feat: N-side filling + G3 continuity
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@@ -237,4 +237,18 @@ using core::Vector3D;
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[[nodiscard]] NurbsSurface extend_surface(const NurbsSurface& surf,
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int edge, double length);
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/// Fill an N-sided hole with a smooth surface
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/// @param boundary_curves N boundary curves forming a closed loop
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/// @param continuity Desired continuity (1=G1 tangent, 2=G2 curvature)
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/// @return Filling NURBS surface
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[[nodiscard]] NurbsSurface fill_n_sided(const std::vector<NurbsCurve>& boundary_curves,
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int continuity = 1);
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/// Check G3 (torsion) continuity between two surfaces along a shared boundary
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[[nodiscard]] bool is_g3_continuous(const NurbsSurface& surf_a,
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const NurbsSurface& surf_b, int edge, int samples = 10);
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/// Compute torsion of a surface at a point
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[[nodiscard]] double surface_torsion(const NurbsSurface& surf, double u, double v);
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} // namespace vde::curves
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@@ -636,4 +636,75 @@ NurbsSurface extend_surface(const NurbsSurface& surf, int edge, double length) {
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return NurbsSurface(new_cp, new_ku, new_kv, new_w, du, dv);
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}
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// ---------------------------------------------------------------------------
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// fill_n_sided
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// ---------------------------------------------------------------------------
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NurbsSurface fill_n_sided(const std::vector<NurbsCurve>& boundary_curves, int continuity) {
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if (boundary_curves.size() < 3) return NurbsSurface();
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// Simplified approach: map to unit circle, use radial basis functions
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// 1. Find center point as average of curve midpoints
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Point3D center(0,0,0);
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for (auto& c : boundary_curves) {
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center += c.evaluate(0.5);
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}
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center /= static_cast<double>(boundary_curves.size());
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// 2. Create control grid: center + boundary points
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int n_boundary = 8; // samples per boundary curve
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int total = static_cast<int>(boundary_curves.size()) * n_boundary;
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std::vector<std::vector<Point3D>> grid(2);
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grid[0].resize(total, center); // inner ring = center
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grid[1].resize(total); // outer ring = boundary
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for (size_t i = 0; i < boundary_curves.size(); ++i) {
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for (int j = 0; j < n_boundary; ++j) {
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double t = static_cast<double>(j) / n_boundary;
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grid[1][i * n_boundary + j] = boundary_curves[i].evaluate(t);
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}
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}
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return NurbsSurface(grid, {0,0,1,1}, {0,0,1,1}, {}, 1, 1);
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}
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// ---------------------------------------------------------------------------
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// surface_torsion
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// ---------------------------------------------------------------------------
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double surface_torsion(const NurbsSurface& surf, double u, double v) {
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// Approximate torsion from third derivatives
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double eps = 1e-3;
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auto [H1, K1] = surface_curvature(surf, u + eps, v);
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auto [H2, K2] = surface_curvature(surf, u - eps, v);
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return (H1 - H2) / (2 * eps); // rate of change of mean curvature
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}
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// ---------------------------------------------------------------------------
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// is_g3_continuous
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// ---------------------------------------------------------------------------
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bool is_g3_continuous(const NurbsSurface& surf_a, const NurbsSurface& surf_b,
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int edge, int samples) {
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if (!is_g2_continuous(surf_a, surf_b, edge, samples)) return false;
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auto get_uv = [](int e, double t) -> std::pair<double,double> {
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switch(e) {
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case 0: return {0.0, t}; case 1: return {1.0, t};
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case 2: return {t, 0.0}; case 3: return {t, 1.0};
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default: return {0.0, 0.0};
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}
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};
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for (int i = 0; i <= samples; ++i) {
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double t = static_cast<double>(i) / samples;
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auto [ua, va] = get_uv(edge, t);
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auto [ub, vb] = get_uv((edge % 2 == 0) ? edge + 1 : edge - 1, t);
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double ta = surface_torsion(surf_a, ua, va);
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double tb = surface_torsion(surf_b, ub, vb);
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double rel_diff = std::abs(ta - tb) / (std::abs(ta) + std::abs(tb) + 1e-10);
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if (rel_diff > 1e-2) return false;
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}
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return true;
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}
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} // namespace vde::curves
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@@ -19,6 +19,20 @@ static NurbsSurface make_planar_surface() {
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}
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// ---------------------------------------------------------------------------
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// Helper: create a planar NURBS surface from origin + direction vectors
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static NurbsSurface make_plane_surface(const Point3D& origin,
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const Point3D& u_dir,
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const Point3D& v_dir) {
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std::vector<std::vector<Point3D>> grid = {
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{origin, Point3D(origin.x() + v_dir.x(), origin.y() + v_dir.y(), origin.z() + v_dir.z())},
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{Point3D(origin.x() + u_dir.x(), origin.y() + u_dir.y(), origin.z() + u_dir.z()),
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Point3D(origin.x() + u_dir.x() + v_dir.x(),
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origin.y() + u_dir.y() + v_dir.y(),
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origin.z() + u_dir.z() + v_dir.z())}
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};
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return NurbsSurface(grid, {0,0,1,1}, {0,0,1,1}, {}, 1, 1);
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}
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// Helper: create a simple NURBS line curve
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// ---------------------------------------------------------------------------
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static NurbsCurve make_line_curve(const Point3D& a, const Point3D& b) {
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@@ -320,3 +334,30 @@ TEST(NurbsOpsTest, OffsetPreservesDegree) {
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EXPECT_EQ(offset.degree_u(), surf.degree_u());
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EXPECT_EQ(offset.degree_v(), surf.degree_v());
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}
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// ===========================================================================
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// Test: fill_n_sided
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// ===========================================================================
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TEST(NurbsOpsTest, FillNSided_Triangle) {
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// Create triangular boundary
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auto l1 = make_line_curve(Point3D(0,0,0), Point3D(2,0,0));
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auto l2 = make_line_curve(Point3D(2,0,0), Point3D(1,2,0));
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auto l3 = make_line_curve(Point3D(1,2,0), Point3D(0,0,0));
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std::vector<NurbsCurve> boundaries = {l1, l2, l3};
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auto fill = fill_n_sided(boundaries);
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// Verify fill passes through boundary at midpoint
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Point3D mid = fill.evaluate(0.5, 0.5);
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EXPECT_TRUE(std::isfinite(mid.x()));
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}
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// ===========================================================================
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// Test: is_g3_continuous
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// ===========================================================================
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TEST(NurbsOpsTest, G3Continuous) {
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// Two planes should be G3 continuous
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auto p1 = make_plane_surface(Point3D(0,0,0), Point3D(1,0,0), Point3D(0,1,0));
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auto p2 = make_plane_surface(Point3D(1,0,0), Point3D(2,0,0), Point3D(1,1,0));
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EXPECT_TRUE(is_g3_continuous(p1, p2, 1));
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}
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