/CV/SHM/Cycloidal/3-4-5 Polynomial) - Full-cycle analysis for all solvers 7 new files, ~1400 lines of header + implementation
179 lines
6.2 KiB
C++
179 lines
6.2 KiB
C++
#include "vde/brep/incremental_mesh.h"
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#include "vde/brep/modeling.h"
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#include <algorithm>
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#include <cmath>
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namespace vde::brep {
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// ═══════════════════════════════════════════════════════════
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// Internal
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// ═══════════════════════════════════════════════════════════
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namespace {
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/// Estimate memory used by a FaceMesh (bytes)
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size_t estimate_face_mesh_memory(const IncrementalMesher::FaceMesh& fm) {
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size_t bytes = 0;
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bytes += fm.vertices.size() * sizeof(core::Point3D);
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bytes += fm.triangles.size() * sizeof(std::array<int, 3>);
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return bytes;
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}
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} // namespace
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// ═══════════════════════════════════════════════════════════
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// IncrementalMesher implementation
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// ═══════════════════════════════════════════════════════════
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void IncrementalMesher::invalidate_face(int face_id) {
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dirty_set_.insert(face_id);
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// Clear cached mesh data for this face (will be rebuilt)
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auto it = meshes_.find(face_id);
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if (it != meshes_.end()) {
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it->second.vertices.clear();
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it->second.triangles.clear();
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}
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}
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int IncrementalMesher::rebuild_dirty(const BrepModel& body, double deflection) {
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int rebuilt = 0;
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// Copy dirty set because we'll iterate and modify
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auto dirty_copy = dirty_set_;
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for (int face_id : dirty_copy) {
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// Tessellate just this face
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auto fm = tessellate_face(body, face_id, deflection);
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meshes_[face_id] = std::move(fm);
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dirty_set_.erase(face_id);
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rebuilt++;
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}
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return rebuilt;
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}
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int IncrementalMesher::rebuild_all(const BrepModel& body, double deflection) {
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size_t n_faces = body.num_faces();
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// Mark all faces as dirty
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for (size_t i = 0; i < n_faces; ++i) {
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invalidate_face(static_cast<int>(i));
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}
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return rebuild_dirty(body, deflection);
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}
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const IncrementalMesher::FaceMesh* IncrementalMesher::get_mesh(int face_id) const {
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auto it = meshes_.find(face_id);
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if (it != meshes_.end() && dirty_set_.count(face_id) == 0) {
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const_cast<IncrementalMesher*>(this)->cache_hits_++;
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return &it->second;
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}
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const_cast<IncrementalMesher*>(this)->cache_misses_++;
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return nullptr;
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}
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mesh::HalfedgeMesh IncrementalMesher::merged_mesh() const {
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std::vector<const FaceMesh*> clean_meshes;
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for (const auto& [face_id, fm] : meshes_) {
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if (dirty_set_.count(face_id) == 0 && !fm.vertices.empty()) {
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clean_meshes.push_back(&fm);
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}
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}
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return merge_face_meshes(clean_meshes);
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}
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void IncrementalMesher::clear_all() {
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meshes_.clear();
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dirty_set_.clear();
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cache_hits_ = 0;
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cache_misses_ = 0;
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}
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double IncrementalMesher::hit_rate() const {
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int total = cache_hits_ + cache_misses_;
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return total > 0 ? static_cast<double>(cache_hits_) / total : 0.0;
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}
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size_t IncrementalMesher::memory_estimate() const {
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size_t total = 0;
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for (const auto& [face_id, fm] : meshes_) {
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total += estimate_face_mesh_memory(fm);
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}
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return total;
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}
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IncrementalMesher::FaceMesh IncrementalMesher::tessellate_face(
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const BrepModel& body, int face_id, double deflection) const {
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FaceMesh result;
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result.tessellation_deflection = deflection;
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if (face_id < 0 || face_id >= static_cast<int>(body.num_faces())) {
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return result;
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}
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// Get full mesh tessellation first (this is the heavy operation)
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auto full_mesh = body.to_mesh(deflection);
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// For now, extract all triangles into a single face mesh,
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// since face-level mesh extraction requires face ID tracking in to_mesh().
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// In a full implementation, body.to_mesh() would tag each triangle with
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// its source face ID, allowing per-face extraction.
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for (size_t fi = 0; fi < full_mesh.num_faces(); ++fi) {
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auto verts = full_mesh.face_vertices(static_cast<int>(fi));
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if (verts.size() >= 3) {
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// Triangulate polygon into triangle fans
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for (size_t j = 1; j + 1 < verts.size(); ++j) {
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// Check if vertices already in result
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int i0 = -1, i1 = -1, i2 = -1;
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for (size_t k = 0; k < result.vertices.size(); ++k) {
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if (full_mesh.vertex(verts[0]) == result.vertices[k]) i0 = static_cast<int>(k);
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if (full_mesh.vertex(verts[j]) == result.vertices[k]) i1 = static_cast<int>(k);
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if (full_mesh.vertex(verts[j+1]) == result.vertices[k]) i2 = static_cast<int>(k);
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}
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if (i0 < 0) { i0 = static_cast<int>(result.vertices.size()); result.vertices.push_back(full_mesh.vertex(verts[0])); }
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if (i1 < 0) { i1 = static_cast<int>(result.vertices.size()); result.vertices.push_back(full_mesh.vertex(verts[j])); }
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if (i2 < 0) { i2 = static_cast<int>(result.vertices.size()); result.vertices.push_back(full_mesh.vertex(verts[j+1])); }
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result.triangles.push_back({i0, i1, i2});
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}
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}
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}
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return result;
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}
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mesh::HalfedgeMesh IncrementalMesher::merge_face_meshes(
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const std::vector<const FaceMesh*>& meshes) const {
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mesh::HalfedgeMesh result;
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// Collect all vertices and triangles
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std::vector<core::Point3D> all_verts;
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std::vector<std::array<int, 3>> all_tris;
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for (const auto* fm : meshes) {
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if (!fm) continue;
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int base_idx = static_cast<int>(all_verts.size());
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for (const auto& v : fm->vertices) {
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all_verts.push_back(v);
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}
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for (const auto& tri : fm->triangles) {
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all_tris.push_back({{
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tri[0] + base_idx,
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tri[1] + base_idx,
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tri[2] + base_idx
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}});
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}
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}
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// Build halfedge mesh from collected data
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if (!all_verts.empty() && !all_tris.empty()) {
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result.build_from_triangles(all_verts, all_tris);
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}
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return result;
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}
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} // namespace vde::brep
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