921c29cb22
v7.1 — B-Rep 深度攻坚 (对标 Parasolid 95%): - advanced_healing: auto_heal_pipeline, face_splitting/merging, topology_optimization - watertight_verification, tolerance_analysis, tolerance diagnostic report - sheet_metal: unfold_sheet_metal (K-Factor/BFS), bend_deduction_table, create_flange - direct_modeling enhanced: draft_face_advanced (hinge), scale_body (non-uniform), mirror_body - 32 tests (17 healing + 15 sheet metal), syntax-check passed v7.2 — Class-A 曲面攻坚 (对标 CGM 95%): - class_a_surfacing: g3_blend (4-row CP), curvature_matching (Levenberg-Marquardt) - highlight_lines, reflection_lines, iso_photes, surface_diagnosis, shape_modification - advanced_intersection: robust_ssi (3-stage: AABB+subdivision→Newton 1e-12→singularity) - curve_surface_intersection, self_intersection_detection (BVH) - 30 tests (18 class-A + 12 intersection), zero compile errors v7.3 — CAM 深化 + 性能优化: - cam_advanced: adaptive_clearing, trochoidal_milling, rest_machining, pencil_tracing - tool_holder_collision_check, toolpath_optimization, feed_rate_optimization - performance_tuning: parallel_task_graph (DAG+Kahn), work_stealing_scheduler - memory_pool_integration, cache_optimization_hints, profile_guided_layout - Fixed BrepModel API compatibility (body.bounds()/to_mesh() instead of .faces()) - 20 tests 12 files, ~5200 lines, 82 tests
395 lines
14 KiB
C++
395 lines
14 KiB
C++
#pragma once
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/**
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* @file performance_tuning.h
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* @brief 性能调优 — 任务图并行调度、工作窃取、内存池、缓存优化、数据布局
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*
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* 提供计算密集型任务的系统级性能优化工具:
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* - parallel_task_graph — 基于任务依赖图的并行调度
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* - work_stealing_scheduler — 工作窃取线程池
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* - memory_pool_integration — 全局内存池(减少 malloc 开销)
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* - cache_optimization_hints — 缓存对齐/预取提示
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* - profile_guided_layout — 基于性能分析的数据布局优化
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*
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* @ingroup core
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*/
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#include "vde/core/point.h"
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#include "vde/core/aabb.h"
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#include <vector>
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#include <string>
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#include <memory>
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#include <functional>
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#include <future>
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#include <atomic>
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#include <mutex>
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#include <thread>
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#include <unordered_map>
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#include <type_traits>
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#include <cstddef>
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namespace vde::core {
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// ═══════════════════════════════════════════════════════════════════════════
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// 任务图并行调度
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// ═══════════════════════════════════════════════════════════════════════════
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/// 单个任务节点
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struct TaskNode {
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int id = 0; ///< 任务 ID
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std::string name; ///< 任务名称
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std::function<void()> func; ///< 任务执行函数
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std::vector<int> dependencies; ///< 依赖任务 ID 列表
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int priority = 0; ///< 优先级(越大越优先)
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};
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/// 并行任务图 — 基于拓扑排序 + 线程池的 DAG 调度器
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///
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/// 使用示例:
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/// @code
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/// ParallelTaskGraph graph(4); // 4 线程
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/// graph.add_task({0, "read", []{ read_data(); }, {}});
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/// graph.add_task({1, "proc1", []{ proc1(); }, {0}}); // 依赖任务 0
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/// graph.add_task({2, "proc2", []{ proc2(); }, {0}}); // 依赖任务 0
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/// graph.add_task({3, "merge", []{ merge(); }, {1,2}}); // 依赖 1,2
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/// graph.execute();
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/// @endcode
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class ParallelTaskGraph {
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public:
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/// 构造函数
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/// @param num_threads 线程数(0 = 硬件并发数)
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explicit ParallelTaskGraph(int num_threads = 0);
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~ParallelTaskGraph();
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// 禁止拷贝
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ParallelTaskGraph(const ParallelTaskGraph&) = delete;
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ParallelTaskGraph& operator=(const ParallelTaskGraph&) = delete;
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/// 添加任务节点
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void add_task(const TaskNode& task);
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/// 批量添加任务
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void add_tasks(const std::vector<TaskNode>& tasks);
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/// 执行所有任务(拓扑排序 + 并行调度)
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/// 如果存在循环依赖,抛出 std::runtime_error
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void execute();
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/// 重置所有任务(可复用)
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void reset();
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/// 获取任务数
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[[nodiscard]] size_t task_count() const { return tasks_.size(); }
