#pragma once #include "vde/spatial/spatial_index.h" #include "vde/core/aabb.h" #include #include namespace vde::spatial { using core::Point3D; using core::Vector3D; using core::Ray3Dd; using core::Triangle3D; template struct RTreeNode { AABB3D bbox; bool is_leaf = true; std::vector children; // internal: indices into nodes_ std::vector item_indices; // leaf: indices into items_ size_t parent = static_cast(-1); }; template class RTree : public SpatialIndex { public: void build(const std::vector& items) override; void insert(const T& item) override; bool remove(const T& item) override; std::vector query_range(const AABB3D& range) const override; std::vector query_knn(const Point3D& point, size_t k) const override; std::vector query_ray(const Ray3Dd& ray) const override; void clear() override; size_t size() const override { return count_; } size_t node_count() const { return nodes_.size(); } private: void query_range_recursive(size_t node_idx, const AABB3D& range, std::vector& result) const; std::vector items_; std::vector item_bounds_; std::vector> nodes_; size_t root_idx_ = 0; size_t count_ = 0; }; } // namespace vde::spatial