05b62e8238
M1.1 — TrimmedSurface 深度集成 (Agent #0): - trimmed_surface.h: winding number, closest_boundary_point, to_mesh() with CDT - factory methods: from_rect_with_hole, from_cylinder_patch, from_sphere_patch - brep.h: TopoFace +trimmed_surface_id, add_trimmed_surface() - brep.cpp: to_mesh() prefers TrimmedSurface path - modeling.cpp: make_box uses TrimmedSurface, added make_sphere_patch() - 23 tests, compilation passes M1.2 — SSI 基布尔运算 (Agent #1): - ssi_boolean.h/.cpp: full SSI pipeline (Step1-4) - Step1: parallel face-face SSI, Step2: face splitting via TrimmedSurface - Step3: ray-cast classification + exact predicates, Step4: face sewing - GMP exact predicates integrated (16 references to exact_orient3d/in_sphere) - OpenMP parallel (4 #pragma omp sections) - 33 tests, syntax-check passes M1.3 — 拓扑修复 + 容差系统 (Agent #2): - brep_heal.h/.cpp: heal_gaps (BFS), heal_slivers (Newell area), heal_orientation (Euler) - heal_topology: one-shot pipeline, heal_step_import: STEP auto-heal - tolerance.h: PerFaceTolerance, sliver_area, auto_tolerance(), face_tolerance() - brep_validate.cpp: all hardcoded 1e-6/1e-9 → ToleranceConfig - Tests: tolerance 34/34, heal 24/24, validate 16/16 (all passing) - Fixed: face_area_approx Newell formula bug, heal_step_import reporting 19 files, ~3200 lines net new code, 90+ new tests
85 lines
3.7 KiB
C++
85 lines
3.7 KiB
C++
#pragma once
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#include "vde/curves/nurbs_surface.h"
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#include "vde/curves/nurbs_curve.h"
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#include "vde/core/point.h"
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#include "vde/core/aabb.h"
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#include "vde/mesh/halfedge_mesh.h"
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#include <optional>
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#include <vector>
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#include <utility>
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namespace vde::brep {
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/// A p-curve: 2D curve in the parameter space of a surface
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/// We reuse NurbsCurve with Z=0 — only X (u) and Y (v) are meaningful.
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using PCurve = curves::NurbsCurve;
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/// Trimming loop: closed contour in parameter space (u, v)
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/// An outer loop defines the boundary; inner loops define holes.
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struct TrimLoop {
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std::vector<PCurve> p_curves; ///< parameter-space curves forming the loop
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bool is_outer = true; ///< true = outer boundary, false = hole
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};
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/// A trimmed surface: base NURBS surface + trimming loops in parameter space
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///
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/// Point classification: a parameter (u, v) is INSIDE if it lies within
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/// the outer loop AND outside all inner loops.
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///
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/// This is the fundamental B-Rep primitive used by all industrial CAD kernels
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/// (Parasolid, ACIS, CGM).
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///
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/// @ingroup brep
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struct TrimmedSurface {
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curves::NurbsSurface base_surface; ///< Underlying geometry
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std::vector<TrimLoop> loops; ///< Trimming loops (first = outer boundary if marked)
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/// Evaluate the surface at (u, v).
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/// Returns the 3D point only if (u, v) is inside the trimmed region.
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/// @return Point3D if inside, std::nullopt if outside
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[[nodiscard]] std::optional<core::Point3D> evaluate(double u, double v) const;
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/// Check if a parameter point is inside the trimmed region
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[[nodiscard]] bool is_inside(double u, double v) const;
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/// Compute winding number of point (u,v) relative to a loop
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/// Positive = inside (for counter-clockwise outer loop), 0 = outside
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[[nodiscard]] int winding_number(double u, double v, const TrimLoop& loop) const;
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/// Find the closest point on the boundary to (u,v) — for points outside trimmed region
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[[nodiscard]] core::Point3D closest_boundary_point(double u, double v) const;
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/// Get the axis-aligned bounding box of the trimmed surface
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[[nodiscard]] core::AABB3D bounds() const;
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/// Tessellate the trimmed surface to a triangle mesh
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/// Uses adaptive grid sampling with inside/outside testing
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/// @param deflection chord-height tolerance for tessellation
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/// @return HalfedgeMesh containing the triangulated trimmed surface
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[[nodiscard]] mesh::HalfedgeMesh to_mesh(double deflection = 0.01) const;
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/// Create an untrimmed surface (full parameter domain)
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static TrimmedSurface from_surface(const curves::NurbsSurface& surf);
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/// Create a rectangular trimmed surface
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static TrimmedSurface from_rect(const curves::NurbsSurface& surf,
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double u0, double u1, double v0, double v1);
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/// Create a trimmed surface with a circular hole
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static TrimmedSurface from_rect_with_hole(const curves::NurbsSurface& surf,
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double u0, double u1, double v0, double v1,
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double hole_uc, double hole_vc, double hole_r,
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int hole_segments = 32);
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/// Create a trimmed surface for a cylinder side patch
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/// u ranges [u0, u1] along circumference, v ranges [v0, v1] along height
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static TrimmedSurface from_cylinder_patch(const curves::NurbsSurface& cyl_surf,
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double u0, double u1, double v0, double v1);
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/// Create a trimmed surface for a sphere patch
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static TrimmedSurface from_sphere_patch(const curves::NurbsSurface& sphere_surf,
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double u0, double u1, double v0, double v1);
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};
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} // namespace vde::brep
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