feat: 测试覆盖扩展 + 文档更新
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#include <gtest/gtest.h>
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#include "vde/mesh/mesh_quality.h"
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#include "vde/mesh/halfedge_mesh.h"
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using namespace vde::mesh;
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TEST(MeshQualityTest, EquilateralTriangle_PerfectQuality) {
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HalfedgeMesh mesh;
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// Equilateral triangle side length ≈ 1.155 for area ≈ 0.577
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double h = std::sqrt(3.0) / 2.0;
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mesh.build_from_triangles(
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{Point3D(0, 0, 0), Point3D(1, 0, 0), Point3D(0.5, h, 0)},
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{{0, 1, 2}}
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);
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auto q = evaluate_mesh_quality(mesh);
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// Equilateral triangle: all angles = 60°
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EXPECT_NEAR(q.min_angle_deg, 60.0, 1.0);
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EXPECT_NEAR(q.max_angle_deg, 60.0, 1.0);
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// Aspect ratio ~1 for equilateral
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EXPECT_NEAR(q.avg_aspect_ratio, 1.0, 0.1);
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EXPECT_EQ(q.degenerate_faces, 0u);
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}
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TEST(MeshQualityTest, DegenerateTriangle_ZeroArea) {
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HalfedgeMesh mesh;
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// Collinear points → zero area
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mesh.build_from_triangles(
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{Point3D(0, 0, 0), Point3D(1, 0, 0), Point3D(2, 0, 0)},
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{{0, 1, 2}}
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);
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auto q = evaluate_mesh_quality(mesh);
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EXPECT_EQ(q.degenerate_faces, 1u);
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}
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TEST(MeshQualityTest, ObtuseTriangle_LargeMaxAngle) {
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HalfedgeMesh mesh;
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// Very flat obtuse triangle: (0,0), (10,0), (0,0.1)
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mesh.build_from_triangles(
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{Point3D(0, 0, 0), Point3D(10, 0, 0), Point3D(0, 0.1, 0)},
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{{0, 1, 2}}
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);
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auto q = evaluate_mesh_quality(mesh);
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// Max angle should be very close to 180 (or at least > 90)
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EXPECT_GT(q.max_angle_deg, 90.0);
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// Min angle should be very small
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EXPECT_LT(q.min_angle_deg, 10.0);
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}
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TEST(MeshQualityTest, RightTriangle) {
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HalfedgeMesh mesh;
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// 3-4-5 right triangle
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mesh.build_from_triangles(
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{Point3D(0, 0, 0), Point3D(3, 0, 0), Point3D(0, 4, 0)},
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{{0, 1, 2}}
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);
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auto q = evaluate_mesh_quality(mesh);
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// Right triangle: one angle ~90°, others ~36.87° and ~53.13°
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EXPECT_NEAR(q.max_angle_deg, 90.0, 2.0);
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EXPECT_GT(q.min_angle_deg, 30.0);
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EXPECT_EQ(q.degenerate_faces, 0u);
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}
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TEST(MeshQualityTest, MultipleTriangles_Mixed) {
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HalfedgeMesh mesh;
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// Two triangles: one good, one degenerate
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double h = std::sqrt(3.0) / 2.0;
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mesh.build_from_triangles(
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{
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Point3D(0, 0, 0), Point3D(1, 0, 0), Point3D(0.5, h, 0), // equilateral
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Point3D(10, 0, 0), Point3D(11, 0, 0), Point3D(12, 0, 0), // degenerate
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},
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{{0, 1, 2}, {3, 4, 5}}
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);
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auto q = evaluate_mesh_quality(mesh);
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EXPECT_EQ(q.degenerate_faces, 1u);
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// Average aspect ratio should reflect the mix
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EXPECT_GT(q.avg_aspect_ratio, 1.0);
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}
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TEST(MeshQualityTest, EmptyMesh) {
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HalfedgeMesh mesh;
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auto q = evaluate_mesh_quality(mesh);
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EXPECT_EQ(q.degenerate_faces, 0u);
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// Default values for empty mesh
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EXPECT_DOUBLE_EQ(q.min_angle_deg, 0.0);
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EXPECT_DOUBLE_EQ(q.max_angle_deg, 0.0);
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}
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TEST(MeshQualityTest, HighAspectRatioTriangle) {
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HalfedgeMesh mesh;
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// Very thin triangle
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mesh.build_from_triangles(
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{Point3D(0, 0, 0), Point3D(100, 0, 0), Point3D(0, 0.01, 0)},
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{{0, 1, 2}}
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);
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auto q = evaluate_mesh_quality(mesh);
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// Aspect ratio should be very high
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EXPECT_GT(q.max_aspect_ratio, 10.0);
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}
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