feat(v4.1): incremental update + large assembly + format robustness
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- IncrementalUpdateEngine: dirty propagation, topological rebuild, cache hit/miss
- InstanceCache: shared LOD mesh for identical parts
- LargeAssemblyManager: BVH spatial index, view frustum culling, assembly stats
- format_io: auto-detect STEP/IGES, batch import with error recovery
- 31 tests: incremental (11), large assembly (12), format IO (8)
This commit is contained in:
茂之钳
2026-07-25 03:51:57 +00:00
parent 89c2525f9f
commit 2e004fda6d
11 changed files with 1223 additions and 0 deletions
+3
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@@ -150,6 +150,9 @@ add_library(vde_brep STATIC
brep/motion_simulation.cpp
brep/explode_view.cpp
brep/gdt.cpp
brep/incremental_update.cpp
brep/large_assembly.cpp
brep/format_io.cpp
brep/modeling.cpp
brep/brep_drawing.cpp
brep/step_export.cpp
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@@ -0,0 +1,192 @@
#include "vde/brep/format_io.h"
#include "vde/brep/step_import.h"
#include "vde/brep/iges_import.h"
#include <fstream>
#include <sstream>
#include <algorithm>
#include <cctype>
namespace vde::brep {
// ═══════════════════════════════════════════════════════════
// Format detection
// ═══════════════════════════════════════════════════════════
static bool starts_with_ignore_case(const std::string& s, const std::string& prefix) {
if (s.size() < prefix.size()) return false;
for (size_t i = 0; i < prefix.size(); ++i) {
if (std::toupper(s[i]) != std::toupper(prefix[i])) return false;
}
return true;
}
static std::string file_extension(const std::string& path) {
auto pos = path.rfind('.');
if (pos == std::string::npos) return "";
std::string ext = path.substr(pos + 1);
std::transform(ext.begin(), ext.end(), ext.begin(), ::toupper);
return ext;
}
CadFormat detect_format(const std::string& filepath) {
// Check extension first for fast path
std::string ext = file_extension(filepath);
if (ext == "STEP" || ext == "STP") return CadFormat::STEP;
if (ext == "IGES" || ext == "IGS") return CadFormat::IGES;
if (ext == "STL") {
// Could be ASCII or binary — try reading the first bytes
std::ifstream f(filepath, std::ios::binary);
if (!f) return CadFormat::Unknown;
char buf[80] = {};
f.read(buf, 80);
std::string header(buf, f.gcount());
if (starts_with_ignore_case(header, "solid")) return CadFormat::STL_ASCII;
return CadFormat::STL_Binary;
}
// Read content and detect by signature
std::ifstream f(filepath);
if (!f) return CadFormat::Unknown;
std::string line;
std::getline(f, line);
if (starts_with_ignore_case(line, "ISO-10303-21") ||
starts_with_ignore_case(line, "HEADER")) return CadFormat::STEP;
if (line.size() >= 72 && line[72] == 'S') return CadFormat::IGES;
return CadFormat::Unknown;
}
CadFormat detect_format_from_data(const std::string& data) {
if (data.empty()) return CadFormat::Unknown;
// Check STEP header
if (starts_with_ignore_case(data, "ISO-10303-21") ||
data.find("HEADER;") != std::string::npos) {
return CadFormat::STEP;
}
// Check IGES: 80-column cards starting with S,G,D,P,T sections
if (data.size() >= 72) {
for (size_t i = 0; i < std::min(data.size(), size_t(400)); i += 80) {
if (i + 72 < data.size()) {
char c = data[i + 72];
if (c == 'S' || c == 'G' || c == 'D' || c == 'P' || c == 'T') {
return CadFormat::IGES;
}
}
}
}
return CadFormat::Unknown;
}
// ═══════════════════════════════════════════════════════════
// Auto import
// ═══════════════════════════════════════════════════════════
static std::string read_file(const std::string& filepath) {
std::ifstream f(filepath);
if (!f) return "";
std::ostringstream ss;
ss << f.rdbuf();
return ss.str();
}
std::vector<BrepModel> auto_import(const std::string& filepath) {
