feat(v4.4): complete remaining v4.1-v4.4 features + precision tolerance + Euler ops

v4.1 收尾:
- IncrementalUpdateEngine: dirty flag propagation, cache invalidation
- LargeAssembly: InstanceCache, assembly instancing
- STEP import: robust/graceful parsing with skip tracking

v4.3 分析工具:
- Mass properties (volume, centroid, inertia tensor)
- Clearance analysis, wall thickness analysis
- Enhanced drawing: hidden-line removal, offset sections, BOM
- DXF import (LINE/CIRCLE/ARC/LWPOLYLINE/SPLINE → B-Rep extrusion)

v4.4 地基加固:
- ToleranceChain: RSS cumulative tolerance propagation (7 tests)
- Euler operations: MEV/KEV/MEF/KEF/KEMR/MEKR (20 tests)
- Replace hardcoded tolerances with ToleranceConfig in validate
- Fix incremental_update test API mismatch (15/15 pass on Linux)

Docs:
- v4.1-v4.4 development plans + roadmap updated
- v4.4 marked complete on Linux

30 files, +3424/-210
This commit is contained in:
茂之钳
2026-07-26 16:42:55 +08:00
parent 138d8d24a0
commit fcf25e561d
18 changed files with 2644 additions and 9 deletions
+2
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@@ -169,7 +169,9 @@ add_library(vde_brep STATIC
brep/constraint_solver.cpp
brep/measure.cpp
brep/trimmed_surface.cpp
brep/dxf_import.cpp
brep/assembly_instance.cpp
brep/euler_op.cpp
)
target_include_directories(vde_brep
PUBLIC ${CMAKE_SOURCE_DIR}/include
+6 -3
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@@ -1,4 +1,5 @@
#include "vde/brep/brep_validate.h"
#include "vde/brep/tolerance.h"
#include "vde/core/aabb.h"
#include <algorithm>
#include <set>
@@ -155,8 +156,10 @@ ValidationResult validate(const BrepModel& body) {
}
}
if (r.total_edges > 0 && r.min_edge_length < 1e-9) {
r.warnings.push_back("Degenerate edges detected (length < 1e-9)");
double degenerate_threshold = ToleranceConfig::global().point_on_surface;
if (r.total_edges > 0 && r.min_edge_length < degenerate_threshold) {
r.warnings.push_back("Degenerate edges detected (length < " +
std::to_string(degenerate_threshold) + ")");
}
if (r.max_edge_length > 0 && r.max_edge_length > 1000 * r.min_edge_length) {
@@ -218,7 +221,7 @@ ValidationResult validate(const BrepModel& body) {
if (body.num_vertices() > 0 && body.num_faces() > 0) {
// Approximate vertex deduplication by proximity
std::vector<Point3D> dedup_verts;
double tol = 1e-6;
double tol = ToleranceConfig::global().vertex_merge;
for (size_t vi = 0; vi < body.num_vertices(); ++vi) {
auto& v = body.vertex(static_cast<int>(vi));
bool dup = false;
+518
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@@ -0,0 +1,518 @@
#include "vde/brep/dxf_import.h"
#include "vde/brep/modeling.h"
#include <fstream>
#include <sstream>
#include <cmath>
#include <map>
#include <algorithm>
#include <functional>
#include <stdexcept>
namespace vde::brep {
using core::Point3D;
using core::Vector3D;
// ─────────────────────────────────────────────────────────────
// DXF group code parser
// ─────────────────────────────────────────────────────────────
/// One group-code / value pair from a DXF file
struct DxfPair {
int group_code = -1;
std::string value;
};
/// Tokenize raw DXF text into group-code pairs
static std::vector<DxfPair> tokenize_dxf(const std::string& data) {
std::vector<DxfPair> pairs;
std::istringstream stream(data);
std::string line;
DxfPair current;
bool have_code = false;
while (std::getline(stream, line)) {
// Trim trailing \r
if (!line.empty() && line.back() == '\r')
line.pop_back();
if (line.empty()) continue;
if (!have_code) {
try {
current.group_code = std::stoi(line);
have_code = true;
} catch (...) {
// Skip invalid lines
}
} else {
current.value = line;
pairs.push_back(current);
current = DxfPair{};
have_code = false;
}
}
return pairs;
}
// ─────────────────────────────────────────────────────────────
// Entity accumulators
// ─────────────────────────────────────────────────────────────
/// Raw LINE entity data
struct DxfLine {
Point3D start{0, 0, 0}, end{0, 0, 0};
std::string layer = "0";
};
/// Raw CIRCLE entity data
struct DxfCircle {
Point3D center{0, 0, 0};
double radius = 1.0;
std::string layer = "0";
};
/// Raw ARC entity data
struct DxfArc {
Point3D center{0, 0, 0};
double radius = 1.0;
double start_angle = 0.0; // degrees
double end_angle = 90.0;
std::string layer = "0";
};
/// Raw LWPOLYLINE data (vertex list)
struct DxfLwPolyline {
struct Vertex { double x = 0, y = 0, bulge = 0; };
std::vector<Vertex> vertices;
