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ViewDesignEngine/include/vde/collision/ray_intersect.h
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ViewDesignEngine 64ad721ed7
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fix: 编译通过 — CMake + 命名空间 + 头文件修复
- CMake: INTERFACE 库修复、vde_compile_options 顺序修复
- 命名空间: 所有模块添加 using 声明
- 类型补全: Ray3Dd、Point4D
- 头文件: tolerance 泛型化、std::optional include
- 警告: 放宽 -Wconversion/-Wsign-conversion
- 构建结果: 0 errors, 22/25 tests passed
2026-07-23 08:19:24 +00:00

28 lines
648 B
C++

#pragma once
#include "vde/core/point.h"
#include "vde/core/line.h"
#include "vde/core/triangle.h"
#include <optional>
namespace vde::collision {
using core::Point3D;
using core::Vector3D;
using core::Triangle3D;
using core::Ray3Dd;
struct RayTriResult {
double t;
double u, v;
Point3D point;
};
std::optional<RayTriResult> ray_triangle_intersect(
const Point3D& origin, const Vector3D& dir, const Triangle3D& tri);
inline std::optional<RayTriResult> ray_triangle_intersect(
const Ray3Dd& ray, const Triangle3D& tri) {
return ray_triangle_intersect(ray.origin(), ray.direction(), tri);
}
} // namespace vde::collision