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ViewDesignEngine/include/vde/mesh/parallel_mc.h
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feat(v4.6): memory pool + parallel boolean/MC/intersection + GMP exact predicates
M1 — Memory Pool (内存池):
- ObjectPool<T>: O(1) acquire/release with free-list, chunk-based expansion
- ThreadSafeObjectPool<T>: per-thread local pools with global fallback
- CowPtr<T>: copy-on-write smart pointer with shallow/deep copy
- 10 tests: single/multi-thread, CoW detach, reuse rate

M2 — Parallel Boolean (并行布尔):
- parallel_face_face_intersection(): OpenMP face-pair dispatch with AABB culling
- parallel_classify_faces(): thread-safe ray casting classification
- parallel_mesh_union/intersection/difference + B-Rep variants
- Thread count management API
- 12 tests: coverage, empty cases, identity operations

M3 — Parallel Marching Cubes (并行MC):
- parallel_marching_cubes(): Z-slice parallel voxel processing
- parallel_adaptive_mc(): octree-based adaptive resolution
- Complete 256-entry edge table + Möller-Trumbore interpolation
- 5 tests: sphere basic/high-res/empty/adaptive/threaded

M4 — Parallel Surface Intersection (并行求交):
- parallel_curve_intersections(): per-pair parallel dispatch
- parallel_surface_intersection(): recursive subdivision + Newton refinement
- AABB broad-phase culling before narrow-phase
- 4 tests: curve pairs, surface batch

M5 — GMP Exact Predicates (精确谓词):
- exact_orient2d/3d: adaptive precision (double → GMP fallback)
- exact_in_sphere: circumsphere test with degenerate handling
- exact_point_in_polygon/polyhedron: robust ray casting
- PrecisionMode: Fast/Adaptive/Exact with global toggle
- 12 tests: all orientations, boundary cases, mode switching

21 files, +2263 lines
2026-07-26 17:28:15 +08:00

64 lines
2.0 KiB
C++

#pragma once
/**
* @file parallel_mc.h
* @brief 并行 Marching Cubes
*
* 体素网格分块并行处理,每线程独立三角形缓冲区,最终合并。
* 支持自适应八叉树分辨率。
*
* @ingroup mesh
*/
#include "vde/mesh/halfedge_mesh.h"
#include "vde/sdf/sdf_tree.h"
#include <vector>
#include <functional>
namespace vde::mesh {
// ═══════════════════════════════════════════════════════════
// Parallel Marching Cubes
// ═══════════════════════════════════════════════════════════
/// 并行 MC 配置
struct ParallelMCConfig {
int resolution = 64; ///< 基础分辨率(每轴体素数)
int num_threads = 0; ///< 线程数(0 = 自动)
bool adaptive = false; ///< 是否启用自适应分辨率
double min_voxel_size = 0.01; ///< 自适应最小体素
int max_depth = 4; ///< 自适应最大细分深度
};
/**
* @brief 并行 Marching Cubes
*
* 将体素网格沿 Z 轴分块,每线程处理一块。
* SDF 求值需要线程安全(只读操作)。
*
* @param sdf SDF 求值函数 f(x,y,z) → signed distance
* @param bounds 体素空间包围盒
* @param config 配置参数
* @return 生成的三角网格
*/
[[nodiscard]] HalfedgeMesh parallel_marching_cubes(
const std::function<double(double, double, double)>& sdf,
const core::AABB3D& bounds,
const ParallelMCConfig& config = {});
/**
* @brief 并行自适应 Marching Cubes
*
* 平坦区域用大格子,曲面附近细分。
*
* @param sdf SDF 求值函数
* @param bounds 包围盒
* @param config 配置参数
* @return 生成的三角网格
*/
[[nodiscard]] HalfedgeMesh parallel_adaptive_mc(
const std::function<double(double, double, double)>& sdf,
const core::AABB3D& bounds,
const ParallelMCConfig& config = {});
} // namespace vde::mesh