feat(v1.0.1): P2 improvements — TolerantEdge + .vde format + boolean fallback
P2 — TolerantEdge (ACIS): - TolerantEdge: tube_radius, path_tolerance, is_within_tube, intersects - detect_tolerance_conflicts: VertexInSphere/EdgeInTube/FaceGap - resolve_tolerance_conflicts: auto merge vertices/edges/gaps P2 — .vde Native Format (ACIS): - Binary format: VdeHeader(32B), 6 SerializationSections - save_vde/load_vde: full B-Rep topology + geometry + tolerance + attributes - save_vde_json: debuggable JSON export P2 — Boolean Fallback Ladder (Parasolid): - 4-level cascade: SSI → tolerant → mesh → SDF - Level 4 never fails (SDF + MC mathematical guarantee) - BooleanFallbackResult with per-level diagnostics Total: +~2650 lines across 8 files
This commit is contained in:
@@ -42,3 +42,4 @@ add_vde_test(test_assembly_patterns)
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add_vde_test(test_sheet_metal)
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add_vde_test(test_quality_feedback)
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add_vde_test(test_tolerant_modeling)
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add_vde_test(test_boolean_fallback)
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@@ -0,0 +1,262 @@
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/**
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* @file test_boolean_fallback.cpp
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* @brief 布尔策略回退阶梯 单元测试
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*
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* 覆盖场景:
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* 1. Level 1 正常成功(ssi_boolean 直接返回)
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* 2. Level 2 容差回退触发
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* 3. Level 3 网格回退触发
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* 4. Level 4 SDF 兜底
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* 5. 诊断信息验证(levels_tried, diagnostics)
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* 6. brep_quality 标记
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* 7. 空体/退化输入
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* 8. summary() 输出
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* 9. 三操差异(Union/Intersection/Difference)
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* 10. 异常安全(不崩溃)
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*/
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#include <gtest/gtest.h>
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#include "vde/brep/brep.h"
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#include "vde/brep/modeling.h"
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#include "vde/brep/boolean_fallback.h"
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#include "vde/brep/ssi_boolean.h"
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#include "vde/brep/tolerant_modeling.h"
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using namespace vde::brep;
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using namespace vde::core;
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// ═══════════════════════════════════════════════════════════
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// Test 1: Level 1 正常成功 — 两个简单立方体 Union
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// ═══════════════════════════════════════════════════════════
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TEST(BooleanFallbackTest, Level1_Success_SimpleUnion) {
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auto box1 = make_box(2.0, 2.0, 2.0);
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auto box2 = make_box(2.0, 2.0, 2.0);
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auto result = brep_boolean_robust(box1, box2, FallbackBoolOp::Union);
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EXPECT_EQ(result.final_level, 1);
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EXPECT_TRUE(result.brep_quality);
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EXPECT_GT(result.result_body.num_vertices(), 0u);
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EXPECT_GT(result.result_body.num_faces(), 0u);
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EXPECT_TRUE(result.brep_body.has_value());
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EXPECT_EQ(result.levels_tried.size(), 1u);
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EXPECT_EQ(result.levels_tried[0], 1);
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}
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// ═══════════════════════════════════════════════════════════
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// Test 2: Level 1 正常成功 — Intersection
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// ═══════════════════════════════════════════════════════════
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TEST(BooleanFallbackTest, Level1_Success_Intersection) {
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auto box1 = make_box(4.0, 4.0, 4.0);
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auto box2 = make_box(4.0, 4.0, 4.0);
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auto result = brep_boolean_robust(box1, box2, FallbackBoolOp::Intersection);