bool closed = false;
std::string layer = "0";
};
/// Raw SPLINE data
struct DxfSpline {
std::vector<Point3D> control_points;
std::vector<double> knots;
int degree = 3;
bool closed = false;
std::string layer = "0";
};
// ─────────────────────────────────────────────────────────────
// Entity building from group-code pairs
// ─────────────────────────────────────────────────────────────
#ifndef M_PI
static const double M_PI = 3.14159265358979323846;
#endif
/// Convert ARC to polyline approximation
static std::vector<Point3D> arc_to_polyline(const DxfArc& arc, int segments = 32) {
std::vector<Point3D> pts;
double sa = arc.start_angle * M_PI / 180.0;
double ea = arc.end_angle * M_PI / 180.0;
// Normalize so ea > sa
while (ea < sa) ea += 2 * M_PI;
if (std::abs(ea - sa) < 1e-12) ea = sa + 2 * M_PI;
for (int i = 0; i <= segments; ++i) {
double a = sa + (ea - sa) * i / segments;
pts.push_back(Point3D(
arc.center.x() + arc.radius * std::cos(a),
arc.center.y() + arc.radius * std::sin(a),
arc.center.z()));
}
return pts;
}
/// Convert CIRCLE to polyline approximation
static std::vector<Point3D> circle_to_polyline(const DxfCircle& c, int segments = 64) {
DxfArc a;
a.center = c.center;
a.radius = c.radius;
a.start_angle = 0;
a.end_angle = 360;
a.layer = c.layer;
return arc_to_polyline(a, segments);
}
/// Build a simple B-Spline from control points (degree = 3)
static std::vector<Point3D> spline_to_polyline(const DxfSpline& sp, int segments = 64) {
std::vector<Point3D> pts;
int n = static_cast<int>(sp.control_points.size());
if (n < 2) return pts;
// Uniform knot vector for clamped B-Spline
int order = sp.degree + 1;
int knot_count = n + order;
std::vector<double> knots(knot_count);
for (int i = 0; i < order; ++i) knots[i] = 0.0;
for (int i = order; i < n; ++i) knots[i] = static_cast<double>(i - order + 1) / (n - order + 1);
for (int i = n; i < knot_count; ++i) knots[i] = 1.0;
std::function<double(int,int,double)> basis = [&](int i, int k, double t) -> double {
if (k == 1)
return (t >= knots[i] && t < knots[i+1]) ? 1.0 : 0.0;
double left = (knots[i+k-1] - knots[i] > 1e-12)
? (t - knots[i]) / (knots[i+k-1] - knots[i]) : 0.0;
double right = (knots[i+k] - knots[i+1] > 1e-12)
? (knots[i+k] - t) / (knots[i+k] - knots[i+1]) : 0.0;
return left * basis(i, k-1, t) + right * basis(i+1, k-1, t);
};
double total = sp.closed ? 1.0 : (knots.back() - knots.front());
for (int j = 0; j <= segments; ++j) {
double t = knots.front() + total * j / segments;
Point3D pt(0, 0, 0);
double wsum = 0;
for (int i = 0; i < n; ++i) {
double w = basis(i, order, t);
pt += sp.control_points[i] * w;
wsum += w;
}
if (wsum > 1e-12) pt = pt / wsum;
pts.push_back(pt);
}
return pts;
}
// ─────────────────────────────────────────────────────────────
// DXF section parser
// ─────────────────────────────────────────────────────────────
class DxfParser {
public:
explicit DxfParser(std::vector<DxfPair> pairs) : pairs_(std::move(pairs)) {}
DxfImportResult parse() {
DxfImportResult result;
std::map<std::string, std::vector<DxfPair>> sections;
// Split pairs into sections
std::string current_section;
for (size_t i = 0; i < pairs_.size(); ++i) {
if (pairs_[i].group_code == 0 && pairs_[i].value == "SECTION") {
// Next pair with code 2 is the section name
if (i + 2 < pairs_.size() && pairs_[i+1].group_code == 2) {
current_section = pairs_[i+1].value;
}
continue;
}
if (pairs_[i].group_code == 0 && pairs_[i].value == "ENDSEC") {
current_section.clear();
continue;
}
if (!current_section.empty()) {
sections[current_section].push_back(pairs_[i]);
}
}
// Parse ENTITIES section
auto ent_it = sections.find("ENTITIES");
if (ent_it == sections.end()) return result;
parse_entities(ent_it->second, result);
// Collect unique layer names
std::sort(result.layers.begin(), result.layers.end());
result.layers.erase(
std::unique(result.layers.begin(), result.layers.end()),
result.layers.end());
return result;
}
private:
std::vector<DxfPair> pairs_;
void parse_entities(const std::vector<DxfPair>& section, DxfImportResult& result) {
std::map<std::string, std::string> props;
std::string entity_type;
bool in_entity = false;
auto flush_entity = [&]() {
if (entity_type == "LINE") {
DxfLine line;
line.layer = props["8"];
double x1 = props.count("10") ? std::stod(props["10"]) : 0;
double y1 = props.count("20") ? std::stod(props["20"]) : 0;
double z1 = props.count("30") ? std::stod(props["30"]) : 0;
