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ViewDesignEngine/tests/brep/test_brep_heal.cpp
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feat(v5-M1): TrimmedSurface integration + SSI boolean + topology healing + tolerance system
M1.1 — TrimmedSurface 深度集成 (Agent #0):
- trimmed_surface.h: winding number, closest_boundary_point, to_mesh() with CDT
- factory methods: from_rect_with_hole, from_cylinder_patch, from_sphere_patch
- brep.h: TopoFace +trimmed_surface_id, add_trimmed_surface()
- brep.cpp: to_mesh() prefers TrimmedSurface path
- modeling.cpp: make_box uses TrimmedSurface, added make_sphere_patch()
- 23 tests, compilation passes

M1.2 — SSI 基布尔运算 (Agent #1):
- ssi_boolean.h/.cpp: full SSI pipeline (Step1-4)
- Step1: parallel face-face SSI, Step2: face splitting via TrimmedSurface
- Step3: ray-cast classification + exact predicates, Step4: face sewing
- GMP exact predicates integrated (16 references to exact_orient3d/in_sphere)
- OpenMP parallel (4 #pragma omp sections)
- 33 tests, syntax-check passes

M1.3 — 拓扑修复 + 容差系统 (Agent #2):
- brep_heal.h/.cpp: heal_gaps (BFS), heal_slivers (Newell area), heal_orientation (Euler)
- heal_topology: one-shot pipeline, heal_step_import: STEP auto-heal
- tolerance.h: PerFaceTolerance, sliver_area, auto_tolerance(), face_tolerance()
- brep_validate.cpp: all hardcoded 1e-6/1e-9 → ToleranceConfig
- Tests: tolerance 34/34, heal 24/24, validate 16/16 (all passing)
- Fixed: face_area_approx Newell formula bug, heal_step_import reporting

19 files, ~3200 lines net new code, 90+ new tests
2026-07-26 20:35:24 +08:00

356 lines
13 KiB
C++

#include <gtest/gtest.h>
#include "vde/brep/brep.h"
#include "vde/brep/modeling.h"
#include "vde/brep/brep_validate.h"
#include "vde/brep/brep_heal.h"
#include "vde/brep/tolerance.h"
#include "vde/curves/nurbs_surface.h"
using namespace vde::brep;
using namespace vde::core;
using namespace vde::curves;
namespace {
/// Create a simple planar NURBS surface on the XY plane
NurbsSurface make_plane_surface() {
std::vector<std::vector<Point3D>> grid = {
{Point3D(-1, -1, 0), Point3D(-1, 1, 0)},
{Point3D( 1, -1, 0), Point3D( 1, 1, 0)}
};
return NurbsSurface(grid, {0,0,1,1}, {0,0,1,1}, std::vector<std::vector<double>>{}, 1, 1);
}
} // namespace
// ═══════════════════════════════════════════════════════════
// heal_gaps — BFS 顶点合并(新版)
// ═══════════════════════════════════════════════════════════
TEST(BrepHealTest, HealGaps_ExactDuplicates_Merged) {
BrepModel body;
int v0 = body.add_vertex(Point3D(0, 0, 0));
int v1 = body.add_vertex(Point3D(1, 0, 0));
int v2 = body.add_vertex(Point3D(0, 1, 0));
int v0_dup = body.add_vertex(Point3D(0, 0, 0)); // exact duplicate
int e0 = body.add_edge(v0, v1);
int e1 = body.add_edge(v1, v2);
int e2 = body.add_edge(v2, v0_dup);
int loop_id = body.add_loop({e0, e1, e2});
auto surf = make_plane_surface();
int sid = body.add_surface(surf);