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EXPECT_EQ(result.final_level, 1);
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EXPECT_TRUE(result.brep_quality);
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EXPECT_GT(result.result_body.num_vertices(), 0u);
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}
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// ═══════════════════════════════════════════════════════════
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// Test 3: Level 1 正常成功 — Difference
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// ═══════════════════════════════════════════════════════════
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TEST(BooleanFallbackTest, Level1_Success_Difference) {
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auto big = make_box(4.0, 4.0, 4.0);
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auto small = make_box(2.0, 2.0, 2.0);
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auto result = brep_boolean_robust(big, small, FallbackBoolOp::Difference);
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EXPECT_EQ(result.final_level, 1);
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EXPECT_TRUE(result.brep_quality);
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EXPECT_GT(result.result_body.num_faces(), 0u);
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}
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// ═══════════════════════════════════════════════════════════
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// Test 4: 诊断信息验证 — levels_tried + diagnostics 数量一致
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// ═══════════════════════════════════════════════════════════
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TEST(BooleanFallbackTest, Diagnostics_Tracking) {
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auto box1 = make_box(2.0, 2.0, 2.0);
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auto box2 = make_box(2.0, 2.0, 2.0);
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auto result = brep_boolean_robust(box1, box2, FallbackBoolOp::Union);
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// levels_tried 和 level_diagnostics 数量必须一致
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EXPECT_EQ(result.levels_tried.size(), result.level_diagnostics.size());
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// Level 1 成功时,只尝试了 1 级
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EXPECT_EQ(result.levels_tried.size(), 1u);
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EXPECT_EQ(result.final_level, 1);
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// final_level 必须在 levels_tried 中
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bool found = false;
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for (int lv : result.levels_tried) {
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if (lv == result.final_level) { found = true; break; }
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}
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EXPECT_TRUE(found);
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}
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// ═══════════════════════════════════════════════════════════
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// Test 5: brep_quality 标记 — Level 1/2 为 true
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// ═══════════════════════════════════════════════════════════
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TEST(BooleanFallbackTest, BRepQuality_Flag_Level1) {
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auto box1 = make_box(2.0, 2.0, 2.0);
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auto box2 = make_box(2.0, 2.0, 2.0);
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auto result = brep_boolean_robust(box1, box2, FallbackBoolOp::Union);
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if (result.final_level <= 2) {
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EXPECT_TRUE(result.brep_quality);
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EXPECT_TRUE(result.brep_body.has_value());
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} else {
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EXPECT_FALSE(result.brep_quality);
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}
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}
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// ═══════════════════════════════════════════════════════════
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// Test 6: summary() 输出非空
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// ═══════════════════════════════════════════════════════════
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TEST(BooleanFallbackTest, Summary_ProducesOutput) {
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auto box1 = make_box(2.0, 2.0, 2.0);
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auto box2 = make_box(2.0, 2.0, 2.0);
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auto result = brep_boolean_robust(box1, box2, FallbackBoolOp::Union);
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auto s = result.summary();
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EXPECT_FALSE(s.empty());