auto data = read_file(filepath);
if (data.empty()) return {};
return auto_import_from_string(data);
}
std::vector<BrepModel> auto_import_from_string(const std::string& data) {
if (data.empty()) return {};
std::vector<BrepModel> results;
CadFormat fmt = detect_format_from_data(data);
try {
switch (fmt) {
case CadFormat::STEP: {
// STEP import with try-catch per entity
results = import_step_from_string(data);
break;
}
case CadFormat::IGES: {
// IGES import
auto models = import_iges(data);
results.assign(models.begin(), models.end());
break;
}
default:
// Unknown format — try both
try {
results = import_step_from_string(data);
} catch (...) {}
if (results.empty()) {
try {
auto models = import_iges(data);
results.assign(models.begin(), models.end());
} catch (...) {}
}
break;
}
} catch (const std::exception&) {
// Format detection was wrong — no results
}
return results;
}
// ═══════════════════════════════════════════════════════════
// Batch import
// ═══════════════════════════════════════════════════════════
BatchImportResult batch_import(const std::vector<std::string>& filepaths) {
BatchImportResult result;
result.total_files = static_cast<int>(filepaths.size());
for (const auto& path : filepaths) {
try {
auto models = auto_import(path);
if (models.empty()) {
result.fail_count++;
result.errors.push_back(path + ": no geometry found or format not recognized");
} else if (models.size() == 1 && !models[0].is_valid()) {
result.partial_count++;
result.errors.push_back(path + ": imported but model invalid");
// Still keep partial results
result.models.insert(result.models.end(), models.begin(), models.end());
} else {
result.success_count++;
result.models.insert(result.models.end(), models.begin(), models.end());
}
} catch (const std::exception& e) {
result.fail_count++;
result.errors.push_back(path + ": " + e.what());
} catch (...) {
result.fail_count++;
result.errors.push_back(path + ": unknown error");
}
}
return result;
}
std::string BatchImportResult::summary() const {
std::ostringstream ss;
ss << "Batch import: " << total_files << " files, "
<< success_count << " succeeded, "
<< partial_count << " partial, "
<< fail_count << " failed";
if (!errors.empty()) {
ss << "\nErrors:\n";
for (const auto& e : errors) {
ss << " " << e << "\n";
}
}
return ss.str();
}
} // namespace vde::brep
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#include "vde/brep/incremental_update.h"
#include <algorithm>
#include <queue>
#include <set>
namespace vde::brep {
void IncrementalUpdateEngine::register_node(int node_id, const std::vector<int>& deps) {
if (caches_.find(node_id) == caches_.end()) {
caches_[node_id] = NodeCache{};
}
deps_[node_id] = deps;
}
void IncrementalUpdateEngine::mark_dirty(int node_id) {
if (caches_.find(node_id) == caches_.end()) return;
// BFS propagation: mark node and all dependents
std::queue<int> q;
q.push(node_id);
while (!q.empty()) {
int nid = q.front(); q.pop();
if (caches_[nid].dirty) continue; // already marked
caches_[nid].dirty = true;
dirty_set_.insert(nid);
// Find all nodes that depend on nid
for (auto& [other, ndeps] : deps_) {
if (caches_[other].dirty) continue;
if (std::find(ndeps.begin(), ndeps.end(), nid) != ndeps.end()) {
q.push(other);
}
}
}
}
const NodeCache* IncrementalUpdateEngine::get_cache(int node_id) const {
auto it = caches_.find(node_id);
if (it != caches_.end() && !it->second.dirty) {
const_cast<IncrementalUpdateEngine*>(this)->cache_hits_++;
return &it->second;
}
const_cast<IncrementalUpdateEngine*>(this)->cache_misses_++;
return nullptr;
}
void IncrementalUpdateEngine::invalidate_cache(int node_id) {
auto it = caches_.find(node_id);
if (it != caches_.end()) {
it->second = NodeCache{};
it->second.dirty = true;
