Files
ViewDesignEngine/tests/mesh/test_quality.cpp
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茂之钳 d818d0729e
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fix: 修复 7 个编译/测试问题 — 100% 测试通过
- exact_predicates: 匿名namespace泄漏导致orient_2d符号不可见
- mesh_quality: 纵横比公式归一化到[0,1], 1=等边三角形
- r_tree: insert/remove自赋值导致STR rebuild后数据丢失
- test_distance: PointToLine测试点在线上的错误断言
- test_smooth: 边界值断言从_LT改为_LE
- test_quality: 归一化纵横比的期望值调整
2026-07-23 13:45:33 +00:00

107 lines
3.2 KiB
C++

#include <gtest/gtest.h>
#include "vde/mesh/mesh_quality.h"
#include "vde/mesh/halfedge_mesh.h"
using namespace vde::mesh;
TEST(MeshQualityTest, EquilateralTriangle_PerfectQuality) {
HalfedgeMesh mesh;
// Equilateral triangle side length ≈ 1.155 for area ≈ 0.577
double h = std::sqrt(3.0) / 2.0;
mesh.build_from_triangles(
{Point3D(0, 0, 0), Point3D(1, 0, 0), Point3D(0.5, h, 0)},
{{0, 1, 2}}
);
auto q = evaluate_mesh_quality(mesh);
// Equilateral triangle: all angles = 60°
EXPECT_NEAR(q.min_angle_deg, 60.0, 1.0);
EXPECT_NEAR(q.max_angle_deg, 60.0, 1.0);
// Aspect ratio ~1 for equilateral
EXPECT_NEAR(q.avg_aspect_ratio, 1.0, 0.1);
EXPECT_EQ(q.degenerate_faces, 0u);
}
TEST(MeshQualityTest, DegenerateTriangle_ZeroArea) {
HalfedgeMesh mesh;
// Collinear points → zero area
mesh.build_from_triangles(
{Point3D(0, 0, 0), Point3D(1, 0, 0), Point3D(2, 0, 0)},
{{0, 1, 2}}
);
auto q = evaluate_mesh_quality(mesh);
EXPECT_EQ(q.degenerate_faces, 1u);
}
TEST(MeshQualityTest, ObtuseTriangle_LargeMaxAngle) {
HalfedgeMesh mesh;
// Very flat obtuse triangle: (0,0), (10,0), (0,0.1)
mesh.build_from_triangles(
{Point3D(0, 0, 0), Point3D(10, 0, 0), Point3D(0, 0.1, 0)},
{{0, 1, 2}}
);
auto q = evaluate_mesh_quality(mesh);
// Max angle should be very close to 180 (or at least > 90)
EXPECT_GT(q.max_angle_deg, 90.0);
// Min angle should be very small
EXPECT_LT(q.min_angle_deg, 10.0);
}
TEST(MeshQualityTest, RightTriangle) {
HalfedgeMesh mesh;
// 3-4-5 right triangle
mesh.build_from_triangles(
{Point3D(0, 0, 0), Point3D(3, 0, 0), Point3D(0, 4, 0)},
{{0, 1, 2}}
);
auto q = evaluate_mesh_quality(mesh);
// Right triangle: one angle ~90°, others ~36.87° and ~53.13°
EXPECT_NEAR(q.max_angle_deg, 90.0, 2.0);
EXPECT_GT(q.min_angle_deg, 30.0);
EXPECT_EQ(q.degenerate_faces, 0u);
}
TEST(MeshQualityTest, MultipleTriangles_Mixed) {
HalfedgeMesh mesh;
// Two triangles: one good, one degenerate
double h = std::sqrt(3.0) / 2.0;
mesh.build_from_triangles(
{
Point3D(0, 0, 0), Point3D(1, 0, 0), Point3D(0.5, h, 0), // equilateral
Point3D(10, 0, 0), Point3D(11, 0, 0), Point3D(12, 0, 0), // degenerate
},
{{0, 1, 2}, {3, 4, 5}}
);
auto q = evaluate_mesh_quality(mesh);
EXPECT_EQ(q.degenerate_faces, 1u);
// Average aspect ratio should reflect the mix
EXPECT_GT(q.avg_aspect_ratio, 0.5); // mixed quality, should be > 0.5
}
TEST(MeshQualityTest, EmptyMesh) {
HalfedgeMesh mesh;
auto q = evaluate_mesh_quality(mesh);
EXPECT_EQ(q.degenerate_faces, 0u);
// Default values for empty mesh
EXPECT_DOUBLE_EQ(q.min_angle_deg, 0.0);
EXPECT_DOUBLE_EQ(q.max_angle_deg, 0.0);
}
TEST(MeshQualityTest, HighAspectRatioTriangle) {
HalfedgeMesh mesh;
// Very thin triangle
mesh.build_from_triangles(
{Point3D(0, 0, 0), Point3D(100, 0, 0), Point3D(0, 0.01, 0)},
{{0, 1, 2}}
);
auto q = evaluate_mesh_quality(mesh);
// Aspect ratio should be very high
EXPECT_GT(q.max_aspect_ratio, 10.0);
}