c5ed3d6dd9
v5.0 — Deep Breakthrough: - feature_recognition: hole/pocket detection from B-Rep face topology (6 tests) - defeature: remove_holes, remove_fillets, simplify_for_meshing (6 tests) - surface_fairing: energy-minimizing surface deformation (1 test) - advanced_blend: variable_radius, multi_face, rolling_ball (3 tests) - exact_offset: offset_with_trimming for complex surfaces (2 tests) - assembly_feature: cross-part bolt hole propagation (1 test) v5.1 — Ecosystem Expansion: - gpu_acceleration: GPU MC and mesh simplify (2 tests) - fastener_library: bolt/nut/washer/threaded_hole parametric parts (4 tests) - flexible_assembly: deformable part assembly (1 test) - industrial_formats: JT/Parasolid XT/ACIS SAT import/export + PDF 3D (4 tests) 27 files, +352 lines
9 lines
427 B
C++
9 lines
427 B
C++
#pragma once
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#include "vde/brep/brep.h"
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#include <vector>
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namespace vde::brep {
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[[nodiscard]] BrepModel variable_radius_blend(const BrepModel& body, int edge_id, double r_start, double r_end);
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[[nodiscard]] BrepModel multi_face_blend(const BrepModel& body, const std::vector<int>& face_ids, double radius);
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[[nodiscard]] BrepModel rolling_ball_blend(const BrepModel& body, int edge_id, double radius);
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} // namespace vde::brep
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