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<a href="#nested-classes"></a> &#124;
<a href="#namespaces">命名空间</a> &#124;
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<div class="title">ray_intersect.h 文件参考<div class="ingroups"><a class="el" href="group__collision.html">碰撞检测模块 (vde::collision)</a></div></div> </div>
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<p>射线求交工具集
<a href="#details">更多...</a></p>
<div class="textblock"><code>#include &quot;<a class="el" href="point_8h_source.html">vde/core/point.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="line_8h_source.html">vde/core/line.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="triangle_8h_source.html">vde/core/triangle.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="aabb_8h_source.html">vde/core/aabb.h</a>&quot;</code><br />
<code>#include &lt;optional&gt;</code><br />
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<p><a href="ray__intersect_8h_source.html">浏览源代码.</a></p>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structvde_1_1collision_1_1RayTriResult.html">vde::collision::RayTriResult</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structvde_1_1collision_1_1RaySphereResult.html">vde::collision::RaySphereResult</a></td></tr>
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<tr class="memdesc:ac761ad3914196268cd6f12b700a776df"><td class="mdescLeft">&#160;</td><td class="mdescRight">射线-三角形求交(Möller-Trumbore 算法) <a href="namespacevde_1_1collision.html#ac761ad3914196268cd6f12b700a776df">更多...</a><br /></td></tr>
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<tr class="memitem:a5f92a056f5fdc032031e55e0edcc7612"><td class="memItemLeft" align="right" valign="top">std::optional&lt; RayTriResult &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacevde_1_1collision.html#a5f92a056f5fdc032031e55e0edcc7612">vde::collision::ray_triangle_intersect</a> (const Ray3Dd &amp;ray, const Triangle3D &amp;tri)</td></tr>
<tr class="memdesc:a5f92a056f5fdc032031e55e0edcc7612"><td class="mdescLeft">&#160;</td><td class="mdescRight">射线-三角形求交(Ray3Dd 重载) <a href="namespacevde_1_1collision.html#a5f92a056f5fdc032031e55e0edcc7612">更多...</a><br /></td></tr>
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<tr class="memdesc:afb15db2efe7b288e38f3fa95f1d6346f"><td class="mdescLeft">&#160;</td><td class="mdescRight">射线-球体求交(解析法) <a href="namespacevde_1_1collision.html#afb15db2efe7b288e38f3fa95f1d6346f">更多...</a><br /></td></tr>
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<tr class="separator:a3d2f4adb2305bc52bd977baf8ff35355"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a700a4e58df7b2f6cc8676e64881a5c66"><td class="memItemLeft" align="right" valign="top">std::optional&lt; RayTriResult &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacevde_1_1collision.html#a700a4e58df7b2f6cc8676e64881a5c66">vde::collision::ray_mesh_intersect</a> (const Point3D &amp;origin, const Vector3D &amp;dir, const std::vector&lt; Triangle3D &gt; &amp;triangles)</td></tr>
<tr class="memdesc:a700a4e58df7b2f6cc8676e64881a5c66"><td class="mdescLeft">&#160;</td><td class="mdescRight">射线-网格求交(暴力遍历) <a href="namespacevde_1_1collision.html#a700a4e58df7b2f6cc8676e64881a5c66">更多...</a><br /></td></tr>
<tr class="separator:a700a4e58df7b2f6cc8676e64881a5c66"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad4a8e90b8d55662cdfce2aac395971aa"><td class="memItemLeft" align="right" valign="top">std::optional&lt; RayTriResult &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacevde_1_1collision.html#ad4a8e90b8d55662cdfce2aac395971aa">vde::collision::ray_mesh_intersect</a> (const Ray3Dd &amp;ray, const std::vector&lt; Triangle3D &gt; &amp;triangles)</td></tr>
<tr class="memdesc:ad4a8e90b8d55662cdfce2aac395971aa"><td class="mdescLeft">&#160;</td><td class="mdescRight">射线-网格求交(Ray3Dd 重载) <a href="namespacevde_1_1collision.html#ad4a8e90b8d55662cdfce2aac395971aa">更多...</a><br /></td></tr>
<tr class="separator:ad4a8e90b8d55662cdfce2aac395971aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">详细描述</h2>
<div class="textblock"><p>射线求交工具集 </p>
<p>射线与基本几何图元(三角形、AABB、球体、平面、网格)的求交函数。 包含 Möller-Trumbore 算法、slab 方法、解析求交等。 </p>
<p class="definition">在文件 <a class="el" href="ray__intersect_8h_source.html">ray_intersect.h</a> 中定义.</p>
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