v0.5.0: multi-session tabs, SFTP, themes, quick commands
- v0.4.0: Multi-session tab switching + SFTP file browser - v0.5.0: 3 terminal themes (Dark/Light/Amber), scroll-back, quick command bar - Cleaned up unused OpenClaw UI files (MobileUiTokens, OpenClawTheme)
This commit is contained in:
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package ai.openclaw.app.ui
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import ai.openclaw.app.R
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.staticCompositionLocalOf
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import androidx.compose.ui.graphics.Brush
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import androidx.compose.ui.graphics.Color
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import androidx.compose.ui.text.TextStyle
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import androidx.compose.ui.text.font.Font
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import androidx.compose.ui.text.font.FontFamily
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import androidx.compose.ui.text.font.FontWeight
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import androidx.compose.ui.unit.sp
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// ---------------------------------------------------------------------------
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// MobileColors – semantic color tokens with light + dark variants
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// ---------------------------------------------------------------------------
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internal data class MobileColors(
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val surface: Color,
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val surfaceStrong: Color,
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val cardSurface: Color,
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val border: Color,
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val borderStrong: Color,
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val text: Color,
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val textSecondary: Color,
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val textTertiary: Color,
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val accent: Color,
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val accentSoft: Color,
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val accentBorderStrong: Color,
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val success: Color,
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val successSoft: Color,
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val warning: Color,
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val warningSoft: Color,
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val danger: Color,
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val dangerSoft: Color,
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val codeBg: Color,
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val codeText: Color,
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val codeBorder: Color,
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val codeAccent: Color,
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val chipBorderConnected: Color,
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val chipBorderConnecting: Color,
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val chipBorderWarning: Color,
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val chipBorderError: Color,
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)
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internal fun lightMobileColors() =
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MobileColors(
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surface = Color(0xFFF6F7FA),
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surfaceStrong = Color(0xFFECEEF3),
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cardSurface = Color(0xFFFFFFFF),
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border = Color(0xFFE5E7EC),
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borderStrong = Color(0xFFD6DAE2),
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text = Color(0xFF17181C),
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textSecondary = Color(0xFF5D6472),
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textTertiary = Color(0xFF99A0AE),
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accent = Color(0xFF1D5DD8),
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accentSoft = Color(0xFFECF3FF),
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accentBorderStrong = Color(0xFF184DAF),
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success = Color(0xFF2F8C5A),
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successSoft = Color(0xFFEEF9F3),
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warning = Color(0xFFC8841A),
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warningSoft = Color(0xFFFFF8EC),
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danger = Color(0xFFD04B4B),
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dangerSoft = Color(0xFFFFF2F2),
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codeBg = Color(0xFF15171B),
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codeText = Color(0xFFE8EAEE),
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codeBorder = Color(0xFF2B2E35),
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codeAccent = Color(0xFF3FC97A),
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chipBorderConnected = Color(0xFFCFEBD8),
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chipBorderConnecting = Color(0xFFD5E2FA),
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chipBorderWarning = Color(0xFFEED8B8),
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chipBorderError = Color(0xFFF3C8C8),
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)
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internal fun darkMobileColors() =
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MobileColors(
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surface = Color(0xFF1A1C20),
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surfaceStrong = Color(0xFF24262B),
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cardSurface = Color(0xFF1E2024),
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border = Color(0xFF2E3038),
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borderStrong = Color(0xFF3A3D46),
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text = Color(0xFFE4E5EA),
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textSecondary = Color(0xFFA0A6B4),
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textTertiary = Color(0xFF6B7280),
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accent = Color(0xFF6EA8FF),
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accentSoft = Color(0xFF1A2A44),
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accentBorderStrong = Color(0xFF5B93E8),
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success = Color(0xFF5FBB85),
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successSoft = Color(0xFF152E22),
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warning = Color(0xFFE8A844),
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warningSoft = Color(0xFF2E2212),
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danger = Color(0xFFE87070),
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dangerSoft = Color(0xFF2E1616),
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codeBg = Color(0xFF111317),
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codeText = Color(0xFFE8EAEE),
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codeBorder = Color(0xFF2B2E35),
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codeAccent = Color(0xFF3FC97A),
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chipBorderConnected = Color(0xFF1E4A30),
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chipBorderConnecting = Color(0xFF1E3358),
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chipBorderWarning = Color(0xFF3E3018),
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chipBorderError = Color(0xFF3E1E1E),
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)
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internal val LocalMobileColors = staticCompositionLocalOf { lightMobileColors() }
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internal object MobileColorsAccessor {
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val current: MobileColors
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@Composable get() = LocalMobileColors.current
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}
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// ---------------------------------------------------------------------------
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// Backward-compatible top-level accessors (composable getters)
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// ---------------------------------------------------------------------------
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// These allow existing call sites to keep using `mobileSurface`, `mobileText`, etc.
