d9b0c6af77
- make_box: shared 8 vertices + edge dedup (was 24 vertices, now 8) - ToleranceConfig: per-operation tolerances, global config - fuzzy_equal/zero/gt/lt/gte/lte with absolute+relative tolerance - fuzzy vector/point/parallel/perpendicular helpers - adaptive_tolerance: scales with model size - 14 tolerance tests
381 lines
14 KiB
C++
381 lines
14 KiB
C++
#include <gtest/gtest.h>
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#include "vde/brep/brep.h"
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#include "vde/brep/modeling.h"
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#include "vde/brep/brep_validate.h"
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#include "vde/brep/brep_heal.h"
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#include "vde/curves/nurbs_surface.h"
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using namespace vde::brep;
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using namespace vde::core;
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using namespace vde::curves;
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namespace {
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/// Create a simple planar NURBS surface on the XY plane
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NurbsSurface make_plane_surface() {
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std::vector<std::vector<Point3D>> grid = {
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{Point3D(-1, -1, 0), Point3D(-1, 1, 0)},
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{Point3D( 1, -1, 0), Point3D( 1, 1, 0)}
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};
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return NurbsSurface(grid, {0,0,1,1}, {0,0,1,1}, std::vector<std::vector<double>>{}, 1, 1);
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}
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} // namespace
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// ═══════════════════════════════════════════════════════════
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// heal_merge_vertices
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// ═══════════════════════════════════════════════════════════
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TEST(BrepHealTest, MergeVertices_Box_NoDuplicatesToMerge) {
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auto box = make_box(2, 3, 4);
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int merged = heal_merge_vertices(box, 1e-6);
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// make_box creates per-face vertices → corner vertices are duplicated
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// 6 faces × 4 vertices = 24 entries, 8 unique corners → 16 duplicates
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EXPECT_EQ(merged, 0);
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}
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TEST(BrepHealTest, MergeVertices_IdentifyCoincident) {
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// Build a simple triangle with one duplicate vertex
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BrepModel body;
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int v0 = body.add_vertex(Point3D(0, 0, 0));
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int v1 = body.add_vertex(Point3D(1, 0, 0));
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int v2 = body.add_vertex(Point3D(0, 1, 0));
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int v0_dup = body.add_vertex(Point3D(0, 0, 0)); // exact duplicate
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int e0 = body.add_edge(v0, v1);
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int e1 = body.add_edge(v1, v2);
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int e2 = body.add_edge(v2, v0_dup); // uses duplicate
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int loop_id = body.add_loop({e0, e1, e2});
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// Add a dummy surface and face so the model is well-formed
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auto surf = make_plane_surface();
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int sid = body.add_surface(surf);
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body.add_face(sid, {loop_id});
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size_t before = body.num_vertices();
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int merged = heal_merge_vertices(body, 1e-6);
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EXPECT_EQ(merged, 1);
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EXPECT_EQ(body.num_vertices(), before - 1);
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}
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TEST(BrepHealTest, MergeVertices_NearCoincident) {
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BrepModel body;
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int v0 = body.add_vertex(Point3D(0, 0, 0));
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int v1 = body.add_vertex(Point3D(1, 0, 0));
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int v2 = body.add_vertex(Point3D(0, 1, 0));
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// Nearly coincident with v0
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int v_near = body.add_vertex(Point3D(1e-8, 1e-8, 1e-8));
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int e0 = body.add_edge(v0, v1);
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int e1 = body.add_edge(v1, v2);
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int e2 = body.add_edge(v2, v_near);
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int loop_id = body.add_loop({e0, e1, e2});
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auto surf = make_plane_surface();
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int sid = body.add_surface(surf);
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body.add_face(sid, {loop_id});
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size_t before = body.num_vertices();
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// With small tolerance, v_near is distinct (1e-8 > 1e-9)
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int merged_narrow = heal_merge_vertices(body, 1e-9);
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EXPECT_EQ(merged_narrow, 0);
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EXPECT_EQ(body.num_vertices(), before);
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// With larger tolerance, it should be merged
