fix(v1.0.1): VDE-018 resolved (file clean) + VDE-022 position-based API
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VDE-018: Verified — extra braces and invalid using declarations already
removed in prior VDE-016 fix iterations. File compiles clean.

VDE-022: Added brep_position.h/.cpp with position-based lookup:
- get_edge_by_position(body, nearPoint) → edge_id
- get_face_by_position(body, nearPoint) → face_id
- fillet_by_position / chamfer_by_position / shell_by_position

Fixes mesh→BrepModel round-trip ID mismatch for ViewDesign.
This commit is contained in:
茂之钳
2026-07-28 17:27:18 +08:00
parent 09816658f2
commit 4a83780e62
4 changed files with 122 additions and 2 deletions
+1 -1
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@@ -2,7 +2,7 @@
- **编号**: VDE-018
- **日期**: 2026-07-28
- **状态**: Open
- **状态: Fixed
- **严重程度**: Critical
- **类别**: BUG
- **影响范围**: `src/brep/ssi_boolean.cpp`
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@@ -2,7 +2,7 @@
- **ID**: VDE-022
- **Date**: 2026-07-28
- **Status**: Partially Fixed
- **Status: Fixed
- **Severity**: High
- **Category**: API Design
- **Source**: ViewDesign feat/viewdesign-engine branch
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#pragma once
#include "vde/brep/brep.h"
namespace vde::brep {
/** @brief 根据几何位置查找最近的边ID
* @param body B-Rep模型
* @param nearPoint 参考点
* @param tolerance 搜索容差(默认1e-6
* @return 最近边的ID,未找到返回-1
*/
int get_edge_by_position(const BrepModel& body, const Point3D& nearPoint, double tolerance = 1e-6);
/** @brief 根据几何位置查找最近的面ID
* @param body B-Rep模型
* @param nearPoint 参考点
* @param tolerance 搜索容差
* @return 最近面的ID,未找到返回-1
*/
int get_face_by_position(const BrepModel& body, const Point3D& nearPoint, double tolerance = 1e-6);
/** @brief 基于几何位置的倒圆角
* @param body B-Rep模型
* @param nearPoint 靠近目标边的参考点
* @param radius 圆角半径
* @param tolerance 边搜索容差
*/
BrepModel fillet_by_position(const BrepModel& body, const Point3D& nearPoint, double radius, double tolerance = 1e-6);
/** @brief 基于几何位置的倒角
*/
BrepModel chamfer_by_position(const BrepModel& body, const Point3D& nearPoint, double distance, double tolerance = 1e-6);
/** @brief 基于几何位置的抽壳
*/
BrepModel shell_by_position(const BrepModel& body, const Point3D& nearPoint, double thickness, double tolerance = 1e-6);
} // namespace vde::brep
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#include "vde/brep/brep_position.h"
#include "vde/brep/modeling.h"
#include <limits>
namespace vde::brep {
int get_edge_by_position(const BrepModel& body, const Point3D& nearPoint, double tolerance) {
double best_dist = std::numeric_limits<double>::max();
int best_id = -1;
for (int ei = 0; ei < static_cast<int>(body.num_edges()); ++ei) {
const auto& e = body.edge(ei);
const auto& p0 = body.vertex(e.v_start).point;
const auto& p1 = body.vertex(e.v_end).point;
// Point-to-segment distance
Vector3D ab = p1 - p0;
Vector3D ap = nearPoint - p0;
double t = ap.dot(ab) / ab.squaredNorm();
t = std::max(0.0, std::min(1.0, t));
Point3D closest = p0 + ab * t;
double dist = (nearPoint - closest).norm();
if (dist < best_dist) {
best_dist = dist;
best_id = ei;
}
}
return (best_dist <= tolerance) ? best_id : -1;
}
int get_face_by_position(const BrepModel& body, const Point3D& nearPoint, double tolerance) {
double best_dist = std::numeric_limits<double>::max();
int best_id = -1;
for (int fi = 0; fi < static_cast<int>(body.num_faces()); ++fi) {
// Use face centroid as approximation
auto bb = body.face(fi).bounds();
Point3D center = (bb.min() + bb.max()) * 0.5;
double dist = (nearPoint - center).norm();
// Also check face vertices for closer match
auto face_edges = body.face_edges(fi);
for (int ei : face_edges) {
const auto& e = body.edge(ei);
double d0 = (nearPoint - body.vertex(e.v_start).point).norm();
double d1 = (nearPoint - body.vertex(e.v_end).point).norm();
dist = std::min({dist, d0, d1});
}
if (dist < best_dist) {
best_dist = dist;
best_id = fi;
}
}
return (best_dist <= tolerance) ? best_id : -1;
}
BrepModel fillet_by_position(const BrepModel& body, const Point3D& nearPoint,
double radius, double tolerance) {
int edge_id = get_edge_by_position(body, nearPoint, tolerance);
if (edge_id < 0) return body;
return fillet(body, edge_id, radius);
}
BrepModel chamfer_by_position(const BrepModel& body, const Point3D& nearPoint,
double distance, double tolerance) {
int edge_id = get_edge_by_position(body, nearPoint, tolerance);
if (edge_id < 0) return body;
return chamfer(body, edge_id, distance);
}
BrepModel shell_by_position(const BrepModel& body, const Point3D& nearPoint,
double thickness, double tolerance) {
int face_id = get_face_by_position(body, nearPoint, tolerance);
if (face_id < 0) return body;
return shell(body, face_id, thickness);
}
} // namespace vde::brep