dirty_set_.insert(node_id);
}
}
void IncrementalUpdateEngine::clear_all() {
dirty_set_.clear();
for (auto& [nid, cache] : caches_) {
cache = NodeCache{};
cache.dirty = true;
dirty_set_.insert(nid);
}
cache_hits_ = 0;
cache_misses_ = 0;
}
int IncrementalUpdateEngine::dirty_count() const {
return static_cast<int>(dirty_set_.size());
}
double IncrementalUpdateEngine::hit_rate() const {
int total = cache_hits_ + cache_misses_;
return total > 0 ? static_cast<double>(cache_hits_) / total : 0.0;
}
std::vector<int> IncrementalUpdateEngine::topological_sort_dirty() {
std::vector<int> result;
std::unordered_map<int, int> in_degree;
for (int nid : dirty_set_) {
in_degree[nid] = 0;
}
for (int nid : dirty_set_) {
for (int dep : deps_[nid]) {
if (dirty_set_.count(dep)) {
in_degree[nid]++;
}
}
}
std::queue<int> q;
for (auto& [nid, deg] : in_degree) {
if (deg == 0) q.push(nid);
}
while (!q.empty()) {
int nid = q.front(); q.pop();
result.push_back(nid);
for (auto& [other, other_deps] : deps_) {
if (!dirty_set_.count(other)) continue;
if (std::find(other_deps.begin(), other_deps.end(), nid) != other_deps.end()) {
in_degree[other]--;
if (in_degree[other] == 0) q.push(other);
}
}
}
return result;
}
int IncrementalUpdateEngine::incremental_rebuild(
FeatureHistory&, RebuildCallback callback)
{
int rebuilt = 0;
auto sorted = topological_sort_dirty();
for (int nid : sorted) {
auto& cache = caches_[nid];
try {
if (callback) {
BrepModel dummy;
callback(nid, dummy);
}
cache.dirty = false;
dirty_set_.erase(nid);
rebuilt++;
} catch (...) {}
}
return rebuilt;
}
int IncrementalUpdateEngine::full_rebuild(
FeatureHistory& history, RebuildCallback callback)
{
clear_all();
return incremental_rebuild(history, callback);
}
} // namespace vde::brep
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#include "vde/brep/large_assembly.h"
#include "vde/core/aabb.h"
#include <algorithm>
namespace vde::brep {
using core::Point3D;
using core::Vector3D;
using core::AABB3D;
using core::Triangle3D;
using mesh::LODMesh;
// ═══════════════════════════════════════════════════════════
// InstanceCache
// ═══════════════════════════════════════════════════════════
bool InstanceCache::register_instance(int instance_id, const BrepModel& model) {
if (meshes_.find(instance_id) != meshes_.end()) {
return false; // already registered
}
// Generate LOD mesh
LODMesh lod = mesh::generate_brep_lod(model, 3);
meshes_[instance_id] = std::move(lod);
bounds_[instance_id] = model.bounds();
return true;
}
const LODMesh* InstanceCache::get_lod(int instance_id) const {
auto it = meshes_.find(instance_id);
return it != meshes_.end() ? &it->second : nullptr;
}
const AABB3D* InstanceCache::get_bounds(int instance_id) const {
auto it = bounds_.find(instance_id);
return it != bounds_.end() ? &it->second : nullptr;
}
size_t InstanceCache::memory_estimate() const {
size_t total = 0;
for (const auto& [id, lod] : meshes_) {
for (const auto& level : lod.levels) {
total += level.num_vertices() * sizeof(Point3D); // rough estimate
total += level.num_faces() * 3 * sizeof(int);
}
}
return total;
}
// ═══════════════════════════════════════════════════════════
// LargeAssemblyManager
// ═══════════════════════════════════════════════════════════
void LargeAssemblyManager::build_index(const Assembly& assembly) {
part_names_.clear();
part_aabbs_.clear();
// Collect all parts with world-space AABBs
std::function<void(const AssemblyNode&, const Transform3D&)> traverse =
[&](const AssemblyNode& node, const Transform3D& parent_tf) {
Transform3D world_tf = parent_tf * node.local_transform;
if (node.is_part() && node.model.has_value()) {
AABB3D local_bb = node.model->bounds();
if (local_bb.min().x() <= local_bb.max().x()) {
// Transform 8 corners to get world AABB
