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ViewDesignEngine/include/vde/mesh/alpha_shapes.h
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ViewDesignEngine 64ad721ed7
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fix: 编译通过 — CMake + 命名空间 + 头文件修复
- CMake: INTERFACE 库修复、vde_compile_options 顺序修复
- 命名空间: 所有模块添加 using 声明
- 类型补全: Ray3Dd、Point4D
- 头文件: tolerance 泛型化、std::optional include
- 警告: 放宽 -Wconversion/-Wsign-conversion
- 构建结果: 0 errors, 22/25 tests passed
2026-07-23 08:19:24 +00:00

21 lines
672 B
C++

#pragma once
#include "vde/core/point.h"
#include "vde/mesh/delaunay_3d.h"
#include <vector>
namespace vde::mesh {
using core::Point2D;
using core::Point3D;
using core::Vector3D;
/// Alpha Shapes: extract surface from point cloud
/// For alpha → ∞, returns convex hull; for alpha → 0, returns all faces
/// @param alpha Radius threshold: faces with circumradius > alpha are removed
TetrahedronMesh alpha_shapes(const std::vector<Point3D>& points, double alpha);
/// Convert alpha shapes tet mesh to triangle surface
std::pair<std::vector<Point3D>, std::vector<std::array<int,3>>>
alpha_shapes_surface(const TetrahedronMesh& tet_mesh);
} // namespace vde::mesh