body.add_face(sid, {loop_id});
size_t before = body.num_vertices();
int merged = heal_gaps(body, 1e-6);
EXPECT_EQ(merged, 1);
EXPECT_EQ(body.num_vertices(), before - 1);
}
TEST(BrepHealTest, HealGaps_NearCoincident_Merged) {
BrepModel body;
int v0 = body.add_vertex(Point3D(0, 0, 0));
int v1 = body.add_vertex(Point3D(1, 0, 0));
int v2 = body.add_vertex(Point3D(0, 1, 0));
int v_near = body.add_vertex(Point3D(1e-7, 1e-7, 1e-7));
int e0 = body.add_edge(v0, v1);
int e1 = body.add_edge(v1, v2);
int e2 = body.add_edge(v2, v_near);
int loop_id = body.add_loop({e0, e1, e2});
auto surf = make_plane_surface();
int sid = body.add_surface(surf);
body.add_face(sid, {loop_id});
size_t before = body.num_vertices();
// 小容差不合并
int m1 = heal_gaps(body, 1e-9);
EXPECT_EQ(m1, 0);
EXPECT_EQ(body.num_vertices(), before);
// 大容差合并
int m2 = heal_gaps(body, 1e-6);
EXPECT_EQ(m2, 1);
EXPECT_EQ(body.num_vertices(), before - 1);
}
TEST(BrepHealTest, HealGaps_MultiComponent_BFS) {
// 创建两组独立的接近顶点对,验证 BFS 分别合并
BrepModel body;
// 组1: (0,0,0) 附近
int v0 = body.add_vertex(Point3D(0, 0, 0));
int v1 = body.add_vertex(Point3D(1e-8, 0, 0));
// 组2: (10,10,10) 附近
int v2 = body.add_vertex(Point3D(10, 10, 10));
int v3 = body.add_vertex(Point3D(10, 10 + 1e-8, 10));
int e0 = body.add_edge(v0, v2);
int e1 = body.add_edge(v2, v1);
int e2 = body.add_edge(v1, v3);
int e3 = body.add_edge(v3, v0);
int loop_id = body.add_loop({e0, e1, e2, e3});
auto surf = make_plane_surface();
int sid = body.add_surface(surf);
body.add_face(sid, {loop_id});
size_t before = body.num_vertices(); // 4
int merged = heal_gaps(body, 1e-6);
EXPECT_EQ(merged, 2);
EXPECT_EQ(body.num_vertices(), before - 2); // 4 -> 2
}
TEST(BrepHealTest, HealGaps_EdgeReferencesUpdated) {
BrepModel body;
int v0 = body.add_vertex(Point3D(0, 0, 0));
int v1 = body.add_vertex(Point3D(1, 0, 0));
int v0_dup = body.add_vertex(Point3D(0, 0, 0));
int e = body.add_edge(v0_dup, v1);
int merged = heal_gaps(body, 1e-6);
EXPECT_EQ(merged, 1);
const auto& edge = body.edge(e);
EXPECT_EQ(edge.v_start, v0); // v0_dup 应被重定向到 v0
}
TEST(BrepHealTest, HealGaps_EmptyModel_ReturnsZero) {
BrepModel empty;
EXPECT_EQ(heal_gaps(empty, 1e-6), 0);
}
TEST(BrepHealTest, HealGaps_SingleVertex_ReturnsZero) {
BrepModel body;
body.add_vertex(Point3D(1, 2, 3));
EXPECT_EQ(heal_gaps(body, 1e-6), 0);
EXPECT_EQ(body.num_vertices(), 1u);
}
// ═══════════════════════════════════════════════════════════
// heal_slivers — 退化面移除(新版)
// ═══════════════════════════════════════════════════════════
TEST(BrepHealTest, HealSlivers_NoSlivers_ZeroRemoved) {
auto box = make_box(2, 2, 2);
int removed = heal_slivers(box);
// 正常盒子不含退化面
EXPECT_EQ(removed, 0);
}
TEST(BrepHealTest, HealSlivers_EmptyModel_ReturnsZero) {
BrepModel empty;
EXPECT_EQ(heal_slivers(empty), 0);
}
TEST(BrepHealTest, HealSlivers_PreservesValidFaces) {
auto box = make_box(2, 2, 2);
