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ViewDesignEngine/include/vde/curves/tessellation.h
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#pragma once
#include "vde/core/point.h"
#include <vector>
#include <array>
namespace vde::curves {
/// Tessellate a parametric surface into a triangle mesh
/// @param eval Function(u,v) -> Point3D
/// @param res_u, res_v Number of samples in u/v directions
/// @return Pairs of (vertices, triangle indices)
std::pair<std::vector<Point3D>, std::vector<std::array<int, 3>>>
tessellate(const std::function<Point3D(double,double)>& eval,
int res_u, int res_v);
} // namespace vde::curves