diff --git a/include/vde/brep/modeling.h b/include/vde/brep/modeling.h index fdad300..d53be43 100644 --- a/include/vde/brep/modeling.h +++ b/include/vde/brep/modeling.h @@ -104,7 +104,7 @@ using core::AABB3D; * * @code{.cpp"} * auto circle = NurbsCurve::create_circle(Point3D(0,0,0), 0.5); - * auto helix = NurbsCurve::create_helix(/* ... */); + * auto helix = NurbsCurve::create_helix(// ...); * auto pipe = sweep(circle, helix); * @endcode * diff --git a/include/vde/core/icp.h b/include/vde/core/icp.h index 0347af9..8a96b92 100644 --- a/include/vde/core/icp.h +++ b/include/vde/core/icp.h @@ -53,8 +53,8 @@ struct ICPResult { * @note 初始对齐越好,收敛越快;若初始偏差太大,可能收敛到局部最优 * * @code{.cpp} - * std::vector src = /* ... */; - * std::vector tgt = /* ... */; + * std::vector src = // ...; + * std::vector tgt = // ...; * auto result = icp_register(src, tgt, 100, 1e-8); * if (result.converged) { * std::cout << "RMS error: " << result.rms_error << "\n"; diff --git a/include/vde/foundation/io_gltf.h b/include/vde/foundation/io_gltf.h index a5a77e4..df2a2c7 100644 --- a/include/vde/foundation/io_gltf.h +++ b/include/vde/foundation/io_gltf.h @@ -43,7 +43,7 @@ struct GltfOptions { * @note 生成的 glTF 符合 2.0 规范,兼容 Blender、three.js、Unreal Engine 等工具 * * @code{.cpp} - * mesh::HalfedgeMesh mesh = /* ... */; + * mesh::HalfedgeMesh mesh = // ...; * GltfOptions opts; * opts.binary = true; * opts.include_normals = true; @@ -69,7 +69,7 @@ bool write_gltf(const std::string& filepath, const mesh::HalfedgeMesh& mesh, * @return false 导出失败 * * @code{.cpp} - * brep::BrepModel model = /* ... */; + * brep::BrepModel model = // ...; * // 高精度曲面导出 * bool ok = write_brep_gltf("model.glb", model, 64); * @endcode diff --git a/include/vde/foundation/io_ply.h b/include/vde/foundation/io_ply.h index e6e5062..92c0985 100644 --- a/include/vde/foundation/io_ply.h +++ b/include/vde/foundation/io_ply.h @@ -43,7 +43,7 @@ mesh::HalfedgeMesh read_ply(const std::string& filepath); * @note 若需要二进制输出以提高性能,请使用 BinarySerializer * * @code{.cpp} - * mesh::HalfedgeMesh mesh = /* ... */; + * mesh::HalfedgeMesh mesh = // ...; * write_ply("output.ply", mesh); * @endcode * diff --git a/include/vde/foundation/io_stl.h b/include/vde/foundation/io_stl.h index e4cdc98..f619ef4 100644 --- a/include/vde/foundation/io_stl.h +++ b/include/vde/foundation/io_stl.h @@ -57,7 +57,7 @@ std::vector read_stl(const std::string& filepath); * @note 法向量在写入时自动归一化 * * @code{.cpp} - * std::vector tris = /* ... */; + * std::vector tris = // ...; * write_stl("output.stl", tris); // 二进制,体积小 * @endcode * @@ -77,7 +77,7 @@ void write_stl(const std::string& filepath, const std::vector& tris * @warning ASCII STL 文件体积约为二进制 STL 的 5-10 倍,不适合大规模网格 * * @code{.cpp} - * std::vector tris = /* ... */; + * std::vector tris = // ...; * write_stl_ascii("debug.stl", tris); // 可读文本,便于调试 * @endcode *