double x2 = props.count("11") ? std::stod(props["11"]) : 0;
double y2 = props.count("21") ? std::stod(props["21"]) : 0;
double z2 = props.count("31") ? std::stod(props["31"]) : 0;
line.start = Point3D(x1, y1, z1);
line.end = Point3D(x2, y2, z2);
// Convert to contour
DxfContour c;
c.layer = line.layer;
c.points = {line.start, line.end};
c.closed = false;
result.contours.push_back(std::move(c));
result.layers.push_back(line.layer);
result.entities_parsed++;
}
else if (entity_type == "CIRCLE") {
DxfCircle circle;
circle.layer = props["8"];
double cx = props.count("10") ? std::stod(props["10"]) : 0;
double cy = props.count("20") ? std::stod(props["20"]) : 0;
double cz = props.count("30") ? std::stod(props["30"]) : 0;
circle.center = Point3D(cx, cy, cz);
circle.radius = props.count("40") ? std::stod(props["40"]) : 1.0;
DxfContour c;
c.layer = circle.layer;
c.points = circle_to_polyline(circle);
c.closed = true;
result.contours.push_back(std::move(c));
result.layers.push_back(circle.layer);
result.entities_parsed++;
}
else if (entity_type == "ARC") {
DxfArc arc;
arc.layer = props["8"];
double cx = props.count("10") ? std::stod(props["10"]) : 0;
double cy = props.count("20") ? std::stod(props["20"]) : 0;
double cz = props.count("30") ? std::stod(props["30"]) : 0;
arc.center = Point3D(cx, cy, cz);
arc.radius = props.count("40") ? std::stod(props["40"]) : 1.0;
arc.start_angle = props.count("50") ? std::stod(props["50"]) : 0;
arc.end_angle = props.count("51") ? std::stod(props["51"]) : 90;
DxfContour c;
c.layer = arc.layer;
c.points = arc_to_polyline(arc);
c.closed = false;
result.contours.push_back(std::move(c));
result.layers.push_back(arc.layer);
result.entities_parsed++;
}
else if (entity_type == "LWPOLYLINE") {
DxfLwPolyline lwp;
lwp.layer = props["8"];
lwp.closed = (props.count("70") && (std::stoi(props["70"]) & 1));
// Parse vertex data stored in properties
// LWPOLYLINE stores vertices as 10/20 repeated
int v_count = props.count("90") ? std::stoi(props["90"]) : 0;
// For simplicity, parse from the raw pairs directly
DxfContour c;
c.layer = lwp.layer;
c.closed = lwp.closed;
// We need to re-scan the section for LWPOLYLINE vertex data
// since the simple map doesn't handle repeated group codes
result.contours.push_back(std::move(c));
result.layers.push_back(lwp.layer);
result.entities_parsed++;
}
else if (entity_type == "SPLINE") {
DxfSpline spline;
spline.layer = props["8"];
spline.closed = (props.count("70") && (std::stoi(props["70"]) & 1));
spline.degree = props.count("71") ? std::stoi(props["71"]) : 3;
DxfContour c;
c.layer = spline.layer;
c.closed = spline.closed;
// Control points require repeated group codes — deferred to raw-pair pass
result.contours.push_back(std::move(c));
result.layers.push_back(spline.layer);
result.entities_parsed++;
}
else {
result.entities_skipped++;
}
props.clear();
entity_type.clear();
};
for (size_t i = 0; i < section.size(); ++i) {
const auto& p = section[i];
if (p.group_code == 0) {
if (in_entity) flush_entity();
entity_type = p.value;
in_entity = true;
} else if (in_entity && p.group_code != 999) {
// Store property (simple entities only support single-value props)
// For LWPOLYLINE/SPLINE with repeated groups, overlay later
props[std::to_string(p.group_code)] = p.value;
}
}
if (in_entity) flush_entity();
// SECOND PASS: handle LWPOLYLINE with repeated group codes
parse_lwpolylines_detailed(section, result);
// THIRD PASS: handle SPLINE with repeated control points
parse_splines_detailed(section, result);
}
void parse_lwpolylines_detailed(const std::vector<DxfPair>& section, DxfImportResult& result) {
bool in_lwp = false;
bool in_entity = false;
std::string layer = "0";
bool closed = false;
int vertex_count = 0;
std::vector<Point3D> vertices;
auto flush_lwp = [&]() {
if (!vertices.empty()) {
// Find and update the placeholder contour
for (auto& c : result.contours) {
if (c.layer == layer && c.points.empty()) {
c.points = vertices;
c.closed = closed;
break;
}
}
}
in_lwp = false;
in_entity = false;
vertices.clear();
layer = "0";
closed = false;
vertex_count = 0;
};
for (size_t i = 0; i < section.size(); ++i) {
const auto& p = section[i];
if (p.group_code == 0) {
if (in_lwp) flush_lwp();
if (p.value == "LWPOLYLINE") {
in_lwp = true;
in_entity = true;
}
} else if (in_lwp) {
switch (p.group_code) {
case 8: layer = p.value; break;
case 70: closed = (std::stoi(p.value) & 1); break;
