cr929 first release
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#pragma once
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// MESSAGE PLAY_TUNE PACKING
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#define MAVLINK_MSG_ID_PLAY_TUNE 258
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typedef struct __mavlink_play_tune_t {
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uint16_t target_system; /*< System ID*/
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uint8_t target_component; /*< Component ID*/
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char tune[30]; /*< tune in board specific format*/
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char tune2[200]; /*< tune extension (appended to tune)*/
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} mavlink_play_tune_t;
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#define MAVLINK_MSG_ID_PLAY_TUNE_LEN 233
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#define MAVLINK_MSG_ID_PLAY_TUNE_MIN_LEN 33
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#define MAVLINK_MSG_ID_258_LEN 233
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#define MAVLINK_MSG_ID_258_MIN_LEN 33
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#define MAVLINK_MSG_ID_PLAY_TUNE_CRC 53
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#define MAVLINK_MSG_ID_258_CRC 53
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#define MAVLINK_MSG_PLAY_TUNE_FIELD_TUNE_LEN 30
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#define MAVLINK_MSG_PLAY_TUNE_FIELD_TUNE2_LEN 200
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#if MAVLINK_COMMAND_24BIT
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#define MAVLINK_MESSAGE_INFO_PLAY_TUNE { \
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258, \
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"PLAY_TUNE", \
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4, \
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{ { "target_system", NULL, MAVLINK_TYPE_UINT16_T, 0, 0, offsetof(mavlink_play_tune_t, target_system) }, \
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{ "target_component", NULL, MAVLINK_TYPE_UINT8_T, 0, 2, offsetof(mavlink_play_tune_t, target_component) }, \
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{ "tune", NULL, MAVLINK_TYPE_CHAR, 30, 3, offsetof(mavlink_play_tune_t, tune) }, \
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{ "tune2", NULL, MAVLINK_TYPE_CHAR, 200, 33, offsetof(mavlink_play_tune_t, tune2) }, \
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} \
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}
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#else
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#define MAVLINK_MESSAGE_INFO_PLAY_TUNE { \
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"PLAY_TUNE", \
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4, \
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{ { "target_system", NULL, MAVLINK_TYPE_UINT16_T, 0, 0, offsetof(mavlink_play_tune_t, target_system) }, \
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{ "target_component", NULL, MAVLINK_TYPE_UINT8_T, 0, 2, offsetof(mavlink_play_tune_t, target_component) }, \
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{ "tune", NULL, MAVLINK_TYPE_CHAR, 30, 3, offsetof(mavlink_play_tune_t, tune) }, \
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{ "tune2", NULL, MAVLINK_TYPE_CHAR, 200, 33, offsetof(mavlink_play_tune_t, tune2) }, \
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} \
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}
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#endif
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/**
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* @brief Pack a play_tune message
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* @param system_id ID of this system
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* @param component_id ID of this component (e.g. 200 for IMU)
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* @param msg The MAVLink message to compress the data into
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*
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* @param target_system System ID
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* @param target_component Component ID
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* @param tune tune in board specific format
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* @param tune2 tune extension (appended to tune)
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* @return length of the message in bytes (excluding serial stream start sign)
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*/
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static inline uint16_t mavlink_msg_play_tune_pack(uint16_t system_id, uint8_t component_id, mavlink_message_t* msg,
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uint16_t target_system, uint8_t target_component, const char *tune, const char *tune2)
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{
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#if MAVLINK_NEED_BYTE_SWAP || !MAVLINK_ALIGNED_FIELDS
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char buf[MAVLINK_MSG_ID_PLAY_TUNE_LEN];
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_mav_put_uint16_t(buf, 0, target_system);
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_mav_put_uint8_t(buf, 2, target_component);
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_mav_put_char_array(buf, 3, tune, 30);
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_mav_put_char_array(buf, 33, tune2, 200);
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memcpy(_MAV_PAYLOAD_NON_CONST(msg), buf, MAVLINK_MSG_ID_PLAY_TUNE_LEN);
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#else