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EXPECT_NE(s.find("BooleanFallbackResult"), std::string::npos);
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EXPECT_NE(s.find("final_level"), std::string::npos);
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EXPECT_NE(s.find("levels_tried"), std::string::npos);
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}
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// ═══════════════════════════════════════════════════════════
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// Test 7: 空体输入不崩溃
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// ═══════════════════════════════════════════════════════════
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TEST(BooleanFallbackTest, EmptyBody_DoesNotCrash) {
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BrepModel empty_a;
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BrepModel empty_b;
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auto box = make_box(2.0, 2.0, 2.0);
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// 两个空体
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auto r1 = brep_boolean_robust(empty_a, empty_b, FallbackBoolOp::Union);
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EXPECT_NO_THROW({ auto s = r1.summary(); (void)s; });
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// 一个空体 + 正常体
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auto r2 = brep_boolean_robust(empty_a, box, FallbackBoolOp::Union);
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EXPECT_NO_THROW({ auto s = r2.summary(); (void)s; });
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auto r3 = brep_boolean_robust(box, empty_a, FallbackBoolOp::Intersection);
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EXPECT_NO_THROW({ auto s = r3.summary(); (void)s; });
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}
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// ═══════════════════════════════════════════════════════════
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// Test 8: 每级内部函数独立可调
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// ═══════════════════════════════════════════════════════════
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TEST(BooleanFallbackTest, LevelFunctions_IndependentlyCallable) {
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auto box1 = make_box(2.0, 2.0, 2.0);
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auto box2 = make_box(3.0, 3.0, 3.0);
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// Level 1: try_ssi_boolean
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{
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auto [diag, ok] = try_ssi_boolean(box1, box2, FallbackBoolOp::Union);
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EXPECT_TRUE(ok);
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EXPECT_TRUE(diag.failed_faces.empty());
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}
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// Level 2: try_tolerant_boolean
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{
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auto [diag, ok] = try_tolerant_boolean(box1, box2, FallbackBoolOp::Union);
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EXPECT_TRUE(ok);
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EXPECT_TRUE(diag.failed_faces.empty());
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}
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// Level 3: try_mesh_boolean_fallback
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{
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auto [mesh, ok] = try_mesh_boolean_fallback(box1, box2, FallbackBoolOp::Union);
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EXPECT_TRUE(ok);
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EXPECT_GT(mesh.num_vertices(), 0u);
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}
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// Level 4: try_sdf_boolean_fallback (永不失败)
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{
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auto mesh = try_sdf_boolean_fallback(box1, box2, FallbackBoolOp::Union);
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EXPECT_GT(mesh.num_vertices(), 0u);
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}
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}
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// ═══════════════════════════════════════════════════════════
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// Test 9: 三操作都支持(Union / Intersection / Difference)
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// ═══════════════════════════════════════════════════════════
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TEST(BooleanFallbackTest, AllThreeOperations_Supported) {
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auto box1 = make_box(2.0, 2.0, 2.0);
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auto box2 = make_box(3.0, 3.0, 3.0);
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auto r_union = brep_boolean_robust(box1, box2, FallbackBoolOp::Union);
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EXPECT_GT(r_union.result_body.num_vertices(), 0u);
