feat(v11): CI/CD + regression tests + fuzzing + benchmarks + code quality
v11.1 — Test Infrastructure (14 files): - .github/workflows/ci.yml: Ubuntu 22.04 + GCC 11, auto ctest on push - tests/regression/: degenerate geometry, extreme coords, thin wall, large models - tests/fuzz/: SDF random CSG, random booleans, format round-trip, continuous mode - tests/benchmark/: boolean perf, MC perf, IO perf benchmarks - docs/benchmark-report.md: benchmark template v11.2 — Code Quality + Docs: - .clang-tidy: 15 check categories, 22 exclusions - .github/workflows/static-analysis.yml: clang-tidy CI scan - CODEOWNERS, SECURITY.md - docs: API overview, testing guide, contributing guide - README: module capability overview table Pending: binary formats + curve projection (retrying)
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/// @file fuzz_sdf.cpp
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/// @brief SDF 随机CSG树模糊测试 + 持续运行模式
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///
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/// 测试策略:
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/// 1. 随机生成深度 CSG 树(最大深度 6)
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/// 2. 随机选择操作符(union/intersection/difference/smooth variants)
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/// 3. 随机选择图元(sphere/box/cylinder/torus/capsule)
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/// 4. 随机应用域变形(translate/rotate/scale/twist/bend)
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/// 5. 随机采样点评估并验证结果
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/// 6. 持续运行模式(命令行参数 -1 表示无限循环)
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#include <gtest/gtest.h>
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#include "vde/sdf/sdf_primitives.h"
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#include "vde/sdf/sdf_operations.h"
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#include "vde/sdf/sdf_tree.h"
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#include <cmath>
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#include <random>
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#include <vector>
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#include <string>
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#include <cstdlib>
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using namespace vde::sdf;
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using namespace vde::core;
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// ── SDF fuzz: random sphere evaluation ──
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// ═══════════════════════════════════════════════
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// SDF 随机种子
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// ═══════════════════════════════════════════════
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TEST(FuzzSdf, RandomSpheres) {
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std::mt19937 rng(42);
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std::uniform_real_distribution<double> pos(-100, 100);
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std::uniform_real_distribution<double> rad(0.1, 10.0);
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static std::mt19937 s_rng(42);
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for (int i = 0; i < 100; ++i) {
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double r = rad(rng);
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double x = pos(rng), y = pos(rng), z = pos(rng);
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Point3D p(x, y, z);
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// ═══════════════════════════════════════════════
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// 随机参数生成器
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// ═══════════════════════════════════════════════
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double d = sphere(p, r);
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// Basic sanity: SDF should be finite
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EXPECT_TRUE(std::isfinite(d));
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// On surface, SDF should be 0
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// Point on sphere in X direction
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Point3D on_surf(r, 0, 0);
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EXPECT_NEAR(sphere(on_surf, r), 0.0, 1e-6);
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}
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namespace {
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/// 随机双精度 [lo, hi]
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double rand_range(double lo, double hi) {
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std::uniform_real_distribution<double> dist(lo, hi);
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return dist(s_rng);
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}
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// ── SDF fuzz: random CSG boolean combinations ──
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TEST(FuzzSdf, RandomCSG) {
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std::mt19937 rng(42);
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std::uniform_real_distribution<double> pos(-10, 10);
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std::uniform_real_distribution<double> rad(0.5, 5.0);
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for (int i = 0; i < 100; ++i) {
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double r1 = rad(rng), r2 = rad(rng);
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double x = pos(rng), y = pos(rng), z = pos(rng);
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Point3D p(x, y, z);
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double d1 = sphere(Point3D(x, y, z), r1);
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double d2 = box(Point3D(x, y, z), Point3D(r2, r2, r2));
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double du = op_union(d1, d2);
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double di = op_intersection(d1, d2);
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double dd = op_difference(d1, d2);
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EXPECT_TRUE(std::isfinite(du));
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EXPECT_TRUE(std::isfinite(di));
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EXPECT_TRUE(std::isfinite(dd));
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// Union of A and B should be <= max(A,B) at any point
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EXPECT_LE(du, std::max(d1, d2) + 1e-9);
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}
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/// 随机 Point3D,范围 [lo, hi]
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Point3D rand_point(double lo, double hi) {
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return Point3D(rand_range(lo, hi), rand_range(lo, hi), rand_range(lo, hi));
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}
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// ── SDF fuzz: random SDF tree construction and evaluation ──
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/// 随机选择操作类型(CSG 布尔)
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SdfOp rand_csg_op() {
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static const SdfOp ops[] = {
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SdfOp::Union, SdfOp::Intersection, SdfOp::Difference,
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SdfOp::SmoothUnion, SdfOp::SmoothIntersection, SdfOp::SmoothDifference
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};
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return ops[std::uniform_int_distribution<int>(0, 5)(s_rng)];
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}