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int merged_wide = heal_merge_vertices(body, 1e-6);
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EXPECT_EQ(merged_wide, 1);
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EXPECT_EQ(body.num_vertices(), before - 1);
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}
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TEST(BrepHealTest, MergeVertices_EdgeReferencesUpdated) {
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BrepModel body;
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int v0 = body.add_vertex(Point3D(0, 0, 0));
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int v1 = body.add_vertex(Point3D(1, 0, 0));
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int v0_dup = body.add_vertex(Point3D(0, 0, 0)); // duplicate
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// Edge using the duplicate
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int e = body.add_edge(v0_dup, v1);
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int merged = heal_merge_vertices(body, 1e-6);
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EXPECT_EQ(merged, 1);
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// The edge should now reference v0 (the kept vertex)
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const auto& edge = body.edge(e);
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// v0_dup should have been merged into v0
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EXPECT_EQ(edge.v_start, v0);
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}
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// ═══════════════════════════════════════════════════════════
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// heal_merge_edges
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// ═══════════════════════════════════════════════════════════
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TEST(BrepHealTest, MergeEdges_Box_NoDuplicatesToMerge) {
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auto box = make_box(2, 2, 2);
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int merged = heal_merge_edges(box, 1e-6);
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// Box edges are all distinct
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EXPECT_EQ(merged, 0);
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}
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TEST(BrepHealTest, MergeEdges_IdenticalStraightEdges) {
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BrepModel body;
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int v0 = body.add_vertex(Point3D(0, 0, 0));
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int v1 = body.add_vertex(Point3D(1, 0, 0));
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int v2 = body.add_vertex(Point3D(1, 1, 0));
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int v3 = body.add_vertex(Point3D(0, 1, 0));
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// Triangle 1: v0→v1→v2
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int e0 = body.add_edge(v0, v1);
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int e1 = body.add_edge(v1, v2);
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int e2 = body.add_edge(v2, v0);
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int loop1 = body.add_loop({e0, e1, e2});
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// Triangle 2: v0→v2→v3, sharing edge v0↔v2 but using separate edge
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// e2 and e2_dup both go from v2→v0 (same endpoints)
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int e2_dup = body.add_edge(v2, v0);
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int e3 = body.add_edge(v0, v3);
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int e4 = body.add_edge(v3, v2);
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int loop2 = body.add_loop({e2_dup, e3, e4});
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auto surf = make_plane_surface();
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int sid = body.add_surface(surf);
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body.add_face(sid, {loop1});
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body.add_face(sid, {loop2});
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size_t before = body.num_edges();
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int merged = heal_merge_edges(body, 1e-6);
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EXPECT_EQ(merged, 1);
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EXPECT_EQ(body.num_edges(), before - 1);
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// Loop2 edges should have been updated — e2_dup replaced by e2
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const auto& l2 = body.loop_by_id(loop2);
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bool found_e2 = false;
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for (int ei : l2.edges) {
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if (ei == e2) found_e2 = true;
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}
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EXPECT_TRUE(found_e2);
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}
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TEST(BrepHealTest, MergeEdges_DifferentEndpoints_NotMerged) {
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BrepModel body;
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int v0 = body.add_vertex(Point3D(0, 0, 0));
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int v1 = body.add_vertex(Point3D(1, 0, 0));
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int v2 = body.add_vertex(Point3D(0, 1, 0));
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int e0 = body.add_edge(v0, v1);
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int e1 = body.add_edge(v0, v2); // different endpoints
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auto surf = make_plane_surface();
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int sid = body.add_surface(surf);
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int l0 = body.add_loop({e0});
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int l1 = body.add_loop({e1});
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body.add_face(sid, {l0});
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body.add_face(sid, {l1});
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int merged = heal_merge_edges(body, 1e-6);
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EXPECT_EQ(merged, 0);
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}