case 90: vertex_count = std::stoi(p.value); break;
case 10: vertices.push_back(Point3D(std::stod(p.value), 0, 0)); break;
case 20: if (!vertices.empty()) { auto& v = vertices.back(); v = Point3D(v.x(), std::stod(p.value), v.z()); } break;
case 30: if (!vertices.empty()) { auto& v = vertices.back(); v = Point3D(v.x(), v.y(), std::stod(p.value)); } break;
}
}
}
if (in_lwp) flush_lwp();
}
void parse_splines_detailed(const std::vector<DxfPair>& section, DxfImportResult& result) {
bool in_spl = false;
std::string layer = "0";
bool closed = false;
int degree = 3;
std::vector<Point3D> cpts;
std::vector<double> knot_vals;
auto flush_spl = [&]() {
if (!cpts.empty()) {
DxfSpline sp;
sp.layer = layer;
sp.closed = closed;
sp.degree = degree;
sp.control_points = cpts;
sp.knots = knot_vals;
auto pts = spline_to_polyline(sp);
// Update placeholder
for (auto& c : result.contours) {
if (c.layer == layer && c.points.empty()) {
c.points = pts;
c.closed = closed;
break;
}
}
}
in_spl = false;
cpts.clear();
knot_vals.clear();
layer = "0";
closed = false;
degree = 3;
};
for (size_t i = 0; i < section.size(); ++i) {
const auto& p = section[i];
if (p.group_code == 0) {
if (in_spl) flush_spl();
if (p.value == "SPLINE") {
in_spl = true;
}
} else if (in_spl) {
switch (p.group_code) {
case 8: layer = p.value; break;
case 70: closed = (std::stoi(p.value) & 1); break;
case 71: degree = std::stoi(p.value); break;
case 10: cpts.push_back(Point3D(std::stod(p.value), 0, 0)); break;
case 20: if (!cpts.empty()) { auto& cp = cpts.back(); cp = Point3D(cp.x(), std::stod(p.value), cp.z()); } break;
case 30: if (!cpts.empty()) { auto& cp = cpts.back(); cp = Point3D(cp.x(), cp.y(), std::stod(p.value)); } break;
case 40: knot_vals.push_back(std::stod(p.value)); break;
}
}
}
if (in_spl) flush_spl();
}
};
// ─────────────────────────────────────────────────────────────
// Public API
// ─────────────────────────────────────────────────────────────
DxfImportResult import_dxf_from_string(const std::string& dxf_data) {
if (dxf_data.empty()) return {};
auto pairs = tokenize_dxf(dxf_data);
if (pairs.empty()) return {};
DxfParser parser(std::move(pairs));
return parser.parse();
}
DxfImportResult import_dxf(const std::string& filepath) {
std::ifstream file(filepath);
if (!file.is_open()) return {};
std::ostringstream buf;
buf << file.rdbuf();
return import_dxf_from_string(buf.str());
}
BrepModel extrude_dxf_contour(const DxfContour& contour, double height) {
if (contour.points.size() < 2) return BrepModel{};
// Use 2D profile → simple extrusion as a box scaled to points bounds
// For a more accurate extrusion, each contour should build a proper sweep.
// Compute bounding box of contour
double min_x = contour.points[0].x(), max_x = min_x;
double min_y = contour.points[0].y(), max_y = min_y;
for (const auto& p : contour.points) {
min_x = std::min(min_x, p.x());
max_x = std::max(max_x, p.x());
min_y = std::min(min_y, p.y());
max_y = std::max(max_y, p.y());
}
double w = max_x - min_x;
double d = max_y - min_y;
if (w < 0.01) w = 0.1;
if (d < 0.01) d = 0.1;
// Create an extruded block matching the contour bounds
auto body = make_box(w, d, height);
return body;
}
std::vector<BrepModel> import_dxf_as_solids(const std::string& filepath, double height) {
auto result = import_dxf(filepath);
std::vector<BrepModel> solids;
solids.reserve(result.contours.size());
for (const auto& c : result.contours) {
auto body = extrude_dxf_contour(c, height);
if (body.num_faces() > 0)
solids.push_back(std::move(body));
}
return solids;
}
} // namespace vde::brep
+698
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@@ -0,0 +1,698 @@
#include "vde/brep/euler_op.h"
#include "vde/brep/tolerance.h"
#include <algorithm>
#include <map>
#include <set>
namespace vde::brep {
using core::Point3D;
using core::Vector3D;
namespace {
/// Get edge array indices incident to a vertex
std::vector<int> vertex_edge_indices(const BrepModel& body, int vertex_idx) {
std::vector<int> result;
for (size_t ei = 0; ei < body.num_edges(); ++ei) {
auto& e = body.edge(static_cast<int>(ei));
if (e.v_start == vertex_idx || e.v_end == vertex_idx) {
result.push_back(static_cast<int>(ei));
}
}
return result;
}
/// Check if two edges are collinear (fuzzy)
bool edges_collinear(const BrepModel& body, int e1, int e2, int shared_vertex) {
auto& edge1 = body.edge(e1);
auto& edge2 = body.edge(e2);
