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ViewDesignEngine/include/vde/boolean/polygon_offset.h
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ViewDesignEngine 64ad721ed7
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fix: 编译通过 — CMake + 命名空间 + 头文件修复
- CMake: INTERFACE 库修复、vde_compile_options 顺序修复
- 命名空间: 所有模块添加 using 声明
- 类型补全: Ray3Dd、Point4D
- 头文件: tolerance 泛型化、std::optional include
- 警告: 放宽 -Wconversion/-Wsign-conversion
- 构建结果: 0 errors, 22/25 tests passed
2026-07-23 08:19:24 +00:00

14 lines
385 B
C++

#pragma once
#include "vde/core/polygon.h"
#include <vector>
namespace vde::boolean {
using core::Point2D;
using core::Polygon2D;
/// Offset a polygon by distance (positive = inflate, negative = deflate)
/// Uses straight skeleton approximation via edge normal displacement
std::vector<Polygon2D> polygon_offset(const Polygon2D& poly, double distance);
} // namespace vde::boolean