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TEST(FuzzSdf, RandomTreeEvaluate) {
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std::mt19937 rng(42);
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/// 随机选择图元类型
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SdfOp rand_primitive_op() {
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static const SdfOp ops[] = {
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SdfOp::Sphere, SdfOp::Box, SdfOp::Cylinder,
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SdfOp::Torus, SdfOp::Capsule
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};
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return ops[std::uniform_int_distribution<int>(0, 4)(s_rng)];
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}
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/// 随机选择域变形类型
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SdfOp rand_transform_op() {
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static const SdfOp ops[] = {
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SdfOp::Translate, SdfOp::Rotate, SdfOp::Scale,
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SdfOp::Twist, SdfOp::Bend
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};
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return ops[std::uniform_int_distribution<int>(0, 4)(s_rng)];
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}
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} // anonymous
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// ═══════════════════════════════════════════════
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// 随机 CSG 树构造
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// ═══════════════════════════════════════════════
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/// 创建随机图元节点
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SdfNodePtr rand_primitive() {
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SdfOp op = rand_primitive_op();
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auto node = std::make_shared<SdfNode>(op);
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switch (op) {
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case SdfOp::Sphere:
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node->params.radius = rand_range(0.1, 5.0);
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break;
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case SdfOp::Box:
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node->params.extents = rand_point(0.1, 3.0);
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break;
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case SdfOp::Cylinder:
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node->params.radius = rand_range(0.1, 3.0);
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node->params.height = rand_range(0.2, 6.0);
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break;
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case SdfOp::Torus:
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node->params.major_radius = rand_range(0.5, 4.0);
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node->params.minor_radius = rand_range(0.1, 1.5);
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break;
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case SdfOp::Capsule:
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node->params.pt_a = Point3D(0, -rand_range(0.5, 3.0), 0);
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node->params.pt_b = Point3D(0, rand_range(0.5, 3.0), 0);
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node->params.radius = rand_range(0.1, 1.0);
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break;
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default:
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break;
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}
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return node;
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}
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/// 创建随机 CSG 布尔节点(递归)
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SdfNodePtr rand_csg_tree(int depth, int max_depth) {
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if (depth >= max_depth) {
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return rand_primitive();
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}
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SdfOp op = rand_csg_op();
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auto left = rand_csg_tree(depth + 1, max_depth);
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auto right = rand_csg_tree(depth + 1, max_depth);
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auto node = std::make_shared<SdfNode>(op);
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node->children.push_back(left);
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node->children.push_back(right);
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if (op == SdfOp::SmoothUnion || op == SdfOp::SmoothIntersection ||
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op == SdfOp::SmoothDifference) {
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node->params.blend_k = rand_range(0.05, 0.5);
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}
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return node;
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}
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/// 随机应用域变形包装
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SdfNodePtr wrap_transform(SdfNodePtr child) {
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if (rand_range(0.0, 1.0) < 0.3) {
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SdfOp op = rand_transform_op();
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auto node = std::make_shared<SdfNode>(op);
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node->children.push_back(child);
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switch (op) {
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case SdfOp::Translate:
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node->params.translate_offset = rand_point(-2.0, 2.0);
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break;
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case SdfOp::Rotate:
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node->params.amount = rand_range(-M_PI, M_PI);
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break;
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case SdfOp::Scale:
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node->params.scale_factors = rand_point(0.5, 2.0);
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break;
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case SdfOp::Twist:
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node->params.amount = rand_range(-0.5, 0.5);
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break;
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case SdfOp::Bend:
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node->params.amount = rand_range(-0.3, 0.3);
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break;
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default:
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break;
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}
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return node;
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}
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return child;
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}
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// ═══════════════════════════════════════════════
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// 模糊测试用例
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// ═══════════════════════════════════════════════
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TEST(FuzzSdf, RandomCSGTree_Evaluate) {
