diff --git a/tests/boolean/test_boolean_mesh.cpp b/tests/boolean/test_boolean_mesh.cpp index 633f6e7..7aa5434 100644 --- a/tests/boolean/test_boolean_mesh.cpp +++ b/tests/boolean/test_boolean_mesh.cpp @@ -5,7 +5,7 @@ using namespace vde::boolean; using namespace vde::mesh; -using vde::core::Point3D; +using namespace vde::core; // ── Helper: build a box mesh (12 triangles, 8 vertices) ── // Face normals point outward (CCW winding from outside) diff --git a/tests/brep/test_brep.cpp b/tests/brep/test_brep.cpp index 6dd27f2..3a2a0c7 100644 --- a/tests/brep/test_brep.cpp +++ b/tests/brep/test_brep.cpp @@ -4,8 +4,7 @@ #include using namespace vde::brep; -using vde::core::Point3D; -using vde::core::Vector3D; +using namespace vde::core; // ═══════════════════════════════════════════════════════════ // Basic entity creation (box, sphere, cylinder) diff --git a/tests/mesh/test_delaunay_3d.cpp b/tests/mesh/test_delaunay_3d.cpp index 6711710..3bc39c0 100644 --- a/tests/mesh/test_delaunay_3d.cpp +++ b/tests/mesh/test_delaunay_3d.cpp @@ -3,7 +3,7 @@ #include using namespace vde::mesh; -using vde::core::Point3D; +using namespace vde::core; // ── Helper: compute circumsphere center and radius of 4 points ── // Returns (center, radius_squared). If points are coplanar, radius_sq < 0.