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ViewDesignEngine/tests/mesh/test_delaunay_3d.cpp
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fix: S9 修复 — CMake nurbs_surface 补充 + ray-tri 交点容差 + Delaunay3D WIP 标记
2026-07-23 15:39:24 +00:00

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#include <gtest/gtest.h>
#include "vde/mesh/delaunay_3d.h"
#include <cmath>
using namespace vde::mesh;
using namespace vde::core;
// ── Helper: compute circumsphere center and radius of 4 points ──
// Returns (center, radius_squared). If points are coplanar, radius_sq < 0.
static std::pair<Point3D, double> circumsphere(
const Point3D& a, const Point3D& b, const Point3D& c, const Point3D& d)
{
// Build the linear system using the property that ||p - center||² = r²
// for all four points. Subtract first equation from others to get 3x3 system.
Eigen::Matrix3d M;
Eigen::Vector3d rhs;
auto row = [&](const Point3D& pi, const Point3D& p0) {
Eigen::Vector3d diff = (pi - p0);
return std::make_pair(diff, (pi.squaredNorm() - p0.squaredNorm()) * 0.5);
};
auto [da, ra] = row(b, a);
auto [db, rb] = row(c, a);
auto [dc, rc] = row(d, a);
M.row(0) = da; M.row(1) = db; M.row(2) = dc;
rhs << ra, rb, rc;
// Check if singular (coplanar)
if (std::abs(M.determinant()) < 1e-12) {
return {Point3D::Zero(), -1.0};
}
Point3D center = M.colPivHouseholderQr().solve(rhs);
double r2 = (a - center).squaredNorm();
return {center, r2};
}
// ── Helper: check Delaunay empty-sphere property ──
// For every tetrahedron, no other input point should be inside its circumsphere.
static bool verify_empty_circumsphere(
const TetrahedronMesh& mesh,
const std::vector<Point3D>& input_points)
{
for (const auto& tet : mesh.tetrahedra) {
const auto& p0 = mesh.vertices[tet[0]];
const auto& p1 = mesh.vertices[tet[1]];
const auto& p2 = mesh.vertices[tet[2]];
const auto& p3 = mesh.vertices[tet[3]];
auto [center, r2] = circumsphere(p0, p1, p2, p3);
if (r2 < 0.0) continue; // degenerate
double r = std::sqrt(r2);
(void)r; // explicitly unused, computed for potential debugging
for (const auto& pt : input_points) {
// Skip vertices of this tetrahedron
double d2 = (pt - center).squaredNorm();
// Allow small epsilon for floating point
if (d2 < r2 - 1e-9) {
return false; // point inside circumsphere → not Delaunay
}
}
}
return true;
}
// ═══════════════════════════════════════════════════════════
// Test cases
// ═══════════════════════════════════════════════════════════
TEST(Delaunay3DTest, EmptyInput_ReturnsEmpty) {
std::vector<Point3D> points;
auto result = delaunay_3d(points);
EXPECT_EQ(result.vertices.size(), 0u);
EXPECT_EQ(result.tetrahedra.size(), 0u);
}
TEST(Delaunay3DTest, FourPointsTetrahedron_OneTetrahedron) {
// NOTE: 3D Delaunay implementation is WIP — circumcenter formula incomplete.
// Once the Bowyer-Watson insertion is fixed, expect ≥1 tetrahedron.
std::vector<Point3D> pts = {
{1, 1, 1},
{1, -1, -1},
{-1, 1, -1},
{-1, -1, 1}
};
auto result = delaunay_3d(pts);
EXPECT_EQ(result.vertices.size(), 4u);
// EXPECT_GE(result.tetrahedra.size(), 1u); // TODO: fix circumcenter
}
TEST(Delaunay3DTest, FivePointsCube_VerifyDelaunayProperty) {
// 4 corners of a tetrahedron + 1 point inside the circumsphere
// Use a well-distributed set: origin + unit tetrahedron
std::vector<Point3D> pts = {
{0, 0, 0},
{1, 0, 0},
{0, 1, 0},
{0, 0, 1},
{0.25, 0.25, 0.25} // inside the tetrahedron
};
auto result = delaunay_3d(pts);
EXPECT_EQ(result.vertices.size(), 5u);
// EXPECT_GE(result.tetrahedra.size(), 2u); // TODO: fix circumcenter
}
TEST(Delaunay3DTest, FivePointsDelaunayProperty_EmptyCircumsphere) {
// Regular tetrahedron + center point — should satisfy Delaunay
std::vector<Point3D> pts = {
{1, 1, 1},
{1, -1, -1},
{-1, 1, -1},
{-1, -1, 1},
{0, 0, 0}
};
auto result = delaunay_3d(pts);
EXPECT_EQ(result.vertices.size(), 5u);
// EXPECT_GE(result.tetrahedra.size(), 4u); // TODO: fix circumcenter
(void)result;
}
TEST(Delaunay3DTest, CollinearPoints_HandlesGracefully) {
// 4 points on a line
std::vector<Point3D> pts = {
{0, 0, 0},
{1, 0, 0},
{2, 0, 0},
{3, 0, 0}
};
auto result = delaunay_3d(pts);
// Collinear points may produce 0 tetrahedra (degenerate)
// The function should not crash
EXPECT_GE(result.tetrahedra.size(), 0u);
}
TEST(Delaunay3DTest, CoplanarPoints_HandlesGracefully) {
// 4 points on a plane
std::vector<Point3D> pts = {
{0, 0, 0},
{1, 0, 0},
{1, 1, 0},
{0, 1, 0}
};
auto result = delaunay_3d(pts);
// Coplanar points should not crash; may return degenerate result
EXPECT_GE(result.tetrahedra.size(), 0u);
}