Files
ViewDesignEngine/include/vde/boolean/polygon_offset.h
T
ViewDesignEngine 6f7835c458
CI / Build & Test (push) Failing after 34s
CI / Release Build (push) Failing after 25s
feat: 3D Delaunay + 多边形偏移 + 序列化
- mesh: Bowyer-Watson 3D Delaunay 四面体剖分
- boolean: 2D 多边形偏移(膨胀/腐蚀,角平分线法)
- foundation: 二进制序列化(版本化 Little-Endian 格式)
- 更新 CMake 构建
2026-07-23 06:28:34 +00:00

12 lines
341 B
C++

#pragma once
#include "vde/core/polygon.h"
#include <vector>
namespace vde::boolean {
/// Offset a polygon by distance (positive = inflate, negative = deflate)
/// Uses straight skeleton approximation via edge normal displacement
std::vector<Polygon2D> polygon_offset(const Polygon2D& poly, double distance);
} // namespace vde::boolean