docs: v3.8 engineering drawing + G2 continuity plan
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This commit is contained in:
茂之钳
2026-07-24 15:15:53 +00:00
parent a6939d5abd
commit e573cf958f
10 changed files with 1190 additions and 1 deletions
+213
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@@ -556,6 +556,219 @@ BrepModel fillet(const BrepModel& body, int edge_id, double radius) {
return result;
}
// ── Variable-radius fillet ──
BrepModel fillet_variable(const BrepModel& body, int edge_id,
double r_start, double r_end, int samples) {
int num_edges = static_cast<int>(body.num_edges());
if (edge_id < 0 || edge_id >= num_edges) return body;
if (r_start < 0.0 || r_end < 0.0) return body;
if (r_start == 0.0 && r_end == 0.0) return body;
auto efs = body.edge_faces(edge_id);
if (efs.empty()) return body;
int face_a = efs[0];
const auto& edge = body.edge(edge_id);
Point3D ep0 = body.vertex_by_id(edge.v_start).point;
Point3D ep1 = body.vertex_by_id(edge.v_end).point;
int face_b = -1;
for (size_t fi = 0; fi < body.num_faces(); ++fi) {
if (static_cast<int>(fi) == face_a) continue;
auto f_edges = body.face_edges(static_cast<int>(fi));
for (int ei : f_edges) {
const auto& e2 = body.edge(ei);
Point3D q0 = body.vertex_by_id(e2.v_start).point;
Point3D q1 = body.vertex_by_id(e2.v_end).point;
bool same_edge = ((ep0-q0).norm() < 1e-7 && (ep1-q1).norm() < 1e-7) ||
((ep0-q1).norm() < 1e-7 && (ep1-q0).norm() < 1e-7);
if (same_edge) { face_b = static_cast<int>(fi); break; }
}
if (face_b >= 0) break;
}
if (face_b < 0) return body;
const auto& curve = *edge.curve;
Vector3D n_a = compute_face_normal(body, face_a);
Vector3D n_b = compute_face_normal(body, face_b);
double cos_angle = n_a.dot(n_b);
if (std::abs(cos_angle) > 0.9999) return body;
Vector3D bisector = (n_a + n_b).normalized();
double cos_half = bisector.dot(n_a);
if (std::abs(cos_half) < 1e-8) return body;
auto [t_min, t_max] = curve.domain();
int N = samples;
std::vector<double> radii(N + 1);
std::vector<Point3D> edge_pts(N + 1);
std::vector<Point3D> t1_pts(N + 1);
std::vector<Point3D> t2_pts(N + 1);
std::vector<Point3D> mid_pts(N + 1);
for (int i = 0; i <= N; ++i) {
double t_val = static_cast<double>(i) / N;
double r = r_start + (r_end - r_start) * t_val;
double t = t_min + (t_max - t_min) * t_val;
radii[i] = r;
edge_pts[i] = curve.evaluate(t);
double offset = r / cos_half;
Point3D C = edge_pts[i] + offset * bisector;
t1_pts[i] = C - r * n_a;
t2_pts[i] = C - r * n_b;
Vector3D to_mid = (t1_pts[i] + t2_pts[i]) * 0.5 - C;
double mid_len = to_mid.norm();
if (mid_len > 1e-10) {
mid_pts[i] = C + to_mid.normalized() * r;
} else {
mid_pts[i] = (t1_pts[i] + t2_pts[i]) * 0.5;
}
}
BrepModel result;
// ── 1. Copy non-affected faces verbatim ──
for (size_t fi = 0; fi < body.num_faces(); ++fi) {
if (static_cast<int>(fi) == face_a || static_cast<int>(fi) == face_b)
continue;
const auto& f_src = body.face(static_cast<int>(fi));
std::vector<int> new_loop_ids;
for (int li : f_src.loops) {
const auto& lop = body.loop_by_id(li);
std::vector<int> new_es;
for (int ei : lop.edges) {
const auto& e_src = body.edge(ei);
Point3D p0 = body.vertex_by_id(e_src.v_start).point;
Point3D p1 = body.vertex_by_id(e_src.v_end).point;
int nv0 = result.add_vertex(p0);
int nv1 = result.add_vertex(p1);
new_es.push_back(result.add_edge(nv0, nv1));
}
new_loop_ids.push_back(result.add_loop(new_es, lop.is_outer));
}
int new_surf = result.add_surface(body.surface(f_src.surface_id));
result.add_face(new_surf, new_loop_ids);