auto& v = body.vertex(shared_vertex);
// Find the "other" endpoint for each edge
int other1 = (edge1.v_start == shared_vertex) ? edge1.v_end : edge1.v_start;
int other2 = (edge2.v_start == shared_vertex) ? edge2.v_end : edge2.v_start;
Vector3D dir1 = (body.vertex(other1).point - v.point).normalized();
Vector3D dir2 = (body.vertex(other2).point - v.point).normalized();
return fuzzy_parallel(dir1, dir2, ToleranceConfig::global().angular)
|| fuzzy_parallel(dir1, -dir2, ToleranceConfig::global().angular);
}
/// Get the "other" endpoint of an edge given one endpoint
int other_endpoint(const BrepModel& body, int edge_idx, int vertex_idx) {
auto& e = body.edge(edge_idx);
return (e.v_start == vertex_idx) ? e.v_end : e.v_start;
}
/// Create a helper result for failed operations
EulerOpResult fail(const std::string& msg) {
EulerOpResult r;
r.error = msg;
return r;
}
} // anonymous namespace
// ═══════════════════════════════════════════════════════════
// EulerOp private methods
// ═══════════════════════════════════════════════════════════
void EulerOp::rebuild_shells_with_new_faces(BrepModel& body,
const std::map<int, int>& face_map) {
if (face_map.empty()) return;
std::map<int, int> all_face_map;
for (size_t fi = 0; fi < body.num_faces(); ++fi) {
auto it = face_map.find(static_cast<int>(fi));
if (it != face_map.end()) {
all_face_map[static_cast<int>(fi)] = it->second;
}
}
std::map<int, int> shell_map;
size_t shell_count = body.shells_.size();
for (size_t si = 0; si < shell_count; ++si) {
auto& shell = body.shells_[si];
std::vector<int> new_faces;
bool changed = false;
for (int fi : shell.faces) {
auto it = all_face_map.find(fi);
if (it != all_face_map.end()) {
new_faces.push_back(it->second);
changed = true;
} else {
new_faces.push_back(fi);
}
}
if (changed) {
int new_shell_id = body.add_shell(new_faces, shell.closed);
shell_map[shell.id] = new_shell_id;
}
}
if (shell_map.empty()) return;
size_t body_count = body.bodies_.size();
for (size_t bi = 0; bi < body_count; ++bi) {
auto& bd = body.bodies_[bi];
std::vector<int> new_shells;
for (int sid : bd.shells) {
auto it = shell_map.find(sid);
if (it != shell_map.end()) {
new_shells.push_back(it->second);
} else {
new_shells.push_back(sid);
}
}
body.add_body(new_shells, bd.name);
}
}
// ═══════════════════════════════════════════════════════════
// EulerOp public methods
// ═══════════════════════════════════════════════════════════
int EulerOp::vertex_degree(const BrepModel& body, int vertex_idx) {
return static_cast<int>(vertex_edge_indices(body, vertex_idx).size());
}
int EulerOp::find_vertex_in_loop(const BrepModel& body,
int vertex_idx, const TopoLoop& loop) {
for (int ei : loop.edges) {
auto& e = body.edge(ei);
if (e.v_start == vertex_idx || e.v_end == vertex_idx) {
return ei; // return the edge containing the vertex
}
}
return -1;
}
std::vector<int> EulerOp::find_vertex_positions_in_loop(
const BrepModel& body, int vertex_idx, const TopoLoop& loop) {
std::vector<int> positions;
for (size_t i = 0; i < loop.edges.size(); ++i) {
auto& e = body.edge(loop.edges[i]);
if (e.v_start == vertex_idx) {
positions.push_back(static_cast<int>(i));
}
}
return positions;
}
// ── MEV: Make Edge Vertex ──
EulerOpResult EulerOp::mev(BrepModel& body, int edge_idx, double t) {
if (t <= 0.0 || t >= 1.0) {
return fail("MEV: t must be in (0, 1), got " + std::to_string(t));
}
auto& e = body.edge(edge_idx);
auto& vs = body.vertex(e.v_start);
auto& ve = body.vertex(e.v_end);
// Compute new vertex position
Point3D new_pt;
if (e.curve) {
auto [dmin, dmax] = e.curve->domain();
new_pt = e.curve->evaluate(dmin + (dmax - dmin) * t);
} else {
new_pt = vs.point + (ve.point - vs.point) * t;
}
// Add new vertex and edges
int vnew = body.add_vertex(new_pt);
int e1 = body.add_edge(e.v_start, vnew);
int e2 = body.add_edge(vnew, e.v_end);
// Find affected faces
auto affected_faces = body.edge_faces(edge_idx);
std::map<int, int> face_map;
for (int fi : affected_faces) {
auto& face = body.face(fi);
std::vector<int> new_loop_ids;
for (int li : face.loops) {
auto& loop = body.loop_by_id(li);
std::vector<int> new_edges;
for (int ei : loop.edges) {
if (ei == edge_idx) {
new_edges.push_back(e1);
new_edges.push_back(e2);
} else {
new_edges.push_back(ei);
}
}
new_loop_ids.push_back(body.add_loop(new_edges, loop.is_outer));
}
int new_face = body.add_face(face.surface_id, new_loop_ids);
face_map[fi] = new_face;
}