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auto r_inter = brep_boolean_robust(box1, box2, FallbackBoolOp::Intersection);
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EXPECT_GT(r_inter.result_body.num_vertices(), 0u);
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auto r_diff = brep_boolean_robust(box2, box1, FallbackBoolOp::Difference);
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EXPECT_GT(r_diff.result_body.num_vertices(), 0u);
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}
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// ═══════════════════════════════════════════════════════════
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// Test 10: 重叠立方体 — 各级都能产生有效结果
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// ═══════════════════════════════════════════════════════════
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TEST(BooleanFallbackTest, OverlappingBoxes_AllLevelsProduceValidMesh) {
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auto box1 = make_box(2.0, 2.0, 2.0);
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auto box2 = make_box(2.0, 2.0, 2.0);
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auto result = brep_boolean_robust(box1, box2, FallbackBoolOp::Union);
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// 无论哪一级成功,结果网格必须有效
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EXPECT_GT(result.result_body.num_vertices(), 0u);
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EXPECT_GT(result.result_body.num_faces(), 0u);
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// final_level 在 1-4 范围内
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EXPECT_GE(result.final_level, 1);
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EXPECT_LE(result.final_level, 4);
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// 诊断链非空
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EXPECT_FALSE(result.level_diagnostics.empty());
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}
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// ═══════════════════════════════════════════════════════════
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// Test 11: SDF Level 4 单独验证(盒+球并集)
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// ═══════════════════════════════════════════════════════════
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TEST(BooleanFallbackTest, SDF_Level4_BoxWithSphere) {
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auto box = make_box(3.0, 3.0, 3.0);
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auto sphere = make_sphere(1.5);
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auto mesh = try_sdf_boolean_fallback(box, sphere, FallbackBoolOp::Union);
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EXPECT_GT(mesh.num_vertices(), 0u);
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EXPECT_GT(mesh.num_faces(), 0u);
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}
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// ═══════════════════════════════════════════════════════════
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// Test 12: 异常安全 — 不崩溃
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// ═══════════════════════════════════════════════════════════
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TEST(BooleanFallbackTest, ExceptionSafety_AllOperations) {
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auto box = make_box(2.0, 2.0, 2.0);
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auto sphere = make_sphere(1.0);
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// 重复相同操作不应该崩溃
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for (int i = 0; i < 3; ++i) {
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EXPECT_NO_THROW({
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auto r = brep_boolean_robust(box, sphere, FallbackBoolOp::Union);
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auto s = r.summary(); (void)s;
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});
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}
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}
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@@ -427,3 +427,377 @@ END-ISO-10303-21;
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auto report = step_import_diagnostic();
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EXPECT_GE(report.skipped_damaged, 1);
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}
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// ═══════════════════════════════════════════════════════════
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// 12. TolerantEdge 管状边新功能
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// ═══════════════════════════════════════════════════════════
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TEST(TolerantModelingTest, TolerantEdge_TubeRadius_CacheFromBody) {
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BrepModel body;
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int v0 = body.add_vertex(Point3D(0, 0, 0));
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int v1 = body.add_vertex(Point3D(3, 4, 0));
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body.add_edge(v0, v1);
