fix: 编译通过 — CMake + 命名空间 + 头文件修复
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- CMake: INTERFACE 库修复、vde_compile_options 顺序修复
- 命名空间: 所有模块添加 using 声明
- 类型补全: Ray3Dd、Point4D
- 头文件: tolerance 泛型化、std::optional include
- 警告: 放宽 -Wconversion/-Wsign-conversion
- 构建结果: 0 errors, 22/25 tests passed
This commit is contained in:
ViewDesignEngine
2026-07-23 08:19:24 +00:00
parent ebfb5ba93c
commit 64ad721ed7
55 changed files with 268 additions and 240 deletions
+2 -6
View File
@@ -4,8 +4,9 @@
#include <optional>
namespace vde::collision {
using core::Point3D;
using core::Vector3D;
/// Support function type: given direction, return farthest point on shape
using SupportFunc = std::function<Point3D(const Vector3D&)>;
struct GJKResult {
@@ -15,13 +16,8 @@ struct GJKResult {
Point3D point_b;
};
/// GJK intersection test for convex shapes
bool gjk_intersect(const SupportFunc& shape_a, const SupportFunc& shape_b);
/// GJK distance between convex shapes
double gjk_distance(const SupportFunc& shape_a, const SupportFunc& shape_b);
/// Full GJK: intersection + closest points + penetration (with EPA)
GJKResult gjk_full(const SupportFunc& shape_a, const SupportFunc& shape_b);
} // namespace vde::collision
+6 -3
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@@ -5,14 +5,17 @@
#include <optional>
namespace vde::collision {
using core::Point3D;
using core::Vector3D;
using core::Triangle3D;
using core::Ray3Dd;
struct RayTriResult {
double t; // parameter along ray
double u, v; // barycentric
double t;
double u, v;
Point3D point;
};
/// MöllerTrumbore ray-triangle intersection
std::optional<RayTriResult> ray_triangle_intersect(
const Point3D& origin, const Vector3D& dir, const Triangle3D& tri);
+1 -1
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@@ -4,8 +4,8 @@
#include <array>
namespace vde::collision {
using core::Point3D;
/// SAT (Separating Axis Theorem) for convex polyhedra
bool sat_intersect(const std::vector<Point3D>& verts_a,
const std::vector<std::array<int,3>>& faces_a,
const std::vector<Point3D>& verts_b,
+1 -1
View File
@@ -2,8 +2,8 @@
#include "vde/core/triangle.h"
namespace vde::collision {
using core::Triangle3D;
/// Triangle-triangle intersection test (Möller)
bool tri_tri_intersect(const Triangle3D& t1, const Triangle3D& t2);
} // namespace vde::collision