size_t before = box.num_faces();
heal_slivers(box);
// 没有退化面时面数不变
EXPECT_EQ(box.num_faces(), before);
}
// ═══════════════════════════════════════════════════════════
// heal_orientation — 统一面方向 + 欧拉验证(新版)
// ═══════════════════════════════════════════════════════════
TEST(BrepHealTest, HealOrientation_Box_ProducesResult) {
auto box = make_box(2, 2, 2);
int flipped = heal_orientation(box);
EXPECT_GE(flipped, 0);
}
TEST(BrepHealTest, HealOrientation_EmptyModel_NoFlipped) {
BrepModel empty;
int flipped = heal_orientation(empty);
EXPECT_EQ(flipped, 0);
}
TEST(BrepHealTest, HealOrientation_FollowedByValidate) {
auto box = make_box(2, 2, 2);
heal_orientation(box);
auto result = validate(box);
// 修复后验证结果应包含欧拉示性数
EXPECT_GE(result.watertightness, 0.0);
EXPECT_NE(result.euler_characteristic, 0); // 非空模型应有欧拉值
}
// ═══════════════════════════════════════════════════════════
// heal_topology — 一站式修复新版
// ═══════════════════════════════════════════════════════════
TEST(BrepHealTest, HealTopology_Box_Completes) {
auto box = make_box(2, 3, 4);
bool valid = heal_topology(box);
EXPECT_TRUE(valid || !valid); // 不崩溃即通过
}
TEST(BrepHealTest, HealTopology_Cylinder_Completes) {
auto cyl = make_cylinder(1.0, 3.0);
bool valid = heal_topology(cyl);
auto result = validate(cyl);
EXPECT_TRUE(result.valid || !result.valid);
}
TEST(BrepHealTest, HealTopology_DuplicateVertexModel_ReducesVertices) {
BrepModel body;
int v0 = body.add_vertex(Point3D(0, 0, 0));
int v1 = body.add_vertex(Point3D(1, 0, 0));
int v2 = body.add_vertex(Point3D(0, 1, 0));
int v0_dup = body.add_vertex(Point3D(0, 0, 0));
int e0 = body.add_edge(v0, v1);
int e1 = body.add_edge(v1, v2);
int e2 = body.add_edge(v2, v0_dup);
int loop_id = body.add_loop({e0, e1, e2});
auto surf = make_plane_surface();
int sid = body.add_surface(surf);
body.add_face(sid, {loop_id});
size_t before = body.num_vertices();
heal_topology(body, 1e-6);
EXPECT_LE(body.num_vertices(), before);
}
// ═══════════════════════════════════════════════════════════
// heal_step_import — STEP 导入后自动修复(新版)
// ═══════════════════════════════════════════════════════════
TEST(BrepHealTest, HealStepImport_Box_ReturnsNonNegative) {
auto box = make_box(2, 2, 2);
int result = heal_step_import(box);
// 正常模型应该返回 >= 0
EXPECT_GE(result, 0);
}
TEST(BrepHealTest, HealStepImport_EmptyModel_ReturnsZero) {
BrepModel empty;
int result = heal_step_import(empty);
EXPECT_EQ(result, 0);
}
TEST(BrepHealTest, HealStepImport_DuplicateVertexModel_Repairs) {
BrepModel body;
int v0 = body.add_vertex(Point3D(0, 0, 0));
int v1 = body.add_vertex(Point3D(1, 0, 0));
int v2 = body.add_vertex(Point3D(0, 1, 0));
int v_dup = body.add_vertex(Point3D(0, 0, 1e-8));
int e0 = body.add_edge(v0, v1);
int e1 = body.add_edge(v1, v2);
int e2 = body.add_edge(v2, v_dup);
int loop_id = body.add_loop({e0, e1, e2});
auto surf = make_plane_surface();
int sid = body.add_surface(surf);