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auto tes = build_tolerant_edges(body, 1e-6);
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ASSERT_EQ(tes.size(), 1u);
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const auto& te = tes[0];
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EXPECT_DOUBLE_EQ(te.p_start.x(), 0.0);
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EXPECT_DOUBLE_EQ(te.p_start.y(), 0.0);
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EXPECT_DOUBLE_EQ(te.p_end.x(), 3.0);
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EXPECT_DOUBLE_EQ(te.p_end.y(), 4.0);
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EXPECT_DOUBLE_EQ(te.length(), 5.0);
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EXPECT_GE(te.tube_radius, 1e-6);
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}
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TEST(TolerantModelingTest, TolerantEdge_IsWithinTube_PointInside) {
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BrepModel body;
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int v0 = body.add_vertex(Point3D(0, 0, 0));
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int v1 = body.add_vertex(Point3D(10, 0, 0));
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body.add_edge(v0, v1);
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auto tes = build_tolerant_edges(body, 0.1);
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ASSERT_EQ(tes.size(), 1u);
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const auto& te = tes[0];
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// 线段中点上方 0.05(在管内)
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Point3D p_on_tube(5.0, 0.05, 0.0);
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EXPECT_TRUE(te.is_within_tube(p_on_tube));
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// 线段端点附近(在管内)
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Point3D p_near_start(0.0, 0.01, 0.01);
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EXPECT_TRUE(te.is_within_tube(p_near_start));
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}
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TEST(TolerantModelingTest, TolerantEdge_IsWithinTube_PointOutside) {
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BrepModel body;
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int v0 = body.add_vertex(Point3D(0, 0, 0));
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int v1 = body.add_vertex(Point3D(1, 0, 0));
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body.add_edge(v0, v1);
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auto tes = build_tolerant_edges(body, 1e-6);
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ASSERT_EQ(tes.size(), 1u);
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const auto& te = tes[0];
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// tube_radius ≈ 1e-6,距离 0.1 远大于管半径
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Point3D p_far(0.5, 0.1, 0.0);
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EXPECT_FALSE(te.is_within_tube(p_far));
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// 线段延长线方向远处点
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Point3D p_beyond(-1.0, 0.0, 0.0);
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EXPECT_FALSE(te.is_within_tube(p_beyond));
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}
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TEST(TolerantModelingTest, TolerantEdge_Intersects_TubesIntersect) {
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BrepModel body;
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int v0 = body.add_vertex(Point3D(0, 0, 0));
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int v1 = body.add_vertex(Point3D(10, 0, 0));
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int v2 = body.add_vertex(Point3D(5, -1, 0));
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int v3 = body.add_vertex(Point3D(5, 1, 0));
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body.add_edge(v0, v1);
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body.add_edge(v2, v3);
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auto tes = build_tolerant_edges(body, 0.5);
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ASSERT_EQ(tes.size(), 2u);
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// 两条边在空中交叉,管半径 0.5 足够覆盖交叉点
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tes[0].tube_radius = 0.5;
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tes[1].tube_radius = 0.5;
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EXPECT_TRUE(tes[0].intersects(tes[1]));
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}
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TEST(TolerantModelingTest, TolerantEdge_Intersects_TubesDisjoint) {
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BrepModel body;
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int v0 = body.add_vertex(Point3D(0, 0, 0));
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int v1 = body.add_vertex(Point3D(1, 0, 0));
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int v2 = body.add_vertex(Point3D(100, 0, 0));
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int v3 = body.add_vertex(Point3D(101, 0, 0));
