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ViewDesignEngine/include/vde/mesh/delaunay_2d.h
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ViewDesignEngine 64ad721ed7
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fix: 编译通过 — CMake + 命名空间 + 头文件修复
- CMake: INTERFACE 库修复、vde_compile_options 顺序修复
- 命名空间: 所有模块添加 using 声明
- 类型补全: Ray3Dd、Point4D
- 头文件: tolerance 泛型化、std::optional include
- 警告: 放宽 -Wconversion/-Wsign-conversion
- 构建结果: 0 errors, 22/25 tests passed
2026-07-23 08:19:24 +00:00

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478 B
C++

#pragma once
#include "vde/core/point.h"
#include <vector>
#include <array>
namespace vde::mesh {
using core::Point2D;
using core::Point3D;
using core::Vector3D;
struct DelaunayResult {
std::vector<Point2D> vertices;
std::vector<std::array<int, 3>> triangles; // indices into vertices
};
/// Bowyer-Watson incremental Delaunay triangulation, O(n²) worst, O(n log n) typical
DelaunayResult delaunay_2d(const std::vector<Point2D>& points);
} // namespace vde::mesh