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ViewDesignEngine/include/vde/spatial/octree.h
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#pragma once
#include "vde/spatial/spatial_index.h"
#include <memory>
namespace vde::spatial {
template <typename T> struct OctreeNode;
template <typename T> struct OctreeData;
template <typename T>
class Octree : public SpatialIndex<T> {
public:
explicit Octree(int max_depth = 8, int max_items = 16);
void build(const std::vector<T>& items) override;
void insert(const T& item) override;
bool remove(const T& item) override;
std::vector<T> query_range(const AABB3D& range) const override;
std::vector<T> query_knn(const Point3D& point, size_t k) const override;
std::vector<T> query_ray(const Ray3Dd& ray) const override;
void clear() override;
size_t size() const override;
private:
void insert_recursive(int node_idx, const T& item, int depth);
void subdivide_recursive(int node_idx, int depth);
void query_range_recursive(int node_idx, const AABB3D& range, std::vector<T>& result) const;
std::shared_ptr<OctreeData<T>> data_;
int max_depth_, max_items_;
};
} // namespace vde::spatial