fix: 统一使用 using namespace vde::core 引入 Point3D/Vector3D
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This commit is contained in:
茂之钳
2026-07-23 15:29:04 +00:00
parent 23e0c0de38
commit 5a512674c4
3 changed files with 3 additions and 4 deletions
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@@ -5,7 +5,7 @@
using namespace vde::boolean; using namespace vde::boolean;
using namespace vde::mesh; using namespace vde::mesh;
using vde::core::Point3D; using namespace vde::core;
// ── Helper: build a box mesh (12 triangles, 8 vertices) ── // ── Helper: build a box mesh (12 triangles, 8 vertices) ──
// Face normals point outward (CCW winding from outside) // Face normals point outward (CCW winding from outside)
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@@ -4,8 +4,7 @@
#include <cmath> #include <cmath>
using namespace vde::brep; using namespace vde::brep;
using vde::core::Point3D; using namespace vde::core;
using vde::core::Vector3D;
// ═══════════════════════════════════════════════════════════ // ═══════════════════════════════════════════════════════════
// Basic entity creation (box, sphere, cylinder) // Basic entity creation (box, sphere, cylinder)
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@@ -3,7 +3,7 @@
#include <cmath> #include <cmath>
using namespace vde::mesh; using namespace vde::mesh;
using vde::core::Point3D; using namespace vde::core;
// ── Helper: compute circumsphere center and radius of 4 points ── // ── Helper: compute circumsphere center and radius of 4 points ──
// Returns (center, radius_squared). If points are coplanar, radius_sq < 0. // Returns (center, radius_squared). If points are coplanar, radius_sq < 0.