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// 生成多个随机树并在多个点处求值
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for (int i = 0; i < 50; ++i) {
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auto tree = SdfNode::smooth_union(
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SdfNode::sphere(1.0 + (i % 5) * 0.5),
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SdfNode::box(Point3D(1, 1, 1)),
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0.1 + (i % 3) * 0.2
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);
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auto tree = rand_csg_tree(0, 4);
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// 可选变形包装
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tree = wrap_transform(tree);
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for (int j = 0; j < 20; ++j) {
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double x = (j % 7 - 3) * 1.0;
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double y = (j % 5 - 2) * 1.0;
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double z = (j % 3 - 1) * 1.0;
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double v = evaluate(tree, Point3D(x, y, z));
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EXPECT_TRUE(std::isfinite(v));
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for (int j = 0; j < 30; ++j) {
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Point3D p = rand_point(-5.0, 5.0);
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EXPECT_NO_THROW({
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double v = evaluate(tree, p);
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// 求值结果必须是有限数(不应是 NaN 或 Inf)
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EXPECT_TRUE(std::isfinite(v));
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});
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}
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}
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}
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TEST(FuzzSdf, RandomCSGTree_DeepTree) {
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// 深度 CSG 树(depth 6 → 最多 2^6 = 64 个叶子节点)
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for (int i = 0; i < 20; ++i) {
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auto tree = rand_csg_tree(0, 6);
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EXPECT_NO_THROW({
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auto bbox = estimate_bbox(tree, 0.5);
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EXPECT_TRUE(std::isfinite(bbox.min.x()));
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EXPECT_TRUE(std::isfinite(bbox.max.x()));
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Point3D p = rand_point(-10.0, 10.0);
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double v = evaluate(tree, p);
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EXPECT_TRUE(std::isfinite(v));
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});
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}
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}
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TEST(FuzzSdf, RandomCSGTree_Bounds) {
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// 验证 estimate_bounds 对所有随机树返回合理的值
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for (int i = 0; i < 30; ++i) {
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auto tree = rand_csg_tree(0, 3);
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tree = wrap_transform(tree);
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EXPECT_NO_THROW({
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auto half = estimate_bounds(tree, 1.0);
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EXPECT_GE(half.x(), 0.0);
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EXPECT_GE(half.y(), 0.0);
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EXPECT_GE(half.z(), 0.0);
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EXPECT_TRUE(std::isfinite(half.x()));
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EXPECT_TRUE(std::isfinite(half.y()));
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EXPECT_TRUE(std::isfinite(half.z()));
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});
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}
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}
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TEST(FuzzSdf, RandomTree_Visit) {
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// 验证 visit() 对所有随机树都不崩溃
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for (int i = 0; i < 30; ++i) {
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auto tree = rand_csg_tree(0, 4);
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tree = wrap_transform(tree);
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EXPECT_NO_THROW({
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int count = 0;
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tree->visit([&](const SdfNode& /*n*/) { ++count; });
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EXPECT_GT(count, 0);
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});
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}
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}
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// ═══════════════════════════════════════════════
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// 持续运行模式(-1 = 无限循环)
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// 用法: ./fuzz_sdf --fuzz_forever
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// ═══════════════════════════════════════════════
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TEST(FuzzSdf, ContinuousFuzz) {
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// 检查环境变量 VDE_FUZZ_FOREVER=1 启用持续模式
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const char* forever = std::getenv("VDE_FUZZ_FOREVER");
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if (!forever || std::string(forever) != "1") {
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GTEST_SKIP() << "设置 VDE_FUZZ_FOREVER=1 启用持续模糊测试";
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}
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// 持续运行直到手动停止
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int iteration = 0;
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while (true) {
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++iteration;
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auto tree = rand_csg_tree(0, std::uniform_int_distribution<int>(2, 5)(s_rng));
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tree = wrap_transform(tree);
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Point3D p = rand_point(-10.0, 10.0);
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double v = evaluate(tree, p);
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ASSERT_TRUE(std::isfinite(v))
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<< "iteration=" << iteration
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<< " 非有限 SDF 值: " << v;
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// 每 10000 次打印一次进度
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if (iteration % 10000 == 0) {
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auto bbox = estimate_bbox(tree, 1.0);
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std::cout << "[FuzzSdf] iteration=" << iteration
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<< " value=" << v
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<< " bbox=[" << bbox.min.x() << "," << bbox.max.x() << "]"
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<< std::endl;
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}
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}
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}
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