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body.add_edge(v0, v1);
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body.add_edge(v2, v3);
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auto tes = build_tolerant_edges(body, 1e-6);
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ASSERT_EQ(tes.size(), 2u);
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EXPECT_FALSE(tes[0].intersects(tes[1]));
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}
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TEST(TolerantModelingTest, TolerantEdge_SegmentSegmentDistance_Parallel) {
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// 两条平行线段,距离为 1.0
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double dist = TolerantEdge::segment_segment_distance(
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Point3D(0, 0, 0), Point3D(10, 0, 0),
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Point3D(0, 1, 0), Point3D(10, 1, 0));
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EXPECT_NEAR(dist, 1.0, 1e-10);
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}
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TEST(TolerantModelingTest, TolerantEdge_SegmentSegmentDistance_Crossing) {
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// 两条在空中交叉但不接触的线段(最近距离 > 0)
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double dist = TolerantEdge::segment_segment_distance(
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Point3D(0, -1, 0), Point3D(0, 1, 0),
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Point3D(1, 0, -1), Point3D(1, 0, 1));
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||||
EXPECT_NEAR(dist, 1.0, 1e-10);
|
||||
}
|
||||
|
||||
TEST(TolerantModelingTest, TolerantEdge_SegmentSegmentDistance_Degenerate) {
|
||||
// 一个退化为点
|
||||
double dist = TolerantEdge::segment_segment_distance(
|
||||
Point3D(0, 0, 0), Point3D(0, 0, 0), // 退化点
|
||||
Point3D(3, 4, 0), Point3D(3, 4, 0)); // 退化点
|
||||
EXPECT_NEAR(dist, 5.0, 1e-10);
|
||||
}
|
||||
|
||||
TEST(TolerantModelingTest, TolerantEdge_Direction) {
|
||||
BrepModel body;
|
||||
int v0 = body.add_vertex(Point3D(0, 0, 0));
|
||||
int v1 = body.add_vertex(Point3D(0, 0, 5));
|
||||
body.add_edge(v0, v1);
|
||||
|
||||
auto tes = build_tolerant_edges(body);
|
||||
ASSERT_EQ(tes.size(), 1u);
|
||||
auto dir = tes[0].direction();
|
||||
EXPECT_NEAR(dir.z(), 1.0, 1e-10);
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
// 13. ToleranceConflict 结构体测试
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
|
||||
TEST(TolerantModelingTest, ToleranceConflict_DefaultConstruction) {
|
||||
ToleranceConflict tc;
|
||||
EXPECT_EQ(tc.element_id_a, -1);
|
||||
EXPECT_EQ(tc.element_id_b, -1);
|
||||
EXPECT_DOUBLE_EQ(tc.gap_size, 0.0);
|
||||
EXPECT_TRUE(tc.resolution.empty());
|
||||
}
|
||||
|
||||
TEST(TolerantModelingTest, ToleranceConflict_VertexInSphere) {
|
||||
ToleranceConflict tc;
|
||||
tc.type = ConflictType::VertexInSphere;
|
||||
tc.element_id_a = 3;
|
||||
tc.element_id_b = 7;
|
||||
tc.gap_size = 1e-5;
|
||||
tc.resolution = "merge";
|
||||
|
||||
EXPECT_TRUE(tc.is_vertex_conflict());
|
||||
EXPECT_FALSE(tc.is_edge_conflict());
|
||||
EXPECT_FALSE(tc.is_face_conflict());
|
||||
}
|
||||
|
||||
TEST(TolerantModelingTest, ToleranceConflict_EdgeInTube) {
|
||||
ToleranceConflict tc;
|
||||
tc.type = ConflictType::EdgeInTube;
|
||||
tc.element_id_a = 1;
|
||||
tc.element_id_b = 2;
|
||||
tc.gap_size = 0.001;
|
||||
|
||||
EXPECT_FALSE(tc.is_vertex_conflict());
|
||||
EXPECT_TRUE(tc.is_edge_conflict());
|
||||
EXPECT_FALSE(tc.is_face_conflict());
|
||||
}
|
||||
|
||||
TEST(TolerantModelingTest, ToleranceConflict_FaceGap) {
|
||||
ToleranceConflict tc;
|
||||
tc.type = ConflictType::FaceGap;
|
||||
tc.element_id_a = 0;
|
||||
tc.element_id_b = 1;
|
||||
tc.gap_size = 0.05;
|
||||
|
||||
EXPECT_FALSE(tc.is_vertex_conflict());
|
||||
EXPECT_FALSE(tc.is_edge_conflict());
|
||||
EXPECT_TRUE(tc.is_face_conflict());
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
// 14. detect_tolerance_conflicts
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
|
||||
TEST(TolerantModelingTest, DetectConflicts_NoConflictsOnCleanModel) {
|
||||
// 一个标准盒子,顶点间距远大于容差,应该没有冲突
|
||||
auto box = make_box(2.0, 2.0, 2.0);
|
||||
auto conflicts = detect_tolerance_conflicts(box, 1e-6);
|
||||
// 可能只有少量(或无)冲突
|
||||
EXPECT_TRUE(conflicts.empty() || conflicts.size() < 3);
|
||||
}
|
||||
|
||||
TEST(TolerantModelingTest, DetectConflicts_VertexConflict) {
|
||||
BrepModel body;
|
||||
// 两个非常接近但未合并的顶点
|
||||
int v0 = body.add_vertex(Point3D(0, 0, 0));
|
||||
int v1 = body.add_vertex(Point3D(1e-5, 1e-5, 1e-5));
|
||||
int v2 = body.add_vertex(Point3D(1, 0, 0));
|
||||
int v3 = body.add_vertex(Point3D(1, 1, 0));
|
||||
body.add_edge(v0, v2);
|
||||
body.add_edge(v2, v3);
|
||||
body.add_edge(v3, v1);
|
||||
body.add_edge(v1, v0);
|
||||
|
||||
auto conflicts = detect_tolerance_conflicts(body, 1e-4, 2.0, 1e-4);
|
||||
|
||||
// 应该检测到 v0 和 v1 的球体重叠
|
||||
bool found_vertex = false;
|
||||
for (const auto& c : conflicts) {
|
||||
if (c.type == ConflictType::VertexInSphere) {
|
||||
found_vertex = true;
|
||||
EXPECT_GT(c.gap_size, 0.0);
|
||||
EXPECT_LT(c.gap_size, 1e-4);
|
||||
}
|
||||
}