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/// 获取线程数
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[[nodiscard]] int thread_count() const { return num_threads_; }
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private:
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int num_threads_;
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std::vector<TaskNode> tasks_;
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struct Impl;
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std::unique_ptr<Impl> impl_;
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};
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/// 便捷函数:直接对任务列表执行并行图调度
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///
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/// @param tasks 任务图节点列表
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/// @param num_threads 线程数(0 = 硬件并发数)
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///
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/// @ingroup core
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void parallel_task_graph(
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const std::vector<TaskNode>& tasks,
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int num_threads = 0);
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// ═══════════════════════════════════════════════════════════════════════════
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// 工作窃取调度器
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// ═══════════════════════════════════════════════════════════════════════════
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/// 工作窃取调度器 — 线程池从任务队列中窃取工作
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///
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/// 每个线程维护自己的任务队列,空闲线程从其他线程队列窃取任务。
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/// 适用于负载不均的批处理场景(如面片处理、CAD 算法随机化)。
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class WorkStealingScheduler {
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public:
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/// 构造函数
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/// @param num_threads 线程数(0 = 硬件并发数)
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explicit WorkStealingScheduler(int num_threads = 0);
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~WorkStealingScheduler();
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// 禁止拷贝
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WorkStealingScheduler(const WorkStealingScheduler&) = delete;
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WorkStealingScheduler& operator=(const WorkStealingScheduler&) = delete;
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/// 提交带优先级的任务
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/// @param func 任务函数
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/// @param priority 优先级(越大越优先,默认 0)
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void submit(std::function<void()> func, int priority = 0);
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/// 提交任务并返回 future
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/// @tparam F 可调用对象类型
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/// @tparam Args 参数类型
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/// @param f 可调用对象
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/// @param args 参数
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/// @return 任务的 std::future
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template<typename F, typename... Args>
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auto submit_with_result(F&& f, Args&&... args)
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-> std::future<decltype(f(args...))>;
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/// 等待所有任务完成
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void wait_all();
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/// 获取活跃线程数
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[[nodiscard]] int active_threads() const;
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/// 获取队列中待处理任务数
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[[nodiscard]] size_t pending_tasks() const;
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/// 停止调度器
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void shutdown();
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private:
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int num_threads_;
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struct Impl;
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std::unique_ptr<Impl> impl_;
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};
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/// 全局工作窃取调度器
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///
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/// @return 全局共享的 WorkStealingScheduler 实例
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///
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/// @ingroup core
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[[nodiscard]] WorkStealingScheduler& work_stealing_scheduler();
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// ═══════════════════════════════════════════════════════════════════════════
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// 全局内存池集成
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// ═══════════════════════════════════════════════════════════════════════════
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/// 内存池统计数据
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struct MemoryPoolStats {
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size_t total_allocations = 0; ///< 总分配次数
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size_t total_deallocations = 0; ///< 总释放次数
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size_t current_bytes = 0; ///< 当前占用字节
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size_t peak_bytes = 0; ///< 峰值占用字节
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size_t cache_hits = 0; ///< 缓存命中(池中直接分配)
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size_t cache_misses = 0; ///< 缓存未命中(需 malloc)
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};
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/// 全局内存池集成
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///
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/// 单例内存池,为常见大小的 Point3D、Vector3D、AABB 等对象
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/// 提供预分配池,减少频繁 malloc/free 的开销。
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///
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/// 使用方式:
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/// @code
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/// auto& pool = memory_pool_integration();
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/// auto* pt = pool.allocate_point3d();
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/// // ... 使用 pt ...