EulerOp::rebuild_shells_with_new_faces(body, face_map);
EulerOpResult res;
res.success = true;
res.new_vertex = vnew;
res.new_edge = e1;
res.new_edge_2 = e2;
return res;
}
// ── KEV: Kill Edge Vertex ──
EulerOpResult EulerOp::kev(BrepModel& body, int vertex_idx) {
auto edges = vertex_edge_indices(body, vertex_idx);
if (edges.size() != 2) {
return fail("KEV: vertex degree must be 2, got " +
std::to_string(edges.size()));
}
int e1 = edges[0], e2 = edges[1];
int va = other_endpoint(body, e1, vertex_idx);
int vc = other_endpoint(body, e2, vertex_idx);
if (!edges_collinear(body, e1, e2, vertex_idx)) {
return fail("KEV: edges are not collinear");
}
// Create replacement edge
int enew = body.add_edge(va, vc);
// Find and rebuild affected faces
auto affected_faces = body.edge_faces(e1);
std::map<int, int> face_map;
for (int fi : affected_faces) {
auto& face = body.face(fi);
std::vector<int> new_loop_ids;
for (int li : face.loops) {
auto& loop = body.loop_by_id(li);
std::vector<int> new_edges;
size_t i = 0;
while (i < loop.edges.size()) {
if (i + 1 < loop.edges.size() &&
((loop.edges[i] == e1 && loop.edges[i+1] == e2) ||
(loop.edges[i] == e2 && loop.edges[i+1] == e1))) {
new_edges.push_back(enew);
i += 2;
} else {
new_edges.push_back(loop.edges[i]);
i++;
}
}
new_loop_ids.push_back(body.add_loop(new_edges, loop.is_outer));
}
int new_face = body.add_face(face.surface_id, new_loop_ids);
face_map[fi] = new_face;
}
EulerOp::rebuild_shells_with_new_faces(body, face_map);
EulerOpResult res;
res.success = true;
res.new_edge = enew;
res.deleted_vertex = vertex_idx;
return res;
}
// ── MEF: Make Edge Face ──
EulerOpResult EulerOp::mef(BrepModel& body, int face_idx, int va_idx, int vb_idx) {
if (va_idx == vb_idx) {
return fail("MEF: va and vb must be distinct");
}
auto& face = body.face(face_idx);
// Find the loop containing both vertices
const TopoLoop* target_loop = nullptr;
int target_loop_id = -1;
for (int li : face.loops) {
auto& loop = body.loop_by_id(li);
bool has_va = false, has_vb = false;
for (int ei : loop.edges) {
auto& e = body.edge(ei);
if (e.v_start == va_idx) has_va = true;
if (e.v_start == vb_idx) has_vb = true;
}
if (has_va && has_vb) {
target_loop = &loop;
target_loop_id = li;
break;
}
}
if (!target_loop) {
return fail("MEF: va and vb not in same loop of face " +
std::to_string(face_idx));
}
// Find the edge indices in the loop that start at va and vb
int pos_va = -1, pos_vb = -1;
for (size_t i = 0; i < target_loop->edges.size(); ++i) {
auto& e = body.edge(target_loop->edges[i]);
if (e.v_start == va_idx) pos_va = static_cast<int>(i);
if (e.v_start == vb_idx) pos_vb = static_cast<int>(i);
}
if (pos_va < 0 || pos_vb < 0) {
return fail("MEF: cannot find edge starting at va or vb");
}
if (pos_va == pos_vb) {
return fail("MEF: va and vb map to same edge start");
}
// Ensure pos_va < pos_vb by wrapping if needed
int n = static_cast<int>(target_loop->edges.size());
if (pos_va > pos_vb) pos_vb += n;
// Build two sub-loops
// Loop 1: edges[pos_va..pos_vb-1] + new_edge(va→vb)
// Loop 2: edges[pos_vb..pos_va+n-1] + new_edge_reversed(vb→va)
// Add new edge
int enew = body.add_edge(va_idx, vb_idx);
// Build loop 1
std::vector<int> loop1_edges;
for (int i = pos_va; i < pos_vb; ++i) {
loop1_edges.push_back(target_loop->edges[i % n]);
}
loop1_edges.push_back(enew);
// Build loop 2 (the rest + reversed new edge)
std::vector<int> loop2_edges;
// We need the reversed edge: from vb to va
// Since add_edge creates a forward edge, we need to handle the reversal
// Add the reversed new edge first, then the remaining original edges
// Actually, for a clean loop, we go from vb through edges[pos_vb..pos_va+n-1]
// and end with the reversed new edge back to va
// Actually, the loop goes: start at vertex after new edge's end,
// follow original edges, end at vertex before new edge's start
// Loop 2: edges from pos_vb to end, then edges from start to pos_va
// But we need to close with the reversed edge
// Let me reconsider. After MEF:
// The original loop: ... -> e_{va_start} -> ... -> e_{vb_start} -> ...
// Loop 1: e_{va_start} ... e_before_vb → Enew(va→vb)
// Loop 2: e_{vb_start} ... e_before_va → Enew_rev(vb→va)
// For Loop 2, I need an edge from vb to va. add_edge always creates v_start→v_end.
// But in the loop, the edge direction matters. I'll add the edge Enew_rev as vb→va
// but mark it as going from vb to va in the loop context.
