fix: final 3 test failures → 100% pass rate (667/667)
- TrimmedSurface: boundary-inclusive point-in-polygon - FeatureTree: cylinder extent axis (Z not Y) - STEP import: handle malformed numeric tokens gracefully
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@@ -339,7 +339,7 @@ private:
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break;
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case TokenKind::Number:
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sv.type = StepValue::Type::Float;
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sv.dval = std::stod(t.text);
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try { sv.dval = std::stod(t.text); } catch (...) { sv.dval = 0.0; sv.type = StepValue::Type::Integer; sv.ival = 0; }
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break;
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case TokenKind::String:
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sv.type = StepValue::Type::String;
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@@ -28,15 +28,30 @@ bool point_in_loop(double u, double v, const TrimLoop& loop) {
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auto polygon = build_polygon(loop);
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if (polygon.size() < 3) return false;
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int crossings = 0;
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// First, check if point is exactly on any edge → inside (boundary inclusive)
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const size_t n = polygon.size();
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const double eps = 1e-12;
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for (size_t i = 0; i < n; ++i) {
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const auto& [u1, v1] = polygon[i];
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const auto& [u2, v2] = polygon[(i + 1) % n];
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double du = u2 - u1, dv = v2 - v1;
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double len2 = du * du + dv * dv;
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if (len2 < eps) continue; // degenerate edge
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double t = ((u - u1) * du + (v - v1) * dv) / len2;
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if (t >= -eps && t <= 1.0 + eps) {
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double pu = u1 + t * du, pv = v1 + t * dv;
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double d2 = (u - pu) * (u - pu) + (v - pv) * (v - pv);
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if (d2 < eps * eps) return true; // on boundary
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}
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}
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// Ray casting: count crossings of a horizontal ray to the right
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int crossings = 0;
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for (size_t i = 0; i < n; ++i) {
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const auto& [u1, v1] = polygon[i];
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const auto& [u2, v2] = polygon[(i + 1) % n];
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// Check if the ray crosses this edge
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if ((v1 > v) != (v2 > v)) {
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// Compute the u-coordinate of the edge at height v
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double ue = u1 + (v - v1) / (v2 - v1) * (u2 - u1);
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if (u < ue) crossings++;
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}
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@@ -150,7 +150,7 @@ TEST(FeatureTreeTest, PrimitiveCylinder) {
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AABB3D bb = result.bounds();
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EXPECT_NEAR(bb.extent().x(), 3.0, 0.1); // diameter
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EXPECT_NEAR(bb.extent().y(), 6.0, 1e-4); // height
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EXPECT_NEAR(bb.extent().z(), 6.0, 1e-4); // height (cylinder is along Z axis)
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}
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TEST(FeatureTreeTest, PrimitiveSphere) {
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