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/// pool.deallocate_point3d(pt);
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/// @endcode
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class MemoryPoolIntegration {
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public:
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/// 获取单例
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[[nodiscard]] static MemoryPoolIntegration& instance();
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/// 分配一个 Point3D
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[[nodiscard]] Point3D* allocate_point3d();
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/// 释放一个 Point3D
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void deallocate_point3d(Point3D* p);
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/// 分配一个 Vector3D
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[[nodiscard]] Vector3D* allocate_vector3d();
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/// 释放一个 Vector3D
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void deallocate_vector3d(Vector3D* v);
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/// 分配指定大小的内存块
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[[nodiscard]] void* allocate(size_t bytes);
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/// 释放内存块
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void deallocate(void* ptr, size_t bytes);
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/// 获取统计信息
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[[nodiscard]] MemoryPoolStats stats() const;
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/// 重置池(释放所有缓存)
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void reset();
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/// 设置池大小
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/// @param pool_size 每种大小的缓存数量
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void set_pool_size(size_t pool_size);
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/// 预热池(预分配指定数量的对象)
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void warm_up(size_t count);
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private:
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MemoryPoolIntegration();
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~MemoryPoolIntegration();
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MemoryPoolIntegration(const MemoryPoolIntegration&) = delete;
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MemoryPoolIntegration& operator=(const MemoryPoolIntegration&) = delete;
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struct Impl;
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std::unique_ptr<Impl> impl_;
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};
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/// 便捷函数:获取全局内存池
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///
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/// @return 全局 MemoryPoolIntegration 实例
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///
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/// @ingroup core
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[[nodiscard]] inline MemoryPoolIntegration& memory_pool_integration() {
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return MemoryPoolIntegration::instance();
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}
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// ═══════════════════════════════════════════════════════════════════════════
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// 缓存优化提示
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// ═══════════════════════════════════════════════════════════════════════════
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/// 缓存行大小(典型值为 64 字节)
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constexpr size_t CACHE_LINE_SIZE = 64;
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/// 将值对齐到缓存行
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template<typename T>
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constexpr size_t cache_aligned_size() {
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constexpr size_t s = sizeof(T);
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return ((s + CACHE_LINE_SIZE - 1) / CACHE_LINE_SIZE) * CACHE_LINE_SIZE;
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}
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/// 缓存对齐分配器
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template<typename T>
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struct CacheAlignedAllocator {
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using value_type = T;
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CacheAlignedAllocator() = default;
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template<typename U>
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CacheAlignedAllocator(const CacheAlignedAllocator<U>&) {}
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[[nodiscard]] T* allocate(std::size_t n) {
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void* ptr = nullptr;
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if (posix_memalign(&ptr, CACHE_LINE_SIZE, n * sizeof(T)) != 0) {
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throw std::bad_alloc();
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}
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return static_cast<T*>(ptr);
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}
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void deallocate(T* ptr, std::size_t) {
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free(ptr);
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}
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};
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/// 缓存优化提示
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///
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/// 返回当前硬件平台的优化建议:
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/// - 缓存行大小
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/// - 预取距离(以缓存行为单位的步进距离)
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/// - NUMA 节点信息(如果可用)
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///
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struct CacheOptimizationHints {
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size_t l1_cache_size = 32 * 1024; ///< L1 数据缓存大小 (bytes)
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size_t l2_cache_size = 256 * 1024; ///< L2 缓存大小 (bytes)
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size_t l3_cache_size = 8 * 1024 * 1024; ///< L3 缓存大小 (bytes)
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size_t cache_line_size = 64; ///< 缓存行大小 (bytes)
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int numa_node_count = 1; ///< NUMA 节点数
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bool hyperthreading = true; ///< 是否超线程
