feat: mesh boolean 实现 + mesh 质量/平滑扩展
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@@ -5,12 +5,10 @@
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#include <cmath>
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#include <array>
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#include <algorithm>
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#include <random>
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namespace vde::boolean {
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using core::Triangle3D;
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using core::Ray3Dd;
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using core::AABB3D;
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using mesh::HalfedgeMesh;
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// ═══════════════════════════════════════════════════════════
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