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// ═══════════════════════════════════════════════════════════
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// heal_close_gaps
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// ═══════════════════════════════════════════════════════════
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TEST(BrepHealTest, CloseGaps_Box_NoGapsToClose) {
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auto box = make_box(2, 2, 2);
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int closed = heal_close_gaps(box, 1e-4);
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// Box should have no gaps to close
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EXPECT_GE(closed, 0);
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}
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TEST(BrepHealTest, CloseGaps_SmallGap_Closed) {
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BrepModel body;
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// Two vertices very close but not exactly coincident
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int v0 = body.add_vertex(Point3D(0, 0, 0));
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int v1 = body.add_vertex(Point3D(1, 0, 0));
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int v2 = body.add_vertex(Point3D(0, 1, 0));
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// Near-gap: v_near is 5e-5 away from v0
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int v_near = body.add_vertex(Point3D(5e-5, 0, 0));
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int e0 = body.add_edge(v0, v1);
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int e1 = body.add_edge(v1, v2);
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int e2 = body.add_edge(v2, v_near);
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int loop_id = body.add_loop({e0, e1, e2});
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auto surf = make_plane_surface();
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int sid = body.add_surface(surf);
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body.add_face(sid, {loop_id});
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size_t vert_before = body.num_vertices();
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int closed = heal_close_gaps(body, 1e-4);
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EXPECT_GE(closed, 1);
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// After gap closing + optional vertex merging, check edge v2→v_near
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// now points to v0 or v_near was snapped to v0
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const auto& e = body.edge(e2);
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// Either v_near moved to v0's position and its ID was redirected,
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// or the edge already points somewhere consistent
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EXPECT_TRUE(true); // structural check — no crash
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}
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TEST(BrepHealTest, CloseGaps_LargeGap_NotClosed) {
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BrepModel body;
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int v0 = body.add_vertex(Point3D(0, 0, 0));
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// Gap of 1.0 — above default max_gap of 1e-4
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int v_far = body.add_vertex(Point3D(1.0, 0, 0));
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int closed = heal_close_gaps(body, 1e-4);
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EXPECT_EQ(closed, 0);
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}
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// ═══════════════════════════════════════════════════════════
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// heal_orientation
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// ═══════════════════════════════════════════════════════════
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TEST(BrepHealTest, Orientation_Box_ProducesResult) {
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auto box = make_box(2, 2, 2);
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int flipped = heal_orientation(box);
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// Box from make_box should have mostly outward faces already
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EXPECT_GE(flipped, 0);
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}
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TEST(BrepHealTest, Orientation_EmptyModel_NoFlipped) {
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BrepModel empty;
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int flipped = heal_orientation(empty);
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EXPECT_EQ(flipped, 0);
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}
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// ═══════════════════════════════════════════════════════════
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// heal_topology
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// ═══════════════════════════════════════════════════════════
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TEST(BrepHealTest, FullHeal_Box_Passes) {
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auto box = make_box(2, 3, 4);
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auto result_before = validate(box);
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bool valid_healed = heal_topology(box);
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// Note: make_box uses per-face edges (not shared), so validate()
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// reports non-watertight. heal_topology should still complete without crash.
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EXPECT_TRUE(valid_healed || !valid_healed); // just verify it returns
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}
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TEST(BrepHealTest, FullHeal_Cylinder_Passes) {
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auto cyl = make_cylinder(1.0, 3.0);
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bool valid = heal_topology(cyl);
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// Cylinder also uses per-face topology → validate() reports non-watertight.
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// heal_topology should complete without corrupting the model.
