fix: call .value() on optional before .bounds()
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@@ -15,7 +15,7 @@ core::AABB3D node_world_bounds(const AssemblyNode* node) {
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const auto& T = node->local_transform;
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if (node->model.has_value()) {
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core::AABB3D local_bb = node->model.bounds();
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core::AABB3D local_bb = node->model.value().bounds();
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core::Point3D corners[8] = {
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local_bb.min(),
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core::Point3D(local_bb.max().x(), local_bb.min().y(), local_bb.min().z()),
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