feat: P1 complete - geodesic, CDT, NURBS surface
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@@ -21,6 +21,7 @@ using Point2D = Point<double, 2>;
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using Point3D = Point<double, 3>;
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using Point2f = Point<float, 2>;
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using Point3f = Point<float, 3>;
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using Point4D = Eigen::Matrix<double, 4, 1>;
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using Vector2D = Vector<double, 2>;
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using Vector3D = Vector<double, 3>;
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