fix: 统一使用 using namespace vde::core 引入 Point3D/Vector3D
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@@ -4,8 +4,7 @@
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#include <cmath>
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using namespace vde::brep;
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using vde::core::Point3D;
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using vde::core::Vector3D;
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using namespace vde::core;
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// ═══════════════════════════════════════════════════════════
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// Basic entity creation (box, sphere, cylinder)
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