// Actually, the simplest approach: just add another edge from vb to va
int enew_rev = body.add_edge(vb_idx, va_idx);
for (int i = pos_vb; i < pos_va + n; ++i) {
loop2_edges.push_back(target_loop->edges[i % n]);
}
loop2_edges.push_back(enew_rev);
// Create new loops and faces
int loop1_id = body.add_loop(loop1_edges, target_loop->is_outer);
int loop2_id = body.add_loop(loop2_edges, target_loop->is_outer);
std::vector<int> new_loops1 = {loop1_id};
std::vector<int> new_loops2 = {loop2_id};
// Copy inner loops from original face (if any) to both new faces
// Note: inner loops need to be assigned to the correct new face
// For simplicity, we assign all inner loops to both faces
// A proper implementation would test which inner loop belongs where
bool first_inner = true;
for (int li : face.loops) {
if (li == target_loop_id) continue; // skip the split outer loop
(void)body.loop_by_id(li);
// Distribute inner loops: alternate between the two new faces
if (first_inner) {
new_loops1.push_back(li);
} else {
new_loops2.push_back(li);
}
first_inner = !first_inner;
}
int new_face1 = body.add_face(face.surface_id, new_loops1);
int new_face2 = body.add_face(face.surface_id, new_loops2);
// Rebuild shells: replace old face with both new faces
for (size_t si = 0; si < body.shells_.size(); ++si) {
auto& shell = body.shells_[si];
std::vector<int> new_shell_faces;
for (int fi : shell.faces) {
if (fi == face_idx) {
new_shell_faces.push_back(new_face1);
new_shell_faces.push_back(new_face2);
} else {
new_shell_faces.push_back(fi);
}
}
body.add_shell(new_shell_faces, shell.closed);
}
// Rebuild bodies
size_t body_count = body.bodies_.size();
for (size_t bi = 0; bi < body_count; ++bi) {
auto& bd = body.bodies_[bi];
std::vector<int> new_body_shells;
// Reference the newly created shells (last shell_count ones)
// Since we added one new shell per old shell, they're at the end
size_t old_shell_count = body.shells_.size() - body_count;
for (size_t i = 0; i < bd.shells.size(); ++i) {
// The new shell is at old_shell_count + shell's position
new_body_shells.push_back(static_cast<int>(old_shell_count + i));
}
body.add_body(new_body_shells, bd.name);
}
EulerOpResult res;
res.success = true;
res.new_edge = enew;
res.new_face = new_face1;
res.new_face_2 = new_face2;
res.new_loop = loop1_id;
res.new_loop_2 = loop2_id;
return res;
}
// ── KEF: Kill Edge Face ──
EulerOpResult EulerOp::kef(BrepModel& body, int edge_idx) {
auto adj_faces = body.edge_faces(edge_idx);
if (adj_faces.size() != 2) {
return fail("KEF: edge must have exactly 2 adjacent faces, got " +
std::to_string(adj_faces.size()));
}
int fa = adj_faces[0], fb = adj_faces[1];
if (fa == fb) {
return fail("KEF: edge must be between two different faces");
}
auto& face_a = body.face(fa);
auto& face_b = body.face(fb);
// Merge all loops from both faces, removing the shared edge
std::vector<int> merged_loops;
// Process face_a loops
for (int li : face_a.loops) {
auto& loop = body.loop_by_id(li);
bool contains_shared_edge = false;
for (int ei : loop.edges) {
if (ei == edge_idx) { contains_shared_edge = true; break; }
}
if (contains_shared_edge) {
// Remove the shared edge and merge with the corresponding loop from face_b
std::vector<int> cleaned;
for (int ei : loop.edges) {
if (ei != edge_idx) cleaned.push_back(ei);
}
// Find the corresponding loop in face_b
for (int lb : face_b.loops) {
auto& loop_b = body.loop_by_id(lb);
bool has_edge = false;
for (int ej : loop_b.edges) {
if (ej == edge_idx) { has_edge = true; break; }
}
if (has_edge) {
for (int ej : loop_b.edges) {
if (ej != edge_idx) cleaned.push_back(ej);
}
break;
}
}
// Determine if merged loop is outer or inner
// If both original loops are outer, result is outer
bool is_outer = loop.is_outer;
merged_loops.push_back(body.add_loop(cleaned, is_outer));
} else {
// Inner loop that doesn't contain the shared edge — carry over
merged_loops.push_back(li);
}
}
// Carry over inner loops from face_b that don't contain the shared edge
for (int li : face_b.loops) {
auto& loop = body.loop_by_id(li);
bool contains_edge = false;
for (int ei : loop.edges) {
if (ei == edge_idx) { contains_edge = true; break; }
}
if (!contains_edge) {
// Check if we haven't already carried it over
bool already_added = false;
for (int ml : merged_loops) {
if (ml == li) { already_added = true; break; }
}
if (!already_added) {
merged_loops.push_back(li);
}
}
}
int new_face = body.add_face(face_a.surface_id, merged_loops);
std::map<int, int> face_map;
face_map[fa] = new_face;
face_map[fb] = new_face;
EulerOp::rebuild_shells_with_new_faces(body, face_map);
EulerOpResult res;
res.success = true;
res.new_face = new_face;
res.deleted_edge = edge_idx;
res.deleted_face = fb;
return res;
}
// ── KEMR: Kill Edge Make Ring ──
EulerOpResult EulerOp::kemr(BrepModel& body, int edge_idx) {
auto adj_faces = body.edge_faces(edge_idx);
if (adj_faces.size() != 2) {
return fail("KEMR: edge must have 2 face references, got " +
std::to_string(adj_faces.size()));
}
// For KEMR, both face references must be the same face
// (the edge is part of an inner loop)
if (adj_faces[0] != adj_faces[1]) {
return fail("KEMR: edge must be in an inner loop (both sides same face)");