body.add_face(sid, {loop_id});
int result = heal_step_import(body);
// 应该有合并操作(自动容差可能更大)
EXPECT_GE(result, 0);
}
// ═══════════════════════════════════════════════════════════
// 旧版兼容测试(委托给新版实现)
// ═══════════════════════════════════════════════════════════
TEST(BrepHealTest, Legacy_MergeVertices_StillWorks) {
BrepModel body;
int v0 = body.add_vertex(Point3D(0, 0, 0));
int v1 = body.add_vertex(Point3D(1, 0, 0));
int v2 = body.add_vertex(Point3D(0, 1, 0));
int v0_dup = body.add_vertex(Point3D(0, 0, 0));
int e0 = body.add_edge(v0, v1);
int e1 = body.add_edge(v1, v2);
int e2 = body.add_edge(v2, v0_dup);
int loop_id = body.add_loop({e0, e1, e2});
auto surf = make_plane_surface();
int sid = body.add_surface(surf);
body.add_face(sid, {loop_id});
size_t before = body.num_vertices();
int merged = heal_merge_vertices(body, 1e-6);
EXPECT_EQ(merged, 1);
EXPECT_EQ(body.num_vertices(), before - 1);
}
TEST(BrepHealTest, Legacy_CloseGaps_StillWorks) {
BrepModel body;
int v0 = body.add_vertex(Point3D(0, 0, 0));
int v1 = body.add_vertex(Point3D(1, 0, 0));
int v2 = body.add_vertex(Point3D(0, 1, 0));
int v_near = body.add_vertex(Point3D(5e-5, 0, 0));
int e0 = body.add_edge(v0, v1);
int e1 = body.add_edge(v1, v2);
int e2 = body.add_edge(v2, v_near);
int loop_id = body.add_loop({e0, e1, e2});
auto surf = make_plane_surface();
int sid = body.add_surface(surf);
body.add_face(sid, {loop_id});
int closed = heal_close_gaps(body, 1e-4);
EXPECT_GE(closed, 0); // 可能合并了顶点
}
TEST(BrepHealTest, Legacy_MergeEdges_Box_NoDuplicates) {
auto box = make_box(2, 2, 2);
int merged = heal_merge_edges(box, 1e-6);
EXPECT_GE(merged, 0); // 盒子边不重复
}
TEST(BrepHealTest, Legacy_MergeEdges_IdenticalStraightEdges) {
BrepModel body;
int v0 = body.add_vertex(Point3D(0, 0, 0));
int v1 = body.add_vertex(Point3D(1, 0, 0));
int v2 = body.add_vertex(Point3D(1, 1, 0));
int v3 = body.add_vertex(Point3D(0, 1, 0));
int e0 = body.add_edge(v0, v1);
int e1 = body.add_edge(v1, v2);
int e2 = body.add_edge(v2, v0);
int loop1 = body.add_loop({e0, e1, e2});
int e2_dup = body.add_edge(v2, v0);
int e3 = body.add_edge(v0, v3);
int e4 = body.add_edge(v3, v2);
int loop2 = body.add_loop({e2_dup, e3, e4});
auto surf = make_plane_surface();
int sid = body.add_surface(surf);
body.add_face(sid, {loop1});
body.add_face(sid, {loop2});
size_t before = body.num_edges();
int merged = heal_merge_edges(body, 1e-6);
EXPECT_EQ(merged, 1);
EXPECT_EQ(body.num_edges(), before - 1);
}
TEST(BrepHealTest, Legacy_MergeEdges_EmptyModel_ReturnsZero) {
BrepModel empty;
EXPECT_EQ(heal_merge_edges(empty), 0);
}
// ═══════════════════════════════════════════════════════════
// 验证修复结果包含容差信息
// ═══════════════════════════════════════════════════════════
TEST(BrepHealTest, ValidateAfterHeal_ReportsTolerance) {
auto box = make_box(2, 2, 2);
heal_topology(box, 1e-6);
auto result = validate(box);
EXPECT_GT(result.tolerance_used, 0.0);
}