352ee39f53
核心设计: - include/vde/vde.h: 统一 C API(50+ 函数,6 种不透明句柄) - 上下文管理 / I/O / Mesh / 曲线 / 碰撞 / 约束求解 / B-Rep / 序列化 - src/capi/vde_capi.cpp: 完整 C API 实现 (240行) - examples/07_capi_integration: C 语言外部调用示例 - CMake: 添加 vde_capi 库 + install 导出支持 模块架构(每个独立 .a): vde_foundation → vde_core → vde_curves → vde_mesh → vde_spatial → vde_boolean / vde_collision → vde_brep / vde_sketch → vde_capi
42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
#include <stdio.h>
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#include "vde/vde.h"
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int main(void) {
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VdeHandle ctx = vde_create();
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printf("ViewDesignEngine %s\n", vde_version());
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/* ── Mesh I/O ── */
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// VdeMeshHandle mesh = vde_load_mesh(ctx, "bunny.obj");
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// printf("Loaded mesh: %zu vertices, %zu faces\n",
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// vde_mesh_num_vertices(mesh), vde_mesh_num_faces(mesh));
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/* ── Collision: GJK spheres ── */
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int hit = vde_collision_gjk_spheres(ctx, 0,0,0, 1.0, 1.5,0,0, 1.0);
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printf("Spheres overlap: %s\n", hit ? "yes" : "no");
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/* ── Sketch constraint solver ── */
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VdeSolverHandle solver = vde_solver_create();
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int p0 = vde_solver_add_point(solver, 0.0, 0.0, 1); /* fixed */
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int p1 = vde_solver_add_point(solver, 3.0, 0.5, 0);
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int l0 = vde_solver_add_line(solver, p0, p1);
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vde_solver_add_horizontal(solver, l0);
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vde_solver_add_distance_constraint(solver, p0, p1, 5.0);
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int ok = vde_solver_solve(solver, 100, 1e-6);
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printf("Solver converged: %s\n", ok ? "yes" : "no");
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double x, y;
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vde_solver_get_point(solver, p1, &x, &y);
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printf("Point 1 after solve: (%.4f, %.4f)\n", x, y);
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vde_solver_free(solver);
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/* ── B-Rep: create box ── */
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VdeBodyHandle box = vde_body_create_box(ctx, 2.0, 2.0, 2.0);
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VdeMeshHandle box_mesh = vde_body_to_mesh(ctx, box, 0.01);
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printf("Box mesh: %zu faces\n", vde_mesh_num_faces(box_mesh));
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vde_mesh_free(box_mesh);
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vde_body_free(box);
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vde_destroy(ctx);
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printf("Done.\n");
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return 0;
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}
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