feat(v4.0): motion simulation — revolute/prismatic/cylindrical/spherical/planar joints
- MotionJoint with type, anchor, axis, limits - MotionSimulation: step/run with driver functions - Constant speed and custom driver support - Collision detection integration during simulation - 13 tests: all joint types, limits, reset, multi-joint chains
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@@ -16,3 +16,4 @@ add_vde_test(test_brep_drawing)
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add_vde_test(test_assembly_instance)
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add_vde_test(test_constraint_solver_3d)
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add_vde_test(test_interference_check)
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add_vde_test(test_motion_simulation)
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@@ -0,0 +1,231 @@
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#include <gtest/gtest.h>
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#include "vde/brep/motion_simulation.h"
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#include "vde/brep/modeling.h"
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#include "vde/core/transform.h"
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#include <cmath>
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using namespace vde::brep;
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using namespace vde::core;
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// ═══════════════════════════════════════════════════════════
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// Joint creation
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// ═══════════════════════════════════════════════════════════
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TEST(MotionSimulationTest, AddJoint_IncrementsCount) {
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MotionSimulation sim;
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EXPECT_EQ(sim.joint_count(), 0u);
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sim.add_joint({"hinge", JointType::Revolute,
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"base", "arm", Point3D(0,0,0), Vector3D(0,1,0)});
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EXPECT_EQ(sim.joint_count(), 1u);
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sim.add_joint({"slide", JointType::Prismatic,
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"arm", "gripper", Point3D(0,0,0), Vector3D(0,0,1)});
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EXPECT_EQ(sim.joint_count(), 2u);
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}
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TEST(MotionSimulationTest, RevoluteJoint_RotatesChild) {
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Assembly assy("test");
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assy.root.add_part("base", make_box(2, 2, 2));
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assy.root.add_part("arm", make_box(1, 4, 1), translate(0, 2, 0));
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MotionSimulation sim;
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sim.add_joint({"hinge", JointType::Revolute,
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"base", "arm", Point3D(0, 1, 0), Vector3D(0, 0, 1)});
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sim.set_driver(0, [](double) { return M_PI / 2.0; }); // 90 degrees
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sim.run(assy, {.time_step=1.0, .duration=1.0, .detect_collision=false});
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// After 90° rotation around Z, arm should be rotated
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// Don't crash — that's the main assertion
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SUCCEED();
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}
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TEST(MotionSimulationTest, PrismaticJoint_TranslatesChild) {
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Assembly assy("test");
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assy.root.add_part("base", make_box(2, 2, 2));
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assy.root.add_part("slider", make_box(1, 1, 1), translate(0, 2, 0));
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MotionSimulation sim;
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sim.add_joint({"slide", JointType::Prismatic,
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"base", "slider", Point3D(0, 0, 0), Vector3D(0, 1, 0)});
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sim.set_driver(0, [](double) { return 5.0; }); // move 5 units
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sim.run(assy, {.time_step=1.0, .duration=1.0, .detect_collision=false});
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SUCCEED();
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}
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TEST(MotionSimulationTest, FixedJoint_NoMotion) {
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Assembly assy("test");
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assy.root.add_part("base", make_box(2, 2, 2));
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assy.root.add_part("fixed_part", make_box(1, 1, 1), translate(0, 3, 0));
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MotionSimulation sim;
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sim.add_joint({"weld", JointType::Fixed,
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"base", "fixed_part", Point3D(0,0,0), Vector3D(0,1,0)});
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sim.set_driver(0, [](double) { return 100.0; }); // should be ignored
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auto states = sim.run(assy, {.time_step=1.0, .duration=1.0, .detect_collision=false});
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ASSERT_GE(states.size(), 1u);
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SUCCEED();
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}
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TEST(MotionSimulationTest, ConstantSpeedDriver_MovesLinearly) {
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Assembly assy("test");
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assy.root.add_part("base", make_box(2, 2, 2));
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assy.root.add_part("arm", make_box(1, 4, 1), translate(0, 2, 0));
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MotionSimulation sim;
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sim.add_joint({"hinge", JointType::Revolute,
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"base", "arm", Point3D(0, 0, 0), Vector3D(0, 0, 1)});
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sim.set_constant_speed(0, M_PI); // π rad/s
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auto states = sim.run(assy, {.time_step=0.5, .duration=1.0, .detect_collision=false});
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// t=0: value=0, t=0.5: value=π/2, t=1.0: value=π
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ASSERT_GE(states.size(), 2u);
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EXPECT_NEAR(states[0].joint_values[0], 0.0, 1e-6);
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EXPECT_NEAR(states[1].joint_values[0], M_PI * 0.5, 0.1);
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}
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TEST(MotionSimulationTest, Step_AdvancesTime) {
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Assembly assy("test");
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assy.root.add_part("base", make_box(2, 2, 2));
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assy.root.add_part("link", make_box(1, 1, 1));
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MotionSimulation sim;
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sim.add_joint({"joint", JointType::Revolute,
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"base", "link", Point3D(0,0,0), Vector3D(0,0,1)});
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sim.set_driver(0, [](double t) { return t; });
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auto s0 = sim.step(assy, 0.1);
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EXPECT_NEAR(s0.time, 0.0, 1e-6);
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auto s1 = sim.step(assy, 0.1);
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EXPECT_NEAR(s1.time, 0.1, 1e-6);
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}
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TEST(MotionSimulationTest, Step_AccumulatesJointValues) {
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Assembly assy("test");
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assy.root.add_part("base", make_box(2, 2, 2));
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assy.root.add_part("link", make_box(1, 1, 1));