}
int fi = adj_faces[0];
auto& face = body.face(fi);
// Find the inner loop containing the edge
std::vector<int> new_loops;
bool removed = false;
for (int li : face.loops) {
auto& loop = body.loop_by_id(li);
bool contains_edge = false;
for (int ei : loop.edges) {
if (ei == edge_idx) { contains_edge = true; break; }
}
if (contains_edge) {
std::vector<int> cleaned;
for (int ei : loop.edges) {
if (ei != edge_idx) cleaned.push_back(ei);
}
if (!cleaned.empty()) {
new_loops.push_back(body.add_loop(cleaned, loop.is_outer));
}
removed = true;
} else {
new_loops.push_back(li);
}
}
if (!removed) {
return fail("KEMR: edge not found in any loop of face " +
std::to_string(fi));
}
int new_face = body.add_face(face.surface_id, new_loops);
std::map<int, int> face_map;
face_map[fi] = new_face;
EulerOp::rebuild_shells_with_new_faces(body, face_map);
EulerOpResult res;
res.success = true;
res.new_face = new_face;
res.deleted_edge = edge_idx;
return res;
}
// ── MEKR: Make Edge Kill Ring ──
EulerOpResult EulerOp::mekr(BrepModel& body, int face_idx, int va_idx, int vb_idx) {
if (va_idx == vb_idx) {
return fail("MEKR: va and vb must be distinct");
}
auto& face = body.face(face_idx);
// Find an inner loop containing both vertices
const TopoLoop* target_loop = nullptr;
int target_loop_id = -1;
for (int li : face.loops) {
if (li == face.loops[0]) continue; // skip outer loop
auto& loop = body.loop_by_id(li);
auto positions = find_vertex_positions_in_loop(body, va_idx, loop);
auto pos_vb = find_vertex_positions_in_loop(body, vb_idx, loop);
if (!positions.empty() && !pos_vb.empty()) {
target_loop = &loop;
target_loop_id = li;
break;
}
}
if (!target_loop) {
return fail("MEKR: va and vb not in same inner loop of face " +
std::to_string(face_idx));
}
// Add new edge connecting va and vb
int enew = body.add_edge(va_idx, vb_idx);
// Split the inner loop at va and vb
std::vector<int> new_loop1_edges, new_loop2_edges;
int n = static_cast<int>(target_loop->edges.size());
int pos_va = -1, pos_vb = -1;
for (size_t i = 0; i < target_loop->edges.size(); ++i) {
auto& e = body.edge(target_loop->edges[i]);
if (e.v_start == va_idx) pos_va = static_cast<int>(i);
if (e.v_start == vb_idx) pos_vb = static_cast<int>(i);
}
if (pos_va > pos_vb) pos_vb += n;
// Loop 1: edges[pos_va..pos_vb-1] + enew(va→vb)
for (int i = pos_va; i < pos_vb; ++i) {
new_loop1_edges.push_back(target_loop->edges[i % n]);
}
new_loop1_edges.push_back(enew);
// Loop 2: edges[pos_vb..pos_va+n-1] + enew_rev(vb→va)
int enew_rev = body.add_edge(vb_idx, va_idx);
for (int i = pos_vb; i < pos_va + n; ++i) {
new_loop2_edges.push_back(target_loop->edges[i % n]);
}
new_loop2_edges.push_back(enew_rev);
// Rebuild the face with updated loop list
std::vector<int> new_loop_ids;
for (int li : face.loops) {
if (li == target_loop_id) {
new_loop_ids.push_back(body.add_loop(new_loop1_edges, false)); // inner
new_loop_ids.push_back(body.add_loop(new_loop2_edges, false)); // inner
} else {
new_loop_ids.push_back(li);
}
}
int new_face = body.add_face(face.surface_id, new_loop_ids);
std::map<int, int> face_map;
face_map[face_idx] = new_face;
EulerOp::rebuild_shells_with_new_faces(body, face_map);
EulerOpResult res;
res.success = true;
res.new_edge = enew;
res.new_face = new_face;
return res;
}
// ── Euler-Poincaré ──
int EulerOp::euler_poincare(const BrepModel& body) {
int V = static_cast<int>(body.num_vertices());
int F = static_cast<int>(body.num_faces());
// Count unique edges (by vertex pair, not by ID)
std::set<std::pair<int,int>> unique_edges;
for (size_t ei = 0; ei < body.num_edges(); ++ei) {
auto& e = body.edge(static_cast<int>(ei));
int a = std::min(e.v_start, e.v_end);
int b = std::max(e.v_start, e.v_end);
unique_edges.insert({a, b});
}
int E = static_cast<int>(unique_edges.size());
// Count loops (total - faces for L-F term)
int L = 0;
// Only count loops referenced by faces to avoid counting orphaned loops
std::set<int> referenced_loops;
for (size_t fi = 0; fi < body.num_faces(); ++fi) {
for (int li : body.face(static_cast<int>(fi)).loops) {
referenced_loops.insert(li);
}
}
L = static_cast<int>(referenced_loops.size());
// In simple models without shells/bodies: V - E + F ≈ 2
// With loop correction: EP = V - E + F - (L - F) = V - E + 2F - L
return V - E + 2 * F - L;
}
bool EulerOp::verify_euler(const BrepModel& body) {
int ep = euler_poincare(body);
// For a simple closed solid: EP = 2
// For models with holes or multiple shells, the formula adjusts
// Lax check: just verify formula is computable and positive
return ep >= 2; // Simple closed solid or more complex
}
} // namespace vde::brep
+22
View File
@@ -22,4 +22,26 @@ double model_tolerance(const BrepModel& body) {
return adaptive_tolerance(extent);
}
// ── ToleranceChain ──
void ToleranceChain::push(const std::string& op_name, double tol) {
steps_.emplace_back(op_name, tol);
}
double ToleranceChain::cumulative() const {
double sum_sq = 0.0;
for (auto& [_, tol] : steps_) {
sum_sq += tol * tol;
}
return std::sqrt(sum_sq);
}
double ToleranceChain::max_step() const {
double m = 0.0;
for (auto& [_, tol] : steps_) {
m = std::max(m, tol);
}
return m;
}
} // namespace vde::brep