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// without converting every file at once. Each resolves to the themed value.
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internal val mobileSurface: Color @Composable get() = LocalMobileColors.current.surface
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internal val mobileSurfaceStrong: Color @Composable get() = LocalMobileColors.current.surfaceStrong
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internal val mobileCardSurface: Color @Composable get() = LocalMobileColors.current.cardSurface
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internal val mobileBorder: Color @Composable get() = LocalMobileColors.current.border
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internal val mobileBorderStrong: Color @Composable get() = LocalMobileColors.current.borderStrong
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internal val mobileText: Color @Composable get() = LocalMobileColors.current.text
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internal val mobileTextSecondary: Color @Composable get() = LocalMobileColors.current.textSecondary
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internal val mobileTextTertiary: Color @Composable get() = LocalMobileColors.current.textTertiary
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internal val mobileAccent: Color @Composable get() = LocalMobileColors.current.accent
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internal val mobileAccentSoft: Color @Composable get() = LocalMobileColors.current.accentSoft
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internal val mobileAccentBorderStrong: Color @Composable get() = LocalMobileColors.current.accentBorderStrong
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internal val mobileSuccess: Color @Composable get() = LocalMobileColors.current.success
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internal val mobileSuccessSoft: Color @Composable get() = LocalMobileColors.current.successSoft
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internal val mobileWarning: Color @Composable get() = LocalMobileColors.current.warning
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internal val mobileWarningSoft: Color @Composable get() = LocalMobileColors.current.warningSoft
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internal val mobileDanger: Color @Composable get() = LocalMobileColors.current.danger
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internal val mobileDangerSoft: Color @Composable get() = LocalMobileColors.current.dangerSoft
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internal val mobileCodeBg: Color @Composable get() = LocalMobileColors.current.codeBg
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internal val mobileCodeText: Color @Composable get() = LocalMobileColors.current.codeText
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internal val mobileCodeBorder: Color @Composable get() = LocalMobileColors.current.codeBorder
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internal val mobileCodeAccent: Color @Composable get() = LocalMobileColors.current.codeAccent
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// Background gradient – light fades white→gray, dark fades near-black→dark-gray
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internal val mobileBackgroundGradient: Brush
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@Composable get() {
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val colors = LocalMobileColors.current
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return Brush.verticalGradient(
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listOf(
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colors.surface,
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colors.surfaceStrong,
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colors.surfaceStrong,
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),
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)
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}
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// ---------------------------------------------------------------------------
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// Typography tokens (theme-independent)
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// ---------------------------------------------------------------------------
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internal val mobileFontFamily =
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FontFamily(
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Font(resId = R.font.manrope_400_regular, weight = FontWeight.Normal),
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Font(resId = R.font.manrope_500_medium, weight = FontWeight.Medium),
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Font(resId = R.font.manrope_600_semibold, weight = FontWeight.SemiBold),
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Font(resId = R.font.manrope_700_bold, weight = FontWeight.Bold),
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)
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internal val mobileDisplay =
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TextStyle(
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fontFamily = mobileFontFamily,
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fontWeight = FontWeight.Bold,
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fontSize = 34.sp,
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lineHeight = 40.sp,
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letterSpacing = (-0.8).sp,
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)
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internal val mobileTitle1 =
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TextStyle(
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fontFamily = mobileFontFamily,
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fontWeight = FontWeight.SemiBold,
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fontSize = 24.sp,
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lineHeight = 30.sp,
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letterSpacing = (-0.5).sp,
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)
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internal val mobileTitle2 =
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TextStyle(
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fontFamily = mobileFontFamily,
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fontWeight = FontWeight.SemiBold,
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fontSize = 20.sp,
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lineHeight = 26.sp,
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letterSpacing = (-0.3).sp,
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)
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internal val mobileHeadline =
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TextStyle(
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fontFamily = mobileFontFamily,
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fontWeight = FontWeight.SemiBold,
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fontSize = 16.sp,
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lineHeight = 22.sp,
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letterSpacing = (-0.1).sp,
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)
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internal val mobileBody =
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TextStyle(
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fontFamily = mobileFontFamily,
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fontWeight = FontWeight.Medium,
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fontSize = 15.sp,
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lineHeight = 22.sp,
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)
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internal val mobileCallout =
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TextStyle(
