#pragma once #include "vde/core/aabb.h" #include "vde/spatial/spatial_index.h" #include namespace vde::spatial { using core::Point3D; using core::Vector3D; using core::Ray3Dd; using core::Triangle3D; template struct OctreeNode; template struct OctreeData; template class Octree : public SpatialIndex { public: explicit Octree(int max_depth = 8, int max_items = 16); void build(const std::vector& items) override; void insert(const T& item) override; bool remove(const T& item) override; std::vector query_range(const AABB3D& range) const override; std::vector query_knn(const Point3D& point, size_t k) const override; std::vector query_ray(const Ray3Dd& ray) const override; void clear() override; size_t size() const override; private: void insert_recursive(int node_idx, const T& item, int depth); void subdivide_recursive(int node_idx, int depth); void query_range_recursive(int node_idx, const AABB3D& range, std::vector& result) const; void query_ray_recursive(int node_idx, const Ray3Dd& ray, std::vector& result) const; /// Item position helper (for non-Point3D types) static Point3D get_position(const T& item); std::shared_ptr> data_; int max_depth_, max_items_; }; } // namespace vde::spatial