Point3D corners[8] = {
local_bb.min(),
Point3D(local_bb.max().x(), local_bb.min().y(), local_bb.min().z()),
Point3D(local_bb.max().x(), local_bb.max().y(), local_bb.min().z()),
Point3D(local_bb.min().x(), local_bb.max().y(), local_bb.min().z()),
Point3D(local_bb.min().x(), local_bb.min().y(), local_bb.max().z()),
Point3D(local_bb.max().x(), local_bb.min().y(), local_bb.max().z()),
local_bb.max(),
Point3D(local_bb.min().x(), local_bb.max().y(), local_bb.max().z()),
};
AABB3D world_bb;
for (const auto& c : corners) {
world_bb.expand(world_tf * c);
}
part_names_.push_back(node.name);
part_aabbs_.push_back(world_bb);
}
}
for (const auto& child : node.children) {
traverse(*child, world_tf);
}
};
traverse(assembly.root, Transform3D::Identity());
// Build BVH from AABBs → convert to triangles
std::vector<Triangle3D> tris;
for (const auto& bb : part_aabbs_) {
Point3D mn = bb.min(), mx = bb.max();
// 12 triangles for the box faces
std::vector<Point3D> corners = {
mn, Point3D(mx.x(), mn.y(), mn.z()), Point3D(mx.x(), mx.y(), mn.z()),
Point3D(mn.x(), mx.y(), mn.z()),
Point3D(mn.x(), mn.y(), mx.z()), Point3D(mx.x(), mn.y(), mx.z()),
mx, Point3D(mn.x(), mx.y(), mx.z())
};
// bottom
tris.push_back(Triangle3D(corners[0], corners[2], corners[1]));
tris.push_back(Triangle3D(corners[0], corners[3], corners[2]));
// top
tris.push_back(Triangle3D(corners[4], corners[5], corners[6]));
tris.push_back(Triangle3D(corners[4], corners[6], corners[7]));
// front
tris.push_back(Triangle3D(corners[0], corners[1], corners[5]));
tris.push_back(Triangle3D(corners[0], corners[5], corners[4]));
// back
tris.push_back(Triangle3D(corners[2], corners[3], corners[7]));
tris.push_back(Triangle3D(corners[2], corners[7], corners[6]));
// left
tris.push_back(Triangle3D(corners[0], corners[4], corners[7]));
tris.push_back(Triangle3D(corners[0], corners[7], corners[3]));
// right
tris.push_back(Triangle3D(corners[1], corners[2], corners[6]));
tris.push_back(Triangle3D(corners[1], corners[6], corners[5]));
}
if (!tris.empty()) {
bvh_.build(tris);
}
part_count_ = static_cast<int>(part_names_.size());
index_built_ = true;
}
std::vector<std::string> LargeAssemblyManager::query_visible(
const AABB3D& view_aabb) const
{
std::vector<std::string> visible;
if (!index_built_) return visible;
for (size_t i = 0; i < part_aabbs_.size(); ++i) {
if (part_aabbs_[i].intersects(view_aabb)) {
visible.push_back(part_names_[i]);
}
}
return visible;
}
LargeAssemblyManager::AssemblyStats LargeAssemblyManager::compute_stats(
const Assembly& assembly) const
{
AssemblyStats stats;
std::function<void(const AssemblyNode&, const Transform3D&, int)> traverse =
[&](const AssemblyNode& node, const Transform3D& parent_tf, int depth) {
Transform3D world_tf = parent_tf * node.local_transform;
stats.max_depth = std::max(stats.max_depth, depth);
if (node.is_part() && node.model.has_value()) {
stats.total_parts++;
// Compute world AABB for bounds
AABB3D local = node.model->bounds();
if (local.min().x() <= local.max().x()) {
Point3D corners[8] = {
local.min(),
Point3D(local.max().x(), local.min().y(), local.min().z()),
Point3D(local.max().x(), local.max().y(), local.min().z()),
Point3D(local.min().x(), local.max().y(), local.min().z()),
Point3D(local.min().x(), local.min().y(), local.max().z()),
Point3D(local.max().x(), local.min().y(), local.max().z()),
local.max(),
Point3D(local.min().x(), local.max().y(), local.max().z()),
};
for (const auto& c : corners) {
stats.total_bounds.expand(world_tf * c);
}
}
} else if (!node.is_part() && !node.children.empty()) {
stats.subassemblies++;
}
for (const auto& child : node.children) {
traverse(*child, world_tf, depth + 1);
}
};
traverse(assembly.root, Transform3D::Identity(), 0);
return stats;
}
} // namespace vde::brep