}
// ── 2. Rebuild adjacent faces with variable tangent offset ──
auto rebuild_face = [&](int face_id, const Vector3D& n,
const std::vector<Point3D>& tangent_pts) {
const auto& f_src = body.face(face_id);
const auto& curve_copy = body.surface(f_src.surface_id);
const auto& edge_src = body.edge(edge_id);
auto f_edges = body.face_edges(face_id);
int fillet_edge_idx = -1;
for (size_t ei = 0; ei < f_edges.size(); ++ei) {
if (f_edges[ei] == edge_id) {
fillet_edge_idx = static_cast<int>(ei);
break;
}
}
if (fillet_edge_idx < 0) return;
std::vector<int> new_es;
for (const auto& lop : body.all_loops()) {
bool found = false;
for (int li : f_src.loops) {
if (lop.id == li) { found = true; break; }
}
if (!found) continue;
for (size_t ei = 0; ei < lop.edges.size(); ++ei) {
int eidx = lop.edges[ei];
if (eidx != edge_id) continue;
bool edge_reversed = (edge_src.v_start != body.edge(eidx).v_start);
std::vector<int> sorted_edges(lop.edges.size());
int start_offset = static_cast<int>((ei + 1) % lop.edges.size());
for (size_t j = 0; j < lop.edges.size(); ++j) {
sorted_edges[j] = lop.edges[(start_offset + static_cast<int>(j)) % lop.edges.size()];
}
sorted_edges.insert(sorted_edges.begin(), edge_id);
Point3D t0 = edge_reversed ? tangent_pts.back() : tangent_pts.front();
Point3D t1 = edge_reversed ? tangent_pts.front() : tangent_pts.back();
new_es.push_back(result.add_edge(result.add_vertex(t0),
result.add_vertex(t1)));
for (size_t j = 1; j < sorted_edges.size(); ++j) {
int old_ei = sorted_edges[j];
const auto& e_src = body.edge(old_ei);
Point3D p0 = body.vertex_by_id(e_src.v_start).point;
Point3D p1 = body.vertex_by_id(e_src.v_end).point;
bool v0_on = (e_src.v_start == edge_src.v_start ||
e_src.v_start == edge_src.v_end);
bool v1_on = (e_src.v_end == edge_src.v_start ||
e_src.v_end == edge_src.v_end);
Point3D q0 = p0, q1 = p1;
if (v0_on) q0 = (e_src.v_start == edge_src.v_start) ?
tangent_pts.front() : tangent_pts.back();
if (v1_on) q1 = (e_src.v_end == edge_src.v_start) ?
tangent_pts.front() : tangent_pts.back();
new_es.push_back(result.add_edge(
result.add_vertex(q0), result.add_vertex(q1)));
}
break;
}
break;
}
if (!new_es.empty()) {
int new_loop = result.add_loop(new_es, true);
int new_surf = result.add_surface(curve_copy);
result.add_face(new_surf, {new_loop});
}
};
rebuild_face(face_a, n_a, t1_pts);
rebuild_face(face_b, n_b, t2_pts);
// ── 3. Build variable-radius fillet surface faces ──
for (int i = 0; i < N; ++i) {
Point3D q00 = t1_pts[i], q01 = t2_pts[i];
Point3D q10 = t1_pts[i + 1], q11 = t2_pts[i + 1];
std::vector<std::vector<Point3D>> grid = {
{q00, mid_pts[i], q01},
{q10, mid_pts[i + 1], q11}
};
curves::NurbsSurface fs(grid,
{0, 0, 1, 1},
{0, 0, 0, 1, 1, 1},
{}, 1, 2);
int v0 = result.add_vertex(q00), v1 = result.add_vertex(q10);
int v2 = result.add_vertex(q11), v3 = result.add_vertex(q01);
int e1 = result.add_edge(v0, v1);
int e2 = result.add_edge(v1, v2);
int e3 = result.add_edge(v2, v3);
int e4 = result.add_edge(v3, v0);
int surf_id = result.add_surface(fs);
result.add_face(surf_id,
{result.add_loop({e1, e2, e3, e4}, true)});
}
// ── 4. Build shell and body ──
std::vector<int> all_face_ids;
for (size_t fi = 0; fi < result.num_faces(); ++fi) {
all_face_ids.push_back(result.face(static_cast<int>(fi)).id);
}
if (!all_face_ids.empty()) {
int sh = result.add_shell(all_face_ids, true);
result.add_body({sh}, "fillet_variable");
}
return result;
}
// ── Chamfer ──
BrepModel chamfer(const BrepModel& body, int edge_id, double dist) {
// Validation