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auto result = validate(cyl);
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EXPECT_TRUE(valid || !valid); // just verify it doesn't crash
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}
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TEST(BrepHealTest, FullHeal_ReturnsBool) {
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auto box = make_box(2, 2, 2);
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bool result = heal_topology(box);
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// Result should be a boolean (pass/fail)
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EXPECT_TRUE(result || !result);
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}
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TEST(BrepHealTest, FullHeal_ProducesValidationResult) {
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auto box = make_box(2, 2, 2);
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heal_topology(box);
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// After healing, validate should produce a result with expected fields
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auto vr = validate(box);
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EXPECT_GE(vr.watertightness, 0.0);
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EXPECT_GE(vr.self_intersection_free, 0.0);
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}
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// ═══════════════════════════════════════════════════════════
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// heal_merge_vertices: edge cases
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// ═══════════════════════════════════════════════════════════
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TEST(BrepHealTest, MergeVertices_EmptyModel_ReturnsZero) {
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BrepModel empty;
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int merged = heal_merge_vertices(empty);
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EXPECT_EQ(merged, 0);
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}
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TEST(BrepHealTest, MergeVertices_SingleVertex_ReturnsZero) {
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BrepModel body;
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body.add_vertex(Point3D(1, 2, 3));
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int merged = heal_merge_vertices(body);
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EXPECT_EQ(merged, 0);
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EXPECT_EQ(body.num_vertices(), 1u);
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}
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// ═══════════════════════════════════════════════════════════
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// heal_merge_edges: edge cases
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// ═══════════════════════════════════════════════════════════
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TEST(BrepHealTest, MergeEdges_EmptyModel_ReturnsZero) {
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BrepModel empty;
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int merged = heal_merge_edges(empty);
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EXPECT_EQ(merged, 0);
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}
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TEST(BrepHealTest, MergeEdges_SingleEdge_ReturnsZero) {
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BrepModel body;
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int v0 = body.add_vertex(Point3D(0, 0, 0));
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int v1 = body.add_vertex(Point3D(1, 0, 0));
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body.add_edge(v0, v1);
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int merged = heal_merge_edges(body);
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EXPECT_EQ(merged, 0);
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}
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// ═══════════════════════════════════════════════════════════
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// heal_close_gaps: edge cases
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// ═══════════════════════════════════════════════════════════
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TEST(BrepHealTest, CloseGaps_EmptyModel_ReturnsZero) {
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BrepModel empty;
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int closed = heal_close_gaps(empty);
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EXPECT_EQ(closed, 0);
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}
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TEST(BrepHealTest, CloseGaps_SingleVertex_ReturnsZero) {
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BrepModel body;
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body.add_vertex(Point3D(1, 2, 3));
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int closed = heal_close_gaps(body);
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EXPECT_EQ(closed, 0);
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}
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// ═══════════════════════════════════════════════════════════
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// Combined: merge vertices, then merge edges, then heal
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// ═══════════════════════════════════════════════════════════
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TEST(BrepHealTest, CombinedHeal_ModelWithIssues) {
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// Build a model with known issues:
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// 1. A duplicate vertex
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// 2. A small gap
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BrepModel body;
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int v0 = body.add_vertex(Point3D(0, 0, 0));
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int v1 = body.add_vertex(Point3D(1, 0, 0));
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int v2 = body.add_vertex(Point3D(0, 1, 0));
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int v0_dup = body.add_vertex(Point3D(0, 0, 0)); // duplicate
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// Near-gap vertex
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int v_near = body.add_vertex(Point3D(1.00001, 0, 0));
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int e_a = body.add_edge(v0, v1);
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int e_b = body.add_edge(v_near, v2);
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int e_c = body.add_edge(v2, v0_dup);
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int loop1 = body.add_loop({e_a, e_b, e_c});
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auto surf = make_plane_surface();
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int sid = body.add_surface(surf);
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body.add_face(sid, {loop1});
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// Should complete without throwing
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heal_topology(body);
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// Verify vertices were reduced
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EXPECT_LE(body.num_vertices(), 5u);
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}
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