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ViewDesignEngine/include/vde/collision/gjk.h
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ViewDesignEngine 64ad721ed7
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fix: 编译通过 — CMake + 命名空间 + 头文件修复
- CMake: INTERFACE 库修复、vde_compile_options 顺序修复
- 命名空间: 所有模块添加 using 声明
- 类型补全: Ray3Dd、Point4D
- 头文件: tolerance 泛型化、std::optional include
- 警告: 放宽 -Wconversion/-Wsign-conversion
- 构建结果: 0 errors, 22/25 tests passed
2026-07-23 08:19:24 +00:00

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C++

#pragma once
#include "vde/core/point.h"
#include <functional>
#include <optional>
namespace vde::collision {
using core::Point3D;
using core::Vector3D;
using SupportFunc = std::function<Point3D(const Vector3D&)>;
struct GJKResult {
bool intersect;
double distance;
Point3D point_a;
Point3D point_b;
};
bool gjk_intersect(const SupportFunc& shape_a, const SupportFunc& shape_b);
double gjk_distance(const SupportFunc& shape_a, const SupportFunc& shape_b);
GJKResult gjk_full(const SupportFunc& shape_a, const SupportFunc& shape_b);
} // namespace vde::collision