Files
ViewDesignEngine/include/vde/core/polygon.h
T

33 lines
916 B
C++

#pragma once
#include "vde/core/point.h"
#include <vector>
namespace vde::core {
class Polygon2D {
public:
Polygon2D() = default;
explicit Polygon2D(std::vector<Point2D> vertices) : vertices_(std::move(vertices)) {}
[[nodiscard]] const std::vector<Point2D>& vertices() const { return vertices_; }
[[nodiscard]] size_t size() const { return vertices_.size(); }
[[nodiscard]] bool empty() const { return vertices_.empty(); }
/// Signed area (positive = CCW)
[[nodiscard]] double signed_area() const;
/// Absolute area
[[nodiscard]] double area() const { return std::abs(signed_area()); }
/// Point-in-polygon test (ray casting)
[[nodiscard]] bool contains(const Point2D& p) const;
/// Is the polygon counter-clockwise?
[[nodiscard]] bool is_ccw() const { return signed_area() > 0; }
private:
std::vector<Point2D> vertices_;
};
} // namespace vde::core