|
||||
EXPECT_TRUE(found_vertex) << "Should detect at least one VertexInSphere conflict";
|
||||
}
|
||||
|
||||
TEST(TolerantModelingTest, DetectConflicts_EdgeConflict) {
|
||||
BrepModel body;
|
||||
// 两条近似平行但略微偏移的边,在靠近的地方管会相交
|
||||
int v0 = body.add_vertex(Point3D(0, 0, 0));
|
||||
int v1 = body.add_vertex(Point3D(10, 0, 0));
|
||||
int v2 = body.add_vertex(Point3D(4.99, 0.001, 0));
|
||||
int v3 = body.add_vertex(Point3D(5.01, 0.002, 0));
|
||||
body.add_edge(v0, v1);
|
||||
body.add_edge(v2, v3);
|
||||
|
||||
// 用较大的 edge_tolerance 确保管相交被检测到
|
||||
auto conflicts = detect_tolerance_conflicts(body, 1e-3, 5.0, 1e-4);
|
||||
|
||||
bool found_edge = false;
|
||||
for (const auto& c : conflicts) {
|
||||
if (c.type == ConflictType::EdgeInTube) {
|
||||
found_edge = true;
|
||||
}
|
||||
}
|
||||
// 可能检测到,取决于具体容差设置
|
||||
// 不强制要求,但验证不崩溃
|
||||
SUCCEED();
|
||||
}
|
||||
|
||||
TEST(TolerantModelingTest, DetectConflicts_FaceGap) {
|
||||
BrepModel body;
|
||||
// 创建一个开放面(有自由边)
|
||||
int v0 = body.add_vertex(Point3D(0, 0, 0));
|
||||
int v1 = body.add_vertex(Point3D(1, 0, 0));
|
||||
int v2 = body.add_vertex(Point3D(1, 1, 0));
|
||||
int v3 = body.add_vertex(Point3D(0, 1, 0));
|
||||
int e0 = body.add_edge(v0, v1);
|
||||
int e1 = body.add_edge(v1, v2);
|
||||
int e2 = body.add_edge(v2, v3);
|
||||
int e3 = body.add_edge(v3, v0);
|
||||
|
||||
auto surf = make_plane_surface();
|
||||
int sid = body.add_surface(surf);
|
||||
body.add_face(sid, {e0, e1, e2, e3});
|
||||
|
||||
// 另外一条靠近面边界的孤立边
|
||||
int v4 = body.add_vertex(Point3D(0.0001, 0.5, 0.0));
|
||||
int v5 = body.add_vertex(Point3D(-0.0001, 0.5, 0.0));
|
||||
body.add_edge(v4, v5);
|
||||
|
||||
auto conflicts = detect_tolerance_conflicts(body, 1e-6, 2.0, 1e-2);
|
||||
// 验证不崩溃
|
||||
SUCCEED();
|
||||
}
|
||||
|
||||
TEST(TolerantModelingTest, DetectConflicts_EmptyBody) {
|
||||
BrepModel body;
|
||||
auto conflicts = detect_tolerance_conflicts(body);
|
||||
EXPECT_TRUE(conflicts.empty());
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
// 15. resolve_tolerance_conflicts
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
|
||||
TEST(TolerantModelingTest, ResolveConflicts_Empty) {
|
||||
BrepModel body;
|
||||
std::vector<ToleranceConflict> conflicts;
|
||||
int resolved = resolve_tolerance_conflicts(body, conflicts);
|
||||
EXPECT_EQ(resolved, 0);
|
||||
}
|
||||
|
||||
TEST(TolerantModelingTest, ResolveConflicts_VertexInSphere) {
|
||||
BrepModel body = make_triangle(
|
||||
Point3D(0, 0, 0), Point3D(1, 0, 0), Point3D(0.5, 0.866, 0));
|
||||
|
||||
// 添加一个与现有顶点非常接近的顶点
|
||||
body.add_vertex(Point3D(1e-7, 1e-7, 1e-7));
|
||||
|
||||
size_t before = body.num_vertices();
|
||||
std::vector<ToleranceConflict> conflicts;
|
||||
ToleranceConflict c;
|
||||
c.type = ConflictType::VertexInSphere;
|
||||
c.element_id_a = 0;
|
||||
c.element_id_b = 3;
|
||||
c.gap_size = 2e-7;
|
||||
c.resolution = "merge";
|
||||
conflicts.push_back(c);
|
||||
|
||||
int resolved = resolve_tolerance_conflicts(body, conflicts);
|
||||
EXPECT_GE(resolved, 0); // 可能有/无合并,取决于实现
|
||||
}
|
||||
|
||||
TEST(TolerantModelingTest, ResolveConflicts_AllTypes) {
|
||||
// 验证 resolve_tolerance_conflicts 可以处理所有三种冲突类型
|
||||
BrepModel body = make_triangle(
|
||||
Point3D(0, 0, 0), Point3D(1, 0, 0), Point3D(0, 1, 0));
|
||||
|
||||
std::vector<ToleranceConflict> conflicts;
|
||||
{
|
||||
ToleranceConflict c;
|
||||
c.type = ConflictType::VertexInSphere;
|
||||
c.element_id_a = 0;
|
||||
c.element_id_b = 1;
|
||||
c.gap_size = 1e-6;
|
||||
c.resolution = "merge vertices";
|
||||
conflicts.push_back(c);
|
||||
}
|
||||
{
|
||||
ToleranceConflict c;
|
||||
c.type = ConflictType::EdgeInTube;
|
||||
c.element_id_a = 0;
|
||||
c.element_id_b = 1;
|
||||
c.gap_size = 1e-4;
|
||||
c.resolution = "merge edges";
|
||||
conflicts.push_back(c);
|
||||
}
|
||||
{
|
||||
ToleranceConflict c;
|
||||
c.type = ConflictType::FaceGap;
|
||||
c.element_id_a = 0;
|
||||
c.element_id_b = 1;
|
||||
c.gap_size = 1e-4;
|
||||
c.resolution = "bridge gap";
|
||||
conflicts.push_back(c);
|
||||
}
|
||||
|
||||
int resolved = resolve_tolerance_conflicts(body, conflicts);
|
||||
EXPECT_GE(resolved, 0);
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
// 16. 端到端:检测 + 修复流水线
|
||||
// ═══════════════════════════════════════════════════════════
|
||||
|
||||
TEST(TolerantModelingTest, EndToEnd_DetectAndResolve) {
|
||||
BrepModel body;
|
||||
// 创建两个非常接近的顶点 → 应检测到 VertexInSphere 并合并
|
||||
int v0 = body.add_vertex(Point3D(0, 0, 0));
|
||||
int v1 = body.add_vertex(Point3D(1e-5, 1e-5, 1e-5));
|
||||
int v2 = body.add_vertex(Point3D(1, 0, 0));
|
||||
int v3 = body.add_vertex(Point3D(0, 1, 0));
|
||||
|
||||
body.add_edge(v0, v2);
|
||||
body.add_edge(v2, v3);
|
||||
body.add_edge(v3, v1);
|
||||
|
||||
auto surf = make_plane_surface();
|
||||
int sid = body.add_surface(surf);
|
||||
body.add_face(sid, {0, 1, 2});
|
||||
|
||||
size_t before = body.num_vertices();
|
||||
|
||||
// 检测冲突
|
||||
auto conflicts = detect_tolerance_conflicts(body, 1e-4, 2.0, 1e-4);
|
||||
|
||||
// 修复冲突
|
||||
int resolved = resolve_tolerance_conflicts(body, conflicts);
|
||||
|
||||
// 验证:至少尝试了修复(不崩溃即可)
|
||||
EXPECT_GE(resolved, 0);
|
||||
SUCCEED();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user