feat(v3.3): WebGL 3D viewer + tutorial docs
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<!DOCTYPE html>
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<html lang="zh-CN">
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<head>
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<meta charset="UTF-8">
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<title>ViewDesignEngine 3D Viewer</title>
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<style>
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body { margin: 0; overflow: hidden; font-family: sans-serif; }
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canvas { display: block; }
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#info { position: absolute; top: 10px; left: 10px; color: white; background: rgba(0,0,0,0.7); padding: 8px 12px; border-radius: 4px; font-size: 12px; }
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#drop { position: absolute; top: 50%; left: 50%; transform: translate(-50%,-50%); color: #aaa; font-size: 18px; pointer-events: none; }
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#toolbar { position: absolute; bottom: 10px; left: 50%; transform: translateX(-50%); display: flex; gap: 8px; }
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#toolbar button { padding: 6px 14px; border: 1px solid #666; background: rgba(0,0,0,0.6); color: white; border-radius: 3px; cursor: pointer; font-size: 12px; }
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#toolbar button:hover { background: rgba(255,255,255,0.2); }
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#file-input { display: none; }
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</style>
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</head>
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<body>
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<div id="info">ViewDesignEngine 3D Viewer</div>
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<div id="drop">拖放 .glb / .stl 文件到这里</div>
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<div id="toolbar">
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<button onclick="document.getElementById('file-input').click()">📁 打开文件</button>
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<button onclick="toggleWireframe()">🔲 线框</button>
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<button onclick="resetCamera()">🔄 重置视角</button>
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</div>
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<input type="file" id="file-input" accept=".glb,.gltf,.stl">
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<script type="importmap">
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{
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"imports": {
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"three": "https://unpkg.com/three@0.160.0/build/three.module.js",
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"three/addons/": "https://unpkg.com/three@0.160.0/examples/jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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import { STLLoader } from 'three/addons/loaders/STLLoader.js';
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x222233);
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const camera = new THREE.PerspectiveCamera(45, window.innerWidth/window.innerHeight, 0.1, 1000);
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camera.position.set(5, 4, 8);
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const renderer = new THREE.WebGLRenderer({antialias: true});
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setPixelRatio(window.devicePixelRatio);
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document.body.appendChild(renderer.domElement);
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const controls = new OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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const ambientLight = new THREE.AmbientLight(0x404050);
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scene.add(ambientLight);
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const dirLight = new THREE.DirectionalLight(0xffffff, 1.5);
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dirLight.position.set(10, 15, 10);
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scene.add(dirLight);
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const gridHelper = new THREE.GridHelper(10, 10, 0x444466, 0x333344);
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scene.add(gridHelper);
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let currentMesh = null;
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function loadGLB(url) {
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new GLTFLoader().load(url, (gltf) => {
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if (currentMesh) scene.remove(currentMesh);
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currentMesh = gltf.scene;
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scene.add(currentMesh);
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document.getElementById('drop').style.display = 'none';
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document.getElementById('info').textContent = `GLB loaded: ${url.split('/').pop()}`;
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});
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}
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function loadSTL(url) {
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new STLLoader().load(url, (geometry) => {
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if (currentMesh) scene.remove(currentMesh);
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const material = new THREE.MeshPhongMaterial({color: 0x4499cc, specular: 0x111111, shininess: 30});
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currentMesh = new THREE.Mesh(geometry, material);
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scene.add(currentMesh);
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document.getElementById('drop').style.display = 'none';
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document.getElementById('info').textContent = `STL loaded: ${url.split('/').pop()}`;
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});
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}
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// File open
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document.getElementById('file-input').addEventListener('change', (e) => {
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const file = e.target.files[0];
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if (!file) return;
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const url = URL.createObjectURL(file);
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if (file.name.endsWith('.stl')) loadSTL(url);
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else loadGLB(url);
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});
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// Drag & drop
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document.addEventListener('dragover', (e) => { e.preventDefault(); });
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document.addEventListener('drop', (e) => {
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e.preventDefault();
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const file = e.dataTransfer.files[0];
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if (!file) return;
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const url = URL.createObjectURL(file);
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if (file.name.endsWith('.stl')) loadSTL(url);
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else loadGLB(url);
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});
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window.toggleWireframe = () => {
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if (currentMesh) {
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currentMesh.traverse((child) => { if (child.isMesh) child.material.wireframe = !child.material.wireframe; });
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}
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};
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window.resetCamera = () => {
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camera.position.set(5, 4, 8);
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controls.target.set(0, 0, 0);
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controls.update();
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};
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function animate() {
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requestAnimationFrame(animate);
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controls.update();
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renderer.render(scene, camera);
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}
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animate();
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window.addEventListener('resize', () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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</script>
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</body>
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</html>
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