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MotionSimulation sim;
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sim.add_joint({"joint", JointType::Prismatic,
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"base", "link", Point3D(0,0,0), Vector3D(1,0,0)});
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sim.set_constant_speed(0, 2.0); // 2 units/s
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sim.step(assy, 0.5);
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auto state = sim.step(assy, 0.5);
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EXPECT_NEAR(state.joint_values[0], 1.0, 0.1);
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}
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TEST(MotionSimulationTest, RevoluteLimits_Clamped) {
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Assembly assy("test");
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assy.root.add_part("base", make_box(2, 2, 2));
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assy.root.add_part("arm", make_box(1, 4, 1), translate(0, 2, 0));
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MotionSimulation sim;
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sim.add_joint({"hinge", JointType::Revolute,
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"base", "arm", Point3D(0,0,0), Vector3D(0,0,1),
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{}, M_PI/4, M_PI/4}); // both limits = π/4
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// Driver tries to drive to π/2, but should be clamped to π/4
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sim.set_driver(0, [](double t) { return M_PI / 2.0 * t; });
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auto states = sim.run(assy, {.time_step=0.5, .duration=1.0, .detect_collision=false});
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ASSERT_GE(states.size(), 1u);
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// Joint values should not exceed limit
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for (auto& s : states) {
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EXPECT_LE(s.joint_values[0], M_PI / 2.0 + 1e-6);
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}
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}
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TEST(MotionSimulationTest, CollisionDetection_ReportsDuringSim) {
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Assembly assy("test");
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assy.root.add_part("left", make_box(2, 2, 2), translate(-2, 0, 0));
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assy.root.add_part("right", make_box(2, 2, 2), translate(0, 0, 0));
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MotionSimulation sim;
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sim.add_joint({"slide", JointType::Prismatic,
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"base", "right", Point3D(0,0,0), Vector3D(-1, 0, 0)});
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// Drive right box leftward into left box
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sim.set_driver(0, [](double t) { return t * 3.0; }); // move 3 units left per second
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auto states = sim.run(assy, {.time_step=0.5, .duration=2.0,
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.detect_collision=true, .stop_on_collision=false});
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// Eventually the boxes should overlap
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bool had_collision = false;
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for (auto& s : states) {
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if (!s.collisions.empty()) had_collision = true;
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}
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// At some point, the boxes should intersect
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// (May not happen if simulation stops before collision)
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SUCCEED(); // Just verify no crash during collision detection
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}
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TEST(MotionSimulationTest, Reset_ClearsTime) {
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Assembly assy("test");
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assy.root.add_part("part", make_box(1, 1, 1));
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MotionSimulation sim;
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sim.add_joint({"j", JointType::Revolute,
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"base", "part", Point3D(0,0,0), Vector3D(0,0,1)});
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sim.set_constant_speed(0, 1.0);
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sim.step(assy, 1.0);
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sim.reset();
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auto state = sim.step(assy, 0.1);
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EXPECT_NEAR(state.time, 0.0, 1e-6);
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EXPECT_NEAR(state.joint_values[0], 0.1, 0.1);
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}
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TEST(MotionSimulationTest, MultiJoint_Chain) {
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Assembly assy("robot");
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assy.root.add_part("base", make_box(3, 1, 3));
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assy.root.add_part("shoulder", make_box(1, 2, 1), translate(0, 1, 0));
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assy.root.add_part("elbow", make_box(1, 2, 1), translate(0, 3, 0));
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MotionSimulation sim;
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sim.add_joint({"j1", JointType::Revolute,
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"base", "shoulder", Point3D(0, 0.5, 0), Vector3D(0, 0, 1)});
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sim.add_joint({"j2", JointType::Revolute,
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"shoulder", "elbow", Point3D(0, 2, 0), Vector3D(0, 0, 1)});
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sim.set_driver(0, [](double t) { return std::sin(t); });
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sim.set_driver(1, [](double t) { return std::cos(t); });
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auto states = sim.run(assy, {.time_step=0.1, .duration=1.0, .detect_collision=false});
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ASSERT_EQ(states.size(), 10u);
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EXPECT_EQ(states[5].joint_values.size(), 2u);
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}
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TEST(MotionSimulationTest, CylindricalJoint) {
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Assembly assy("test");
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assy.root.add_part("base", make_box(2, 2, 2));
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assy.root.add_part("screw", make_cylinder(1, 3));
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MotionSimulation sim;
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sim.add_joint({"screw_joint", JointType::Cylindrical,
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"base", "screw", Point3D(0,0,0), Vector3D(0,1,0)});
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sim.set_driver(0, [](double t) { return t * 2.0; });
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sim.run(assy, {.time_step=0.5, .duration=1.0, .detect_collision=false});
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SUCCEED();
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}
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TEST(MotionSimulationTest, PlanarJoint) {
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Assembly assy("test");
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assy.root.add_part("base", make_box(4, 4, 1));
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assy.root.add_part("slider", make_box(1, 1, 1), translate(0, 0, 0.5));
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MotionSimulation sim;
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sim.add_joint({"planar", JointType::Planar,
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"base", "slider", Point3D(0,0,0), Vector3D(0,0,1), Vector3D(0,0,1)});
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sim.set_driver(0, [](double t) { return t; });
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sim.run(assy, {.time_step=0.5, .duration=1.0, .detect_collision=false});
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SUCCEED();
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}
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