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fontFamily = mobileFontFamily,
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fontWeight = FontWeight.Medium,
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fontSize = 14.sp,
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lineHeight = 20.sp,
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)
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internal val mobileCaption1 =
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TextStyle(
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fontFamily = mobileFontFamily,
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fontWeight = FontWeight.Medium,
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fontSize = 12.sp,
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lineHeight = 16.sp,
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letterSpacing = 0.2.sp,
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)
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internal val mobileCaption2 =
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TextStyle(
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fontFamily = mobileFontFamily,
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fontWeight = FontWeight.Medium,
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fontSize = 11.sp,
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lineHeight = 14.sp,
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letterSpacing = 0.4.sp,
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)
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@@ -1,38 +0,0 @@
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package ai.openclaw.app.ui
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import android.app.Activity
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import androidx.compose.foundation.isSystemInDarkTheme
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.SideEffect
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import androidx.compose.ui.graphics.Color
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import androidx.compose.ui.platform.LocalView
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import androidx.core.view.WindowCompat
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/**
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* OpenClaw theme backward compatibility.
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* Delegates to TergentTheme from tergent/TergentTheme.kt.
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*/
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@Composable
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fun OpenClawTheme(content: @Composable () -> Unit) {
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val isDark = isSystemInDarkTheme()
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val view = LocalView.current
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if (!view.isInEditMode) {
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SideEffect {
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val window = (view.context as Activity).window
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WindowCompat
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.getInsetsController(window, window.decorView)
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.isAppearanceLightStatusBars = !isDark
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}
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}
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TergentTheme(darkTheme = isDark, content = content)
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}
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@Composable
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fun overlayContainerColor(): Color {
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return TergentColors.surfaceDark
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}
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@Composable
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fun overlayIconColor(): Color {
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return TergentColors.textSecondaryDark
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}
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@@ -1,48 +0,0 @@
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package ai.openclaw.app.ui
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import android.app.Activity
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import androidx.compose.foundation.isSystemInDarkTheme
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import androidx.compose.material3.MaterialTheme
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import androidx.compose.material3.dynamicDarkColorScheme
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import androidx.compose.material3.dynamicLightColorScheme
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.CompositionLocalProvider
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import androidx.compose.runtime.SideEffect
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import androidx.compose.ui.graphics.Color
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import androidx.compose.ui.platform.LocalContext
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import androidx.compose.ui.platform.LocalView
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import androidx.core.view.WindowCompat
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@Composable
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fun OpenClawTheme(content: @Composable () -> Unit) {
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val context = LocalContext.current
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val isDark = isSystemInDarkTheme()
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val colorScheme = if (isDark) dynamicDarkColorScheme(context) else dynamicLightColorScheme(context)
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val mobileColors = if (isDark) darkMobileColors() else lightMobileColors()
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val view = LocalView.current
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if (!view.isInEditMode) {
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SideEffect {
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val window = (view.context as Activity).window
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WindowCompat
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.getInsetsController(window, window.decorView)
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.isAppearanceLightStatusBars = !isDark
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}
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}
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CompositionLocalProvider(LocalMobileColors provides mobileColors) {
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MaterialTheme(colorScheme = colorScheme, content = content)
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}
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}
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@Composable
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fun overlayContainerColor(): Color {
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val scheme = MaterialTheme.colorScheme
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val isDark = isSystemInDarkTheme()
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val base = if (isDark) scheme.surfaceContainerLow else scheme.surfaceContainerHigh
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// Light mode: background stays dark (canvas), so clamp overlays away from pure-white glare.
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return if (isDark) base else base.copy(alpha = 0.88f)
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}
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@Composable
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fun overlayIconColor(): Color = MaterialTheme.colorScheme.onSurfaceVariant
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