feat: 3D Delaunay + 多边形偏移 + 序列化
- mesh: Bowyer-Watson 3D Delaunay 四面体剖分 - boolean: 2D 多边形偏移(膨胀/腐蚀,角平分线法) - foundation: 二进制序列化(版本化 Little-Endian 格式) - 更新 CMake 构建
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#pragma once
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#include "vde/core/polygon.h"
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#include <vector>
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namespace vde::boolean {
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/// Offset a polygon by distance (positive = inflate, negative = deflate)
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/// Uses straight skeleton approximation via edge normal displacement
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std::vector<Polygon2D> polygon_offset(const Polygon2D& poly, double distance);
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} // namespace vde::boolean
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