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};
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/// 获取缓存优化提示
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///
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/// @return 当前硬件平台的缓存优化提示
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///
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/// @ingroup core
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[[nodiscard]] CacheOptimizationHints cache_optimization_hints();
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/// 预取内存地址到缓存(编译器提示)
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///
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/// @param addr 要预取的内存地址
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///
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/// @ingroup core
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inline void prefetch(const void* addr) {
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__builtin_prefetch(addr, 0, 3);
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}
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/// 预取写入(使缓存行进入修改状态)
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///
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/// @param addr 要预取的内存地址
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///
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/// @ingroup core
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inline void prefetch_write(const void* addr) {
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__builtin_prefetch(addr, 1, 3);
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}
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/// 防止假共享的填充字段
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///
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/// 用法:将共享原子变量放在填充结构体中
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/// @code
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/// struct alignas(64) PaddedCounter {
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/// std::atomic<int> value{0};
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/// };
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/// @endcode
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template<size_t Alignment = CACHE_LINE_SIZE>
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struct PaddedAtomic {
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std::atomic<int> value{0};
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char padding[Alignment - sizeof(std::atomic<int>)]{};
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};
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static_assert(sizeof(PaddedAtomic<CACHE_LINE_SIZE>) == CACHE_LINE_SIZE,
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"PaddedAtomic must be exactly one cache line");
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// ═══════════════════════════════════════════════════════════════════════════
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// 数据布局优化 (Profile-Guided Layout)
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// ═══════════════════════════════════════════════════════════════════════════
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/// 访问频率记录
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struct AccessRecord {
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std::string field_name; ///< 字段名
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size_t access_count = 0; ///< 访问次数
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size_t cache_misses = 0; ///< 缓存未命中次数
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double hotness = 0.0; ///< 热度(访问/总访问)
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};
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/// SoA (Structure of Arrays) 布局变换方案
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///
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/// 将 AoS 布局(结构体数组)转换为 SoA 布局(数组结构体)以改善缓存利用率。
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/// 适用场景:遍历大量 Point3D/Vector3D 进行坐标变换、碰撞检测等。
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struct SoALayoutPlan {
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std::vector<std::string> hot_fields; ///< 热字段列表(应放在前面)
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std::vector<std::string> cold_fields; ///< 冷字段列表(可放在后面)
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size_t stride_bytes = 0; ///< 行跨距 (bytes)
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double estimated_improvement = 0.0; ///< 预估性能提升比例
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};
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/// 基于性能分析的数据布局优化
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///
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/// 分析给定类型的访问模式,生成 SoA 布局变换方案。
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/// 热字段(频繁访问)放在一起以提高缓存命中率,
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/// 冷字段(偶尔访问)分离以减少缓存污染。
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///
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/// @param access_records 各字段的访问记录
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/// @param type_name 类型名称
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/// @return SoA 布局变换方案
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///
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/// @ingroup core
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[[nodiscard]] SoALayoutPlan profile_guided_layout(
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const std::vector<AccessRecord>& access_records,
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const std::string& type_name = "");
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/// Point3D 的 SoA 布局
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struct Point3DSoA {
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std::vector<double> x; ///< X 坐标数组
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std::vector<double> y; ///< Y 坐标数组
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std::vector<double> z; ///< Z 坐标数组
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/// 从 AoS 转换为 SoA
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static Point3DSoA from_aos(const std::vector<Point3D>& points);
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/// 从 SoA 转换为 AoS
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std::vector<Point3D> to_aos() const;
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/// 点数
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[[nodiscard]] size_t size() const { return x.size(); }
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/// 清空
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void clear() { x.clear(); y.clear(); z.clear(); }
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};
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} // namespace vde::core
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