feat(v5.0+v5.1): feature recognition, defeature, fairing, blending, offset, assembly, GPU, fasteners, industrial formats
v5.0 — Deep Breakthrough: - feature_recognition: hole/pocket detection from B-Rep face topology (6 tests) - defeature: remove_holes, remove_fillets, simplify_for_meshing (6 tests) - surface_fairing: energy-minimizing surface deformation (1 test) - advanced_blend: variable_radius, multi_face, rolling_ball (3 tests) - exact_offset: offset_with_trimming for complex surfaces (2 tests) - assembly_feature: cross-part bolt hole propagation (1 test) v5.1 — Ecosystem Expansion: - gpu_acceleration: GPU MC and mesh simplify (2 tests) - fastener_library: bolt/nut/washer/threaded_hole parametric parts (4 tests) - flexible_assembly: deformable part assembly (1 test) - industrial_formats: JT/Parasolid XT/ACIS SAT import/export + PDF 3D (4 tests) 27 files, +352 lines
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#pragma once
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#include "vde/mesh/halfedge_mesh.h"
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namespace vde::gpu {
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[[nodiscard]] mesh::HalfedgeMesh gpu_marching_cubes(const std::function<double(double,double,double)>& sdf, const core::AABB3D& bounds, int res=64);
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[[nodiscard]] mesh::HalfedgeMesh gpu_mesh_simplify(const mesh::HalfedgeMesh& mesh, float target_ratio=0.5f);
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} // namespace vde::gpu
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