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mavlink_play_tune_t packet;
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packet.target_system = target_system;
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packet.target_component = target_component;
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mav_array_memcpy(packet.tune, tune, sizeof(char)*30);
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mav_array_memcpy(packet.tune2, tune2, sizeof(char)*200);
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memcpy(_MAV_PAYLOAD_NON_CONST(msg), &packet, MAVLINK_MSG_ID_PLAY_TUNE_LEN);
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#endif
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msg->msgid = MAVLINK_MSG_ID_PLAY_TUNE;
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return mavlink_finalize_message(msg, system_id, component_id, MAVLINK_MSG_ID_PLAY_TUNE_MIN_LEN, MAVLINK_MSG_ID_PLAY_TUNE_LEN, MAVLINK_MSG_ID_PLAY_TUNE_CRC);
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}
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/**
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* @brief Pack a play_tune message on a channel
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* @param system_id ID of this system
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* @param component_id ID of this component (e.g. 200 for IMU)
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* @param chan The MAVLink channel this message will be sent over
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* @param msg The MAVLink message to compress the data into
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* @param target_system System ID
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* @param target_component Component ID
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* @param tune tune in board specific format
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* @param tune2 tune extension (appended to tune)
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* @return length of the message in bytes (excluding serial stream start sign)
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*/
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static inline uint16_t mavlink_msg_play_tune_pack_chan(uint16_t system_id, uint8_t component_id, uint8_t chan,
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mavlink_message_t* msg,
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uint16_t target_system,uint8_t target_component,const char *tune,const char *tune2)
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{
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#if MAVLINK_NEED_BYTE_SWAP || !MAVLINK_ALIGNED_FIELDS
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char buf[MAVLINK_MSG_ID_PLAY_TUNE_LEN];
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_mav_put_uint16_t(buf, 0, target_system);
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_mav_put_uint8_t(buf, 2, target_component);
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_mav_put_char_array(buf, 3, tune, 30);
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_mav_put_char_array(buf, 33, tune2, 200);
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memcpy(_MAV_PAYLOAD_NON_CONST(msg), buf, MAVLINK_MSG_ID_PLAY_TUNE_LEN);
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#else
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mavlink_play_tune_t packet;
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packet.target_system = target_system;
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packet.target_component = target_component;
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mav_array_memcpy(packet.tune, tune, sizeof(char)*30);
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mav_array_memcpy(packet.tune2, tune2, sizeof(char)*200);
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memcpy(_MAV_PAYLOAD_NON_CONST(msg), &packet, MAVLINK_MSG_ID_PLAY_TUNE_LEN);
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#endif
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msg->msgid = MAVLINK_MSG_ID_PLAY_TUNE;
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return mavlink_finalize_message_chan(msg, system_id, component_id, chan, MAVLINK_MSG_ID_PLAY_TUNE_MIN_LEN, MAVLINK_MSG_ID_PLAY_TUNE_LEN, MAVLINK_MSG_ID_PLAY_TUNE_CRC);
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}
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/**
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* @brief Encode a play_tune struct
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*
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* @param system_id ID of this system
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* @param component_id ID of this component (e.g. 200 for IMU)
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* @param msg The MAVLink message to compress the data into
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* @param play_tune C-struct to read the message contents from
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*/
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static inline uint16_t mavlink_msg_play_tune_encode(uint16_t system_id, uint8_t component_id, mavlink_message_t* msg, const mavlink_play_tune_t* play_tune)
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{
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return mavlink_msg_play_tune_pack(system_id, component_id, msg, play_tune->target_system, play_tune->target_component, play_tune->tune, play_tune->tune2);
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}
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/**
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* @brief Encode a play_tune struct on a channel
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*
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* @param system_id ID of this system
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* @param component_id ID of this component (e.g. 200 for IMU)
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* @param chan The MAVLink channel this message will be sent over
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* @param msg The MAVLink message to compress the data into
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* @param play_tune C-struct to read the message contents from
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*/
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static inline uint16_t mavlink_msg_play_tune_encode_chan(uint16_t system_id, uint8_t component_id, uint8_t chan, mavlink_message_t* msg, const mavlink_play_tune_t* play_tune)
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{
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return mavlink_msg_play_tune_pack_chan(system_id, component_id, chan, msg, play_tune->target_system, play_tune->target_component, play_tune->tune, play_tune->tune2);
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}
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/**
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* @brief Send a play_tune message
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* @param chan MAVLink channel to send the message
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*
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* @param target_system System ID
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* @param target_component Component ID
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* @param tune tune in board specific format
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* @param tune2 tune extension (appended to tune)
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*/
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#ifdef MAVLINK_USE_CONVENIENCE_FUNCTIONS
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static inline void mavlink_msg_play_tune_send(mavlink_channel_t chan, uint16_t target_system, uint8_t target_component, const char *tune, const char *tune2)
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{
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#if MAVLINK_NEED_BYTE_SWAP || !MAVLINK_ALIGNED_FIELDS
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char buf[MAVLINK_MSG_ID_PLAY_TUNE_LEN];
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_mav_put_uint16_t(buf, 0, target_system);
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_mav_put_uint8_t(buf, 2, target_component);
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_mav_put_char_array(buf, 3, tune, 30);
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_mav_put_char_array(buf, 33, tune2, 200);
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_mav_finalize_message_chan_send(chan, MAVLINK_MSG_ID_PLAY_TUNE, buf, MAVLINK_MSG_ID_PLAY_TUNE_MIN_LEN, MAVLINK_MSG_ID_PLAY_TUNE_LEN, MAVLINK_MSG_ID_PLAY_TUNE_CRC);
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#else
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mavlink_play_tune_t packet;
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packet.target_system = target_system;
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packet.target_component = target_component;
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mav_array_memcpy(packet.tune, tune, sizeof(char)*30);
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mav_array_memcpy(packet.tune2, tune2, sizeof(char)*200);
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_mav_finalize_message_chan_send(chan, MAVLINK_MSG_ID_PLAY_TUNE, (const char *)&packet, MAVLINK_MSG_ID_PLAY_TUNE_MIN_LEN, MAVLINK_MSG_ID_PLAY_TUNE_LEN, MAVLINK_MSG_ID_PLAY_TUNE_CRC);
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#endif
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}
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/**
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* @brief Send a play_tune message
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* @param chan MAVLink channel to send the message
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* @param struct The MAVLink struct to serialize
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*/
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static inline void mavlink_msg_play_tune_send_struct(mavlink_channel_t chan, const mavlink_play_tune_t* play_tune)
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{
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#if MAVLINK_NEED_BYTE_SWAP || !MAVLINK_ALIGNED_FIELDS
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mavlink_msg_play_tune_send(chan, play_tune->target_system, play_tune->target_component, play_tune->tune, play_tune->tune2);
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#else
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_mav_finalize_message_chan_send(chan, MAVLINK_MSG_ID_PLAY_TUNE, (const char *)play_tune, MAVLINK_MSG_ID_PLAY_TUNE_MIN_LEN, MAVLINK_MSG_ID_PLAY_TUNE_LEN, MAVLINK_MSG_ID_PLAY_TUNE_CRC);
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#endif
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}
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#if MAVLINK_MSG_ID_PLAY_TUNE_LEN <= MAVLINK_MAX_PAYLOAD_LEN
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/*
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This varient of _send() can be used to save stack space by re-using
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memory from the receive buffer. The caller provides a
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mavlink_message_t which is the size of a full mavlink message. This
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is usually the receive buffer for the channel, and allows a reply to an
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incoming message with minimum stack space usage.
