feat: P1 complete - geodesic, CDT, NURBS surface
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#pragma once
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#include "vde/mesh/delaunay_2d.h"
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#include "vde/core/line.h"
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#include <vector>
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namespace vde::mesh {
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/// Constrained Delaunay Triangulation (CDT) in 2D
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/// Ensures specified constraint edges appear in the triangulation
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DelaunayResult constrained_delaunay_2d(
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const std::vector<Point2D>& points,
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const std::vector<std::pair<int, int>>& constraints);
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} // namespace vde::mesh
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