Files
lcd_model/GUI/lvgl/porting/lv_port_disp.c
T
2025-12-04 21:06:43 +08:00

182 lines
4.8 KiB
C

/**
* @file lv_port_disp_templ.c
*
*/
/*Copy this file as "lv_port_disp.c" and set this value to "1" to enable content*/
#if 1
/*********************
* INCLUDES
*********************/
#include "lv_port_disp.h"
#include <stdbool.h>
#include "stm32f4xx_hal.h"
#include "lcd.h"
#define MY_DISP_HOR_RES LV_HOR_RES_MAX
#define MY_DISP_VER_RES LV_VER_RES_MAX
/*********************
* DEFINES
*********************/
#ifndef MY_DISP_HOR_RES
#warning Please define or replace the macro MY_DISP_HOR_RES with the actual screen width, default value 320 is used for now.
#define MY_DISP_HOR_RES 320
#endif
#ifndef MY_DISP_VER_RES
#warning Please define or replace the macro MY_DISP_HOR_RES with the actual screen height, default value 240 is used for now.
#define MY_DISP_VER_RES 240
#endif
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static void disp_init(void);
static void disp_flush(lv_display_t * disp, const lv_area_t * area, uint8_t * px_map);
//static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
// const lv_area_t * fill_area, lv_color_t color);
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
void lv_port_disp_init(void)
{
/*-------------------------
* Initialize your display
* -----------------------*/
disp_init();
/*-----------------------------
* Create a buffer for drawing
*----------------------------*/
lv_display_t * lcd_disp = lv_display_create(MY_DISP_HOR_RES,MY_DISP_VER_RES);
lv_display_set_flush_cb(lcd_disp,disp_flush);
uint8_t * buf1 = NULL;
uint8_t * buf2 = NULL;
uint32_t buf_size = MY_DISP_HOR_RES * MY_DISP_VER_RES / 10 * lv_color_format_get_size(lv_display_get_color_format(
lcd_disp));
buf1 = lv_malloc(buf_size);
if(buf1 == NULL) {
LV_LOG_ERROR("display draw buffer malloc failed");
return;
}
buf2 = lv_malloc(buf_size);
if(buf2 == NULL) {
LV_LOG_ERROR("display buffer malloc failed");
lv_free(buf1);
return;
}
lv_display_set_buffers(lcd_disp, buf1, buf2, buf_size, LV_DISPLAY_RENDER_MODE_PARTIAL);
}
/**********************
* STATIC FUNCTIONS
**********************/
/*Initialize your display and the required peripherals.*/
static void disp_init(void)
{
/*You code here*/
LCD_Init();
}
volatile bool disp_flush_enabled = true;
/* Enable updating the screen (the flushing process) when disp_flush() is called by LVGL
*/
void disp_enable_update(void)
{
disp_flush_enabled = true;
}
/* Disable updating the screen (the flushing process) when disp_flush() is called by LVGL
*/
void disp_disable_update(void)
{
disp_flush_enabled = false;
}
/*Flush the content of the internal buffer the specific area on the display
*You can use DMA or any hardware acceleration to do this operation in the background but
*'lv_disp_flush_ready()' has to be called when finished.*/
static void disp_flush(lv_display_t * disp, const lv_area_t * area, uint8_t * px_map)
{
if(disp_flush_enabled) {
/*The most simple case (but also the slowest) to put all pixels to the screen one-by-one*/
int32_t x;
int32_t y;
uint16_t *color = (uint16_t *)px_map;
for(y = area->y1; y <= area->y2; y++) {
for(x = area->x1; x <= area->x2; x++) {
/*Put a pixel to the display. For example:*/
/*put_px(x, y, *color_p)*/
LCD_DrawPoint(x,y,*color);
color++;
}
}
//LCD_Fill(area->x1,area->y1,area->x2,area->y2,(uint16_t)color_p->full);
}
/*IMPORTANT!!!
*Inform the graphics library that you are ready with the flushing*/
lv_disp_flush_ready(disp);
}
/*OPTIONAL: GPU INTERFACE*/
/*If your MCU has hardware accelerator (GPU) then you can use it to fill a memory with a color*/
//static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
// const lv_area_t * fill_area, lv_color_t color)
//{
// /*It's an example code which should be done by your GPU*/
// int32_t x, y;
// dest_buf += dest_width * fill_area->y1; /*Go to the first line*/
//
// for(y = fill_area->y1; y <= fill_area->y2; y++) {
// for(x = fill_area->x1; x <= fill_area->x2; x++) {
// dest_buf[x] = color;
// }
// dest_buf+=dest_width; /*Go to the next line*/
// }
//}
#else /*Enable this file at the top*/
/*This dummy typedef exists purely to silence -Wpedantic.*/
typedef int keep_pedantic_happy;
#endif