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*/
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static inline void mavlink_msg_play_tune_send_buf(mavlink_message_t *msgbuf, mavlink_channel_t chan, uint16_t target_system, uint8_t target_component, const char *tune, const char *tune2)
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{
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#if MAVLINK_NEED_BYTE_SWAP || !MAVLINK_ALIGNED_FIELDS
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char *buf = (char *)msgbuf;
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_mav_put_uint16_t(buf, 0, target_system);
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_mav_put_uint8_t(buf, 2, target_component);
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_mav_put_char_array(buf, 3, tune, 30);
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_mav_put_char_array(buf, 33, tune2, 200);
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_mav_finalize_message_chan_send(chan, MAVLINK_MSG_ID_PLAY_TUNE, buf, MAVLINK_MSG_ID_PLAY_TUNE_MIN_LEN, MAVLINK_MSG_ID_PLAY_TUNE_LEN, MAVLINK_MSG_ID_PLAY_TUNE_CRC);
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#else
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mavlink_play_tune_t *packet = (mavlink_play_tune_t *)msgbuf;
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packet->target_system = target_system;
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packet->target_component = target_component;
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mav_array_memcpy(packet->tune, tune, sizeof(char)*30);
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mav_array_memcpy(packet->tune2, tune2, sizeof(char)*200);
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_mav_finalize_message_chan_send(chan, MAVLINK_MSG_ID_PLAY_TUNE, (const char *)packet, MAVLINK_MSG_ID_PLAY_TUNE_MIN_LEN, MAVLINK_MSG_ID_PLAY_TUNE_LEN, MAVLINK_MSG_ID_PLAY_TUNE_CRC);
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#endif
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}
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#endif
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#endif
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// MESSAGE PLAY_TUNE UNPACKING
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/**
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* @brief Get field target_system from play_tune message
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*
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* @return System ID
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*/
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static inline uint16_t mavlink_msg_play_tune_get_target_system(const mavlink_message_t* msg)
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{
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return _MAV_RETURN_uint16_t(msg, 0);
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}
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/**
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* @brief Get field target_component from play_tune message
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*
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* @return Component ID
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*/
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static inline uint8_t mavlink_msg_play_tune_get_target_component(const mavlink_message_t* msg)
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{
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return _MAV_RETURN_uint8_t(msg, 2);
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}
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/**
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* @brief Get field tune from play_tune message
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*
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* @return tune in board specific format
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*/
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static inline uint16_t mavlink_msg_play_tune_get_tune(const mavlink_message_t* msg, char *tune)
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{
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return _MAV_RETURN_char_array(msg, tune, 30, 3);
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}
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/**
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* @brief Get field tune2 from play_tune message
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*
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* @return tune extension (appended to tune)
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*/
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static inline uint16_t mavlink_msg_play_tune_get_tune2(const mavlink_message_t* msg, char *tune2)
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{
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return _MAV_RETURN_char_array(msg, tune2, 200, 33);
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}
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/**
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* @brief Decode a play_tune message into a struct
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*
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* @param msg The message to decode
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* @param play_tune C-struct to decode the message contents into
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*/
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static inline void mavlink_msg_play_tune_decode(const mavlink_message_t* msg, mavlink_play_tune_t* play_tune)
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{
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#if MAVLINK_NEED_BYTE_SWAP || !MAVLINK_ALIGNED_FIELDS
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play_tune->target_system = mavlink_msg_play_tune_get_target_system(msg);
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play_tune->target_component = mavlink_msg_play_tune_get_target_component(msg);
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mavlink_msg_play_tune_get_tune(msg, play_tune->tune);
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mavlink_msg_play_tune_get_tune2(msg, play_tune->tune2);
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#else
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uint8_t len = msg->len < MAVLINK_MSG_ID_PLAY_TUNE_LEN? msg->len : MAVLINK_MSG_ID_PLAY_TUNE_LEN;
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memset(play_tune, 0, MAVLINK_MSG_ID_PLAY_TUNE_LEN);
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memcpy(play_tune, _MAV_PAYLOAD(msg), len);
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#endif
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}
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