64ad721ed7
- CMake: INTERFACE 库修复、vde_compile_options 顺序修复 - 命名空间: 所有模块添加 using 声明 - 类型补全: Ray3Dd、Point4D - 头文件: tolerance 泛型化、std::optional include - 警告: 放宽 -Wconversion/-Wsign-conversion - 构建结果: 0 errors, 22/25 tests passed
14 lines
385 B
C++
14 lines
385 B
C++
#pragma once
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#include "vde/core/polygon.h"
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#include <vector>
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namespace vde::boolean {
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using core::Point2D;
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using core::Polygon2D;
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/// Offset a polygon by distance (positive = inflate, negative = deflate)
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/// Uses straight skeleton approximation via edge normal displacement
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std::vector<Polygon2D> polygon_offset(const Polygon2D& poly